remove unused return value on DeliverMessageTo()
parent
278687b1e8
commit
0c93159297
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@ -369,10 +369,10 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
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/// <param name='msg'>
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/// <param name='msg'>
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/// Message.
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/// Message.
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/// </param>
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/// </param>
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public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg)
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public void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg)
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{
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{
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if (channel == DEBUG_CHANNEL)
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if (channel == DEBUG_CHANNEL)
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return true;
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return;
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// Is id an avatar?
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// Is id an avatar?
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ScenePresence sp = m_scene.GetScenePresence(target);
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ScenePresence sp = m_scene.GetScenePresence(target);
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@ -384,17 +384,17 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
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{
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{
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// Channel 0 goes to viewer ONLY
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// Channel 0 goes to viewer ONLY
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m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, target, false, false);
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m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, target, false, false);
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return true;
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return;
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}
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}
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// for now messages to prims don't cross regions
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// for now messages to prims don't cross regions
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if(sp.IsChildAgent)
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if(sp.IsChildAgent)
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return false;
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return;
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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if (attachments.Count == 0)
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if (attachments.Count == 0)
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return true;
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return;
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// Get uuid of attachments
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// Get uuid of attachments
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List<UUID> targets = new List<UUID>();
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List<UUID> targets = new List<UUID>();
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@ -417,12 +417,12 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
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QueueMessage(new ListenerInfo(li, name, id, msg));
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QueueMessage(new ListenerInfo(li, name, id, msg));
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}
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}
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return true;
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return;
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}
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}
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SceneObjectPart part = m_scene.GetSceneObjectPart(target);
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SceneObjectPart part = m_scene.GetSceneObjectPart(target);
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if (part == null) // Not even an object
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if (part == null) // Not even an object
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return true; // No error
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return; // No error
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foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
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foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
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{
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{
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@ -441,8 +441,6 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
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break;
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break;
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}
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}
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}
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}
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return true;
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}
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}
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protected void QueueMessage(ListenerInfo li)
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protected void QueueMessage(ListenerInfo li)
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@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name='msg'>
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/// <param name='msg'>
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/// Message.
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/// Message.
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/// </param>
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/// </param>
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bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg);
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void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg);
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/// <summary>
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/// <summary>
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/// Are there any listen events ready to be dispatched?
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/// Are there any listen events ready to be dispatched?
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