Record the fact that child agents can have asset transactions.
Also change code to grab the agent asset transaction module once.0.7.4.1
parent
de87e4871b
commit
0c5fefacb4
|
@ -42,8 +42,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
public class AssetTransactionModule : INonSharedRegionModule,
|
||||
IAgentAssetTransactions
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(
|
||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Scene m_Scene;
|
||||
private bool m_dumpAssetsToFile = false;
|
||||
|
@ -209,15 +208,15 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
/// and comes through this method.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="part"></param>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <param name="item"></param>
|
||||
public void HandleTaskItemUpdateFromTransaction(IClientAPI remoteClient,
|
||||
SceneObjectPart part, UUID transactionID,
|
||||
TaskInventoryItem item)
|
||||
public void HandleTaskItemUpdateFromTransaction(
|
||||
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
|
||||
// item.Name);
|
||||
m_log.DebugFormat(
|
||||
"[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
|
||||
item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName);
|
||||
|
||||
AgentAssetTransactions transactions =
|
||||
GetUserTransactions(remoteClient.AgentId);
|
||||
|
|
|
@ -216,7 +216,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
}
|
||||
else
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = m_Scene.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.HandleItemCreationFromTransaction(
|
||||
|
|
|
@ -440,10 +440,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
if (AgentTransactionsModule != null)
|
||||
{
|
||||
agentTransactions.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
|
||||
AgentTransactionsModule.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1532,12 +1531,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Only look for an uploaded updated asset if we are passed a transaction ID. This is only the
|
||||
// case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update)
|
||||
// will not pass in a transaction ID in the update message.
|
||||
if (transactionID != UUID.Zero)
|
||||
if (transactionID != UUID.Zero && AgentTransactionsModule != null)
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.HandleTaskItemUpdateFromTransaction(
|
||||
AgentTransactionsModule.HandleTaskItemUpdateFromTransaction(
|
||||
remoteClient, part, transactionID, currentItem);
|
||||
|
||||
if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
|
||||
|
@ -1547,7 +1543,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
else
|
||||
remoteClient.SendAgentAlertMessage("Item saved", false);
|
||||
}
|
||||
}
|
||||
|
||||
// Base ALWAYS has move
|
||||
currentItem.BasePermissions |= (uint)PermissionMask.Move;
|
||||
|
|
|
@ -499,6 +499,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public IAttachmentsModule AttachmentsModule { get; set; }
|
||||
public IEntityTransferModule EntityTransferModule { get; private set; }
|
||||
public IAgentAssetTransactions AgentTransactionsModule { get; private set; }
|
||||
|
||||
public IAvatarFactoryModule AvatarFactory
|
||||
{
|
||||
|
@ -1241,6 +1242,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
|
||||
EntityTransferModule = RequestModuleInterface<IEntityTransferModule>();
|
||||
m_groupsModule = RequestModuleInterface<IGroupsModule>();
|
||||
AgentTransactionsModule = RequestModuleInterface<IAgentAssetTransactions>();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -3298,11 +3300,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
});
|
||||
}
|
||||
|
||||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.RemoveAgentAssetTransactions(agentID);
|
||||
}
|
||||
// It's possible for child agents to have transactions if changes are being made cross-border.
|
||||
if (AgentTransactionsModule != null)
|
||||
AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue