Merge branch 'teravuswork' into avination
commit
0bf66434bc
|
@ -45,16 +45,53 @@ namespace OpenSim.Capabilities.Handlers
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{
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public class GetMeshHandler
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{
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// private static readonly ILog m_log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IAssetService m_assetService;
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public const string DefaultFormat = "vnd.ll.mesh";
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public GetMeshHandler(IAssetService assService)
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{
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m_assetService = assService;
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}
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public Hashtable Handle(Hashtable request)
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{
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Hashtable ret = new Hashtable();
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ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
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ret["content_type"] = "text/plain";
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ret["keepalive"] = false;
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ret["reusecontext"] = false;
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ret["int_bytes"] = 0;
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string MeshStr = (string)request["mesh_id"];
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//m_log.DebugFormat("[GETMESH]: called {0}", MeshStr);
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if (m_assetService == null)
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{
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m_log.Error("[GETMESH]: Cannot fetch mesh " + MeshStr + " without an asset service");
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}
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UUID meshID;
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if (!String.IsNullOrEmpty(MeshStr) && UUID.TryParse(MeshStr, out meshID))
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{
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// m_log.DebugFormat("[GETMESH]: Received request for mesh id {0}", meshID);
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ret = ProcessGetMesh(request, UUID.Zero, null);
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}
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else
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{
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m_log.Warn("[GETMESH]: Failed to parse a mesh_id from GetMesh request: " + (string)request["uri"]);
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}
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return ret;
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}
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public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
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{
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Hashtable responsedata = new Hashtable();
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@ -62,6 +99,7 @@ namespace OpenSim.Capabilities.Handlers
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Request wasn't what was expected";
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responsedata["reusecontext"] = false;
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string meshStr = string.Empty;
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@ -77,6 +115,7 @@ namespace OpenSim.Capabilities.Handlers
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
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responsedata["reusecontext"] = false;
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return responsedata;
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}
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@ -86,9 +125,100 @@ namespace OpenSim.Capabilities.Handlers
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{
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if (mesh.Type == (SByte)AssetType.Mesh)
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{
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Hashtable headers = new Hashtable();
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responsedata["headers"] = headers;
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string range = String.Empty;
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if (((Hashtable)request["headers"])["range"] != null)
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range = (string)((Hashtable)request["headers"])["range"];
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else if (((Hashtable)request["headers"])["Range"] != null)
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range = (string)((Hashtable)request["headers"])["Range"];
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if (!String.IsNullOrEmpty(range)) // Mesh Asset LOD // Physics
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{
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// Range request
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int start, end;
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if (TryParseRange(range, out start, out end))
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{
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// Before clamping start make sure we can satisfy it in order to avoid
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// sending back the last byte instead of an error status
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if (start >= mesh.Data.Length)
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "This range doesnt exist.";
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responsedata["reusecontext"] = false;
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responsedata["int_lod"] = 3;
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return responsedata;
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}
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else
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{
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end = Utils.Clamp(end, 0, mesh.Data.Length - 1);
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start = Utils.Clamp(start, 0, end);
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int len = end - start + 1;
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//m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
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if (start > 20000)
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{
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responsedata["int_lod"] = 3;
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}
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else if (start < 4097)
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{
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responsedata["int_lod"] = 1;
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}
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else
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{
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responsedata["int_lod"] = 2;
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}
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if (start == 0 && len == mesh.Data.Length) // well redudante maybe
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{
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responsedata["int_response_code"] = (int) System.Net.HttpStatusCode.OK;
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responsedata["bin_response_data"] = mesh.Data;
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responsedata["int_bytes"] = mesh.Data.Length;
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responsedata["reusecontext"] = false;
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responsedata["int_lod"] = 3;
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}
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else
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{
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responsedata["int_response_code"] =
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(int) System.Net.HttpStatusCode.PartialContent;
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headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end,
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mesh.Data.Length);
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byte[] d = new byte[len];
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Array.Copy(mesh.Data, start, d, 0, len);
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responsedata["bin_response_data"] = d;
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responsedata["int_bytes"] = len;
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responsedata["reusecontext"] = false;
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}
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}
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}
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else
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{
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m_log.Warn("[GETMESH]: Failed to parse a range from GetMesh request, sending full asset: " + (string)request["uri"]);
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responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
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responsedata["content_type"] = "application/vnd.ll.mesh";
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responsedata["int_response_code"] = 200;
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responsedata["reusecontext"] = false;
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responsedata["int_lod"] = 3;
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}
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}
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else
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{
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responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
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responsedata["content_type"] = "application/vnd.ll.mesh";
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responsedata["int_response_code"] = 200;
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responsedata["reusecontext"] = false;
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responsedata["int_lod"] = 3;
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}
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}
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// Optionally add additional mesh types here
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else
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@ -97,6 +227,8 @@ namespace OpenSim.Capabilities.Handlers
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
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responsedata["reusecontext"] = false;
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responsedata["int_lod"] = 1;
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return responsedata;
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}
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}
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@ -106,11 +238,28 @@ namespace OpenSim.Capabilities.Handlers
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
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responsedata["reusecontext"] = false;
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responsedata["int_lod"] = 0;
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return responsedata;
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}
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}
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return responsedata;
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}
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private bool TryParseRange(string header, out int start, out int end)
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{
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if (header.StartsWith("bytes="))
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{
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string[] rangeValues = header.Substring(6).Split('-');
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if (rangeValues.Length == 2)
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{
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if (Int32.TryParse(rangeValues[0], out start) && Int32.TryParse(rangeValues[1], out end))
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return true;
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}
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}
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start = end = 0;
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return false;
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}
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}
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}
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@ -1135,6 +1135,8 @@ namespace OpenSim.Framework
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void SetChildAgentThrottle(byte[] throttle);
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void SetAgentThrottleSilent(int throttle, int setting);
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void SendAvatarDataImmediate(ISceneEntity avatar);
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/// <summary>
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@ -53,7 +53,8 @@ namespace OpenSim.Framework.Servers.HttpServer
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Normal = 0,
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LslHttp = 1,
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Inventory = 2,
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Texture = 3
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Texture = 3,
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Mesh = 4
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}
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public PollServiceEventArgs(
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@ -27,11 +27,14 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Reflection;
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using System.IO;
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using System.Threading;
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using System.Web;
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using Mono.Addins;
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using OpenSim.Framework.Monitoring;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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@ -58,7 +61,43 @@ namespace OpenSim.Region.ClientStack.Linden
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private bool m_Enabled = true;
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private string m_URL;
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#region IRegionModuleBase Members
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struct aPollRequest
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{
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public PollServiceMeshEventArgs thepoll;
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public UUID reqID;
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public Hashtable request;
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}
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public class aPollResponse
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{
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public Hashtable response;
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public int bytes;
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public int lod;
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}
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static GetMeshHandler m_getMeshHandler;
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private IAssetService m_assetService = null;
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private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
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private static Thread[] m_workerThreads = null;
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private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
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new OpenMetaverse.BlockingQueue<aPollRequest>();
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private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
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#region ISharedRegionModule Members
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~GetMeshModule()
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{
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foreach (Thread t in m_workerThreads)
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Watchdog.AbortThread(t.ManagedThreadId);
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}
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public Type ReplaceableInterface
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{
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@ -75,6 +114,7 @@ namespace OpenSim.Region.ClientStack.Linden
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// Cap doesn't exist
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if (m_URL != string.Empty)
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m_Enabled = true;
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}
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public void AddRegion(Scene pScene)
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@ -83,6 +123,8 @@ namespace OpenSim.Region.ClientStack.Linden
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return;
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m_scene = pScene;
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m_assetService = pScene.AssetService;
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}
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public void RemoveRegion(Scene scene)
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@ -91,6 +133,9 @@ namespace OpenSim.Region.ClientStack.Linden
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return;
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
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m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
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m_scene = null;
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}
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@ -101,6 +146,27 @@ namespace OpenSim.Region.ClientStack.Linden
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m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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// We'll reuse the same handler for all requests.
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m_getMeshHandler = new GetMeshHandler(m_assetService);
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m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
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m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
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if (m_workerThreads == null)
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{
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m_workerThreads = new Thread[2];
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for (uint i = 0; i < 2; i++)
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{
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m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests,
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String.Format("MeshWorkerThread{0}", i),
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ThreadPriority.Normal,
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false,
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false,
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null,
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int.MaxValue);
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}
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}
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}
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|
@ -110,25 +176,212 @@ namespace OpenSim.Region.ClientStack.Linden
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#endregion
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private void DoMeshRequests()
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{
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while (true)
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{
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aPollRequest poolreq = m_queue.Dequeue();
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poolreq.thepoll.Process(poolreq);
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}
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}
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// Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
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public void ThrottleUpdate(ScenePresence p)
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{
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byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
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UUID user = p.UUID;
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int imagethrottle = ExtractTaskThrottle(throttles);
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PollServiceMeshEventArgs args;
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if (m_pollservices.TryGetValue(user, out args))
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{
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args.UpdateThrottle(imagethrottle, p);
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}
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}
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private int ExtractTaskThrottle(byte[] pthrottles)
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{
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byte[] adjData;
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int pos = 0;
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|
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if (!BitConverter.IsLittleEndian)
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{
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byte[] newData = new byte[7 * 4];
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Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
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for (int i = 0; i < 7; i++)
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Array.Reverse(newData, i * 4, 4);
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adjData = newData;
|
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}
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else
|
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{
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adjData = pthrottles;
|
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}
|
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|
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// 0.125f converts from bits to bytes
|
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//int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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//pos += 4;
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// int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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//pos += 4;
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// int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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// pos += 4;
|
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// int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
|
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// pos += 4;
|
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pos += 16;
|
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int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
|
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// pos += 4;
|
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//int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
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//int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
|
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return task;
|
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}
|
||||
|
||||
private class PollServiceMeshEventArgs : PollServiceEventArgs
|
||||
{
|
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private List<Hashtable> requests =
|
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new List<Hashtable>();
|
||||
private Dictionary<UUID, aPollResponse> responses =
|
||||
new Dictionary<UUID, aPollResponse>();
|
||||
|
||||
private Scene m_scene;
|
||||
private MeshCapsDataThrottler m_throttler;
|
||||
public PollServiceMeshEventArgs(UUID pId, Scene scene) :
|
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base(null, null, null, null, pId, int.MaxValue)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene);
|
||||
// x is request id, y is userid
|
||||
HasEvents = (x, y) =>
|
||||
{
|
||||
lock (responses)
|
||||
{
|
||||
bool ret = m_throttler.hasEvents(x, responses);
|
||||
m_throttler.ProcessTime();
|
||||
return ret;
|
||||
|
||||
}
|
||||
};
|
||||
GetEvents = (x, y) =>
|
||||
{
|
||||
lock (responses)
|
||||
{
|
||||
try
|
||||
{
|
||||
return responses[x].response;
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_throttler.ProcessTime();
|
||||
responses.Remove(x);
|
||||
}
|
||||
}
|
||||
};
|
||||
// x is request id, y is request data hashtable
|
||||
Request = (x, y) =>
|
||||
{
|
||||
aPollRequest reqinfo = new aPollRequest();
|
||||
reqinfo.thepoll = this;
|
||||
reqinfo.reqID = x;
|
||||
reqinfo.request = y;
|
||||
|
||||
m_queue.Enqueue(reqinfo);
|
||||
};
|
||||
|
||||
// this should never happen except possible on shutdown
|
||||
NoEvents = (x, y) =>
|
||||
{
|
||||
/*
|
||||
lock (requests)
|
||||
{
|
||||
Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
|
||||
requests.Remove(request);
|
||||
}
|
||||
*/
|
||||
Hashtable response = new Hashtable();
|
||||
|
||||
response["int_response_code"] = 500;
|
||||
response["str_response_string"] = "Script timeout";
|
||||
response["content_type"] = "text/plain";
|
||||
response["keepalive"] = false;
|
||||
response["reusecontext"] = false;
|
||||
|
||||
return response;
|
||||
};
|
||||
}
|
||||
|
||||
public void Process(aPollRequest requestinfo)
|
||||
{
|
||||
Hashtable response;
|
||||
|
||||
UUID requestID = requestinfo.reqID;
|
||||
|
||||
// If the avatar is gone, don't bother to get the texture
|
||||
if (m_scene.GetScenePresence(Id) == null)
|
||||
{
|
||||
response = new Hashtable();
|
||||
|
||||
response["int_response_code"] = 500;
|
||||
response["str_response_string"] = "Script timeout";
|
||||
response["content_type"] = "text/plain";
|
||||
response["keepalive"] = false;
|
||||
response["reusecontext"] = false;
|
||||
|
||||
lock (responses)
|
||||
responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 };
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
response = m_getMeshHandler.Handle(requestinfo.request);
|
||||
lock (responses)
|
||||
{
|
||||
responses[requestID] = new aPollResponse()
|
||||
{
|
||||
bytes = (int)response["int_bytes"],
|
||||
lod = (int)response["int_lod"],
|
||||
response = response
|
||||
};
|
||||
|
||||
}
|
||||
m_throttler.ProcessTime();
|
||||
}
|
||||
|
||||
internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
|
||||
{
|
||||
m_throttler.UpdateThrottle(pimagethrottle, p);
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
// UUID capID = UUID.Random();
|
||||
|
||||
//caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
|
||||
if (m_URL == "localhost")
|
||||
{
|
||||
// m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
|
||||
GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
|
||||
IRequestHandler reqHandler
|
||||
= new RestHTTPHandler(
|
||||
"GET",
|
||||
"/CAPS/" + UUID.Random(),
|
||||
httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null),
|
||||
"GetMesh",
|
||||
agentID.ToString());
|
||||
string capUrl = "/CAPS/" + UUID.Random() + "/";
|
||||
|
||||
// Register this as a poll service
|
||||
PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(agentID, m_scene);
|
||||
|
||||
args.Type = PollServiceEventArgs.EventType.Mesh;
|
||||
MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
|
||||
|
||||
string hostName = m_scene.RegionInfo.ExternalHostName;
|
||||
uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
|
||||
string protocol = "http";
|
||||
|
||||
if (MainServer.Instance.UseSSL)
|
||||
{
|
||||
hostName = MainServer.Instance.SSLCommonName;
|
||||
port = MainServer.Instance.SSLPort;
|
||||
protocol = "https";
|
||||
}
|
||||
caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
|
||||
m_pollservices.Add(agentID, args);
|
||||
m_capsDict[agentID] = capUrl;
|
||||
|
||||
|
||||
|
||||
caps.RegisterHandler("GetMesh", reqHandler);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -136,6 +389,143 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
caps.RegisterHandler("GetMesh", m_URL);
|
||||
}
|
||||
}
|
||||
private void DeregisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
string capUrl;
|
||||
PollServiceMeshEventArgs args;
|
||||
if (m_capsDict.TryGetValue(agentID, out capUrl))
|
||||
{
|
||||
MainServer.Instance.RemoveHTTPHandler("", capUrl);
|
||||
m_capsDict.Remove(agentID);
|
||||
}
|
||||
if (m_pollservices.TryGetValue(agentID, out args))
|
||||
{
|
||||
m_pollservices.Remove(agentID);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class MeshCapsDataThrottler
|
||||
{
|
||||
|
||||
private volatile int currenttime = 0;
|
||||
private volatile int lastTimeElapsed = 0;
|
||||
private volatile int BytesSent = 0;
|
||||
private int Lod3 = 0;
|
||||
private int Lod2 = 0;
|
||||
private int Lod1 = 0;
|
||||
private int UserSetThrottle = 0;
|
||||
private int UDPSetThrottle = 0;
|
||||
private int CapSetThrottle = 0;
|
||||
private float CapThrottleDistributon = 0.30f;
|
||||
private readonly Scene m_scene;
|
||||
private ThrottleOutPacketType Throttle;
|
||||
|
||||
public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene)
|
||||
{
|
||||
ThrottleBytes = pBytes;
|
||||
lastTimeElapsed = Util.EnvironmentTickCount();
|
||||
Throttle = ThrottleOutPacketType.Task;
|
||||
m_scene = pScene;
|
||||
}
|
||||
|
||||
|
||||
public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses)
|
||||
{
|
||||
PassTime();
|
||||
// Note, this is called IN LOCK
|
||||
bool haskey = responses.ContainsKey(key);
|
||||
if (!haskey)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
aPollResponse response;
|
||||
if (responses.TryGetValue(key, out response))
|
||||
{
|
||||
|
||||
// Normal
|
||||
if (BytesSent + response.bytes <= ThrottleBytes)
|
||||
{
|
||||
BytesSent += response.bytes;
|
||||
|
||||
return true;
|
||||
}
|
||||
// Lod3 Over
|
||||
else if (response.bytes > ThrottleBytes && Lod3 <= (((ThrottleBytes * .30f) % 50000) + 1))
|
||||
{
|
||||
Interlocked.Increment(ref Lod3);
|
||||
BytesSent += response.bytes;
|
||||
|
||||
return true;
|
||||
}
|
||||
// Lod2 Over
|
||||
else if (response.bytes > ThrottleBytes && Lod2 <= (((ThrottleBytes * .30f) % 10000) + 1))
|
||||
{
|
||||
Interlocked.Increment(ref Lod2);
|
||||
BytesSent += response.bytes;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return haskey;
|
||||
}
|
||||
public void SubtractBytes(int bytes,int lod)
|
||||
{
|
||||
BytesSent -= bytes;
|
||||
}
|
||||
|
||||
public void ProcessTime()
|
||||
{
|
||||
PassTime();
|
||||
}
|
||||
|
||||
|
||||
private void PassTime()
|
||||
{
|
||||
currenttime = Util.EnvironmentTickCount();
|
||||
int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
|
||||
//processTimeBasedActions(responses);
|
||||
if (currenttime - timeElapsed >= 1000)
|
||||
{
|
||||
lastTimeElapsed = Util.EnvironmentTickCount();
|
||||
BytesSent -= ThrottleBytes;
|
||||
if (BytesSent < 0) BytesSent = 0;
|
||||
if (BytesSent < ThrottleBytes)
|
||||
{
|
||||
Lod3 = 0;
|
||||
Lod2 = 0;
|
||||
Lod1 = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
private void AlterThrottle(int setting, ScenePresence p)
|
||||
{
|
||||
p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting);
|
||||
}
|
||||
|
||||
public int ThrottleBytes
|
||||
{
|
||||
get { return CapSetThrottle; }
|
||||
set { CapSetThrottle = value; }
|
||||
}
|
||||
|
||||
internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
|
||||
{
|
||||
// Client set throttle !
|
||||
UserSetThrottle = pimagethrottle;
|
||||
CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon);
|
||||
UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
|
||||
if (CapSetThrottle < 4068)
|
||||
CapSetThrottle = 4068; // at least two discovery mesh
|
||||
p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle);
|
||||
ProcessTime();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -364,8 +364,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
poolreq.thepoll.Process(poolreq);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class CapsDataThrottler
|
||||
{
|
||||
|
||||
|
@ -441,3 +439,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
public int ThrottleBytes;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -11883,6 +11883,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the throttles from values supplied by the client
|
||||
/// </summary>
|
||||
/// <param name="throttles"></param>
|
||||
public void SetAgentThrottleSilent(int throttle, int setting)
|
||||
{
|
||||
m_udpClient.ForceThrottleSetting(throttle,setting);
|
||||
//m_udpClient.SetThrottles(throttles);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Get the current throttles for this client as a packed byte array
|
||||
/// </summary>
|
||||
|
|
|
@ -682,6 +682,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (m_nextOnQueueEmpty == 0)
|
||||
m_nextOnQueueEmpty = 1;
|
||||
}
|
||||
internal void ForceThrottleSetting(int throttle, int setting)
|
||||
{
|
||||
m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a
|
||||
|
|
|
@ -1428,6 +1428,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
|
||||
}
|
||||
|
||||
public void SetAgentThrottleSilent(int throttle, int setting)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
public byte[] GetThrottlesPacked(float multiplier)
|
||||
{
|
||||
return new byte[0];
|
||||
|
|
|
@ -596,6 +596,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
|
||||
public virtual void SetChildAgentThrottle(byte[] throttle)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetAgentThrottleSilent(int throttle, int setting)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
public byte[] GetThrottlesPacked(float multiplier)
|
||||
{
|
||||
|
|
|
@ -520,6 +520,12 @@ namespace OpenSim.Tests.Common.Mock
|
|||
|
||||
public virtual void SetChildAgentThrottle(byte[] throttle)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetAgentThrottleSilent(int throttle, int setting)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
public byte[] GetThrottlesPacked(float multiplier)
|
||||
{
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
|
||||
</configSections>
|
||||
<runtime>
|
||||
<supportedRuntime version="v2.0.50727"/>
|
||||
|
||||
<gcConcurrent enabled="true" />
|
||||
<gcServer enabled="true" />
|
||||
</runtime>
|
||||
|
@ -12,11 +14,14 @@
|
|||
<log4net>
|
||||
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
|
||||
<layout type="log4net.Layout.PatternLayout">
|
||||
<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
|
||||
<conversionPattern value="%date{HH:mm:ss} - %message" />
|
||||
<!-- console log with milliseconds. Useful for debugging -->
|
||||
<!-- <conversionPattern value="%date{HH:mm:ss.fff} - %message" /> -->
|
||||
</layout>
|
||||
</appender>
|
||||
|
||||
<appender name="LogFileAppender" type="log4net.Appender.FileAppender">
|
||||
<file value="OpenSim.32BitLaunch.log" />
|
||||
<file value="OpenSim.log" />
|
||||
<appendToFile value="true" />
|
||||
<layout type="log4net.Layout.PatternLayout">
|
||||
<conversionPattern value="%date %-5level - %logger %message%newline" />
|
||||
|
@ -28,5 +33,10 @@
|
|||
<appender-ref ref="Console" />
|
||||
<appender-ref ref="LogFileAppender" />
|
||||
</root>
|
||||
|
||||
<logger name="OpenSim.Region.ScriptEngine.XEngine">
|
||||
<level value="INFO"/>
|
||||
</logger>
|
||||
|
||||
</log4net>
|
||||
</configuration>
|
||||
|
|
Loading…
Reference in New Issue