Record the fact that child agents can have asset transactions.

Also change code to grab the agent asset transaction module once.
0.7.4.1
Justin Clark-Casey (justincc) 2012-06-07 23:51:04 +01:00
parent de87e4871b
commit 0c5fefacb4
4 changed files with 26 additions and 32 deletions

View File

@ -42,8 +42,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
public class AssetTransactionModule : INonSharedRegionModule,
IAgentAssetTransactions
{
// private static readonly ILog m_log = LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_Scene;
private bool m_dumpAssetsToFile = false;
@ -209,15 +208,15 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
/// and comes through this method.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="part"></param>
/// <param name="transactionID"></param>
/// <param name="item"></param>
public void HandleTaskItemUpdateFromTransaction(IClientAPI remoteClient,
SceneObjectPart part, UUID transactionID,
TaskInventoryItem item)
public void HandleTaskItemUpdateFromTransaction(
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
{
// m_log.DebugFormat(
// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
// item.Name);
m_log.DebugFormat(
"[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName);
AgentAssetTransactions transactions =
GetUserTransactions(remoteClient.AgentId);

View File

@ -216,7 +216,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
}
else
{
IAgentAssetTransactions agentTransactions = m_Scene.RequestModuleInterface<IAgentAssetTransactions>();
IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
if (agentTransactions != null)
{
agentTransactions.HandleItemCreationFromTransaction(

View File

@ -440,10 +440,9 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
if (agentTransactions != null)
if (AgentTransactionsModule != null)
{
agentTransactions.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
AgentTransactionsModule.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
}
}
}
@ -1532,12 +1531,9 @@ namespace OpenSim.Region.Framework.Scenes
// Only look for an uploaded updated asset if we are passed a transaction ID. This is only the
// case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update)
// will not pass in a transaction ID in the update message.
if (transactionID != UUID.Zero)
if (transactionID != UUID.Zero && AgentTransactionsModule != null)
{
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
if (agentTransactions != null)
{
agentTransactions.HandleTaskItemUpdateFromTransaction(
AgentTransactionsModule.HandleTaskItemUpdateFromTransaction(
remoteClient, part, transactionID, currentItem);
if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
@ -1547,7 +1543,6 @@ namespace OpenSim.Region.Framework.Scenes
else
remoteClient.SendAgentAlertMessage("Item saved", false);
}
}
// Base ALWAYS has move
currentItem.BasePermissions |= (uint)PermissionMask.Move;

View File

@ -499,6 +499,7 @@ namespace OpenSim.Region.Framework.Scenes
public IAttachmentsModule AttachmentsModule { get; set; }
public IEntityTransferModule EntityTransferModule { get; private set; }
public IAgentAssetTransactions AgentTransactionsModule { get; private set; }
public IAvatarFactoryModule AvatarFactory
{
@ -1241,6 +1242,7 @@ namespace OpenSim.Region.Framework.Scenes
m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
EntityTransferModule = RequestModuleInterface<IEntityTransferModule>();
m_groupsModule = RequestModuleInterface<IGroupsModule>();
AgentTransactionsModule = RequestModuleInterface<IAgentAssetTransactions>();
}
#endregion
@ -3298,11 +3300,9 @@ namespace OpenSim.Region.Framework.Scenes
});
}
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
if (agentTransactions != null)
{
agentTransactions.RemoveAgentAssetTransactions(agentID);
}
// It's possible for child agents to have transactions if changes are being made cross-border.
if (AgentTransactionsModule != null)
AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
}
finally
{