Isolate existing incomplete attachments tests rather than have them rely on each other.

Much easier to debug this way.
bulletsim
Justin Clark-Casey (justincc) 2011-08-16 22:13:13 +01:00
parent c58b32e7ba
commit 0bbf7c21d7
1 changed files with 5 additions and 5 deletions

View File

@ -59,11 +59,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
public AgentCircuitData acd1; public AgentCircuitData acd1;
public SceneObjectGroup sog1, sog2; public SceneObjectGroup sog1, sog2;
[TestFixtureSetUp] [SetUp]
public void Init() public void Init()
{ {
TestHelpers.InMethod();
scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
@ -83,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
} }
[Test] [Test]
public void T030_TestAddAttachments() public void TestAddAttachments()
{ {
TestHelpers.InMethod(); TestHelpers.InMethod();
@ -97,11 +95,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
} }
[Test] [Test]
public void T031_RemoveAttachments() public void TestRemoveAttachments()
{ {
TestHelpers.InMethod(); TestHelpers.InMethod();
ScenePresence presence = scene.GetScenePresence(agent1); ScenePresence presence = scene.GetScenePresence(agent1);
presence.AddAttachment(sog1);
presence.AddAttachment(sog2);
presence.RemoveAttachment(sog1); presence.RemoveAttachment(sog1);
presence.RemoveAttachment(sog2); presence.RemoveAttachment(sog2);
Assert.That(presence.HasAttachments(), Is.False); Assert.That(presence.HasAttachments(), Is.False);