use common sop2 setup for TestMergeOarV0_2()
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68c7218fa1
commit
0cf88b34c9
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@ -405,11 +405,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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MemoryStream archiveWriteStream = new MemoryStream();
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string part2Name = "objectMerge";
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PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder();
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Vector3 part2GroupPosition = new Vector3(90, 80, 70);
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Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
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Vector3 part2OffsetPosition = new Vector3(20, 25, 30);
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// string part2Name = "objectMerge";
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// PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder();
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// Vector3 part2GroupPosition = new Vector3(90, 80, 70);
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// Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
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// Vector3 part2OffsetPosition = new Vector3(20, 25, 30);
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SceneObjectPart part2 = CreateSceneObjectPart2();
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// Create an oar file that we can use for the merge
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{
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@ -418,15 +420,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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TerrainModule terrainModule = new TerrainModule();
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
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SceneObjectPart part2
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= new SceneObjectPart(
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UUID.Zero, part2Shape, part2GroupPosition, part2RotationOffset, part2OffsetPosition);
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part2.Name = part2Name;
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SceneObjectGroup object2 = new SceneObjectGroup(part2);
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
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scene.AddNewSceneObject(object2, false);
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m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
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// Write out this scene
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scene.EventManager.OnOarFileSaved += SaveCompleted;
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@ -453,10 +449,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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Assert.That(object1Existing.Name, Is.EqualTo(part1.Name), "object1 names not identical after merge");
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Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal after merge");
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SceneObjectPart object2PartMerged = m_scene.GetSceneObjectPart(part2Name);
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SceneObjectPart object2PartMerged = m_scene.GetSceneObjectPart(part2.Name);
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Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge");
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Assert.That(object2PartMerged.Name, Is.EqualTo(part2Name), "object2 names not identical after merge");
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Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2GroupPosition), "object2 group position not equal after merge");
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Assert.That(object2PartMerged.Name, Is.EqualTo(part2.Name), "object2 names not identical after merge");
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Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge");
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}
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}
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}
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