drop number of attachments in test from 3 to 2 to reduce text complexity
parent
601257f8b6
commit
c58b32e7ba
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@ -57,7 +57,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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public static Random random;
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public ulong region1;
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public AgentCircuitData acd1;
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public SceneObjectGroup sog1, sog2, sog3;
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public SceneObjectGroup sog1, sog2;
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[TestFixtureSetUp]
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public void Init()
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@ -75,7 +75,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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random = new Random();
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sog1 = NewSOG(UUID.Random(), scene, agent1);
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sog2 = NewSOG(UUID.Random(), scene, agent1);
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sog3 = NewSOG(UUID.Random(), scene, agent1);
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//ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
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region1 = scene.RegionInfo.RegionHandle;
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@ -92,7 +91,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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presence.AddAttachment(sog1);
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presence.AddAttachment(sog2);
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presence.AddAttachment(sog3);
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Assert.That(presence.HasAttachments(), Is.True);
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Assert.That(presence.ValidateAttachments(), Is.True);
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@ -106,7 +104,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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ScenePresence presence = scene.GetScenePresence(agent1);
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presence.RemoveAttachment(sog1);
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presence.RemoveAttachment(sog2);
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presence.RemoveAttachment(sog3);
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Assert.That(presence.HasAttachments(), Is.False);
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}
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