Fix issue where loading OARs could sometimes result in link numbers being reordered.

This was because the parts in scene objects were sometimes not serialized in link order.
This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this
had not been done in the SerialiserModule methods that OAR loading used.
Add regression test for same.
Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
0.7.3-extended
Justin Clark-Casey (justincc) 2012-05-15 23:43:59 +01:00
parent 66c204b983
commit 0d73f81fb5
4 changed files with 72 additions and 6 deletions

View File

@ -41,6 +41,7 @@ using OpenSim.Framework.Serialization.External;
using OpenSim.Region.CoreModules.World.Terrain; using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.World.Archiver namespace OpenSim.Region.CoreModules.World.Archiver
@ -264,7 +265,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
} }
*/ */
SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); SceneObjectGroup sceneObject = SceneObjectSerializer.FromXml2Format(serialisedSceneObject);
// SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
// For now, give all incoming scene objects new uuids. This will allow scenes to be cloned // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
// on the same region server and multiple examples a single object archive to be imported // on the same region server and multiple examples a single object archive to be imported

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@ -291,6 +291,59 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
// TODO: Test presence of more files and contents of files. // TODO: Test presence of more files and contents of files.
} }
/// <summary>
/// Test loading an OpenSim Region Archive where the scene object parts are not ordered by link number (e.g.
/// 2 can come after 3).
/// </summary>
[Test]
public void TestLoadOarUnorderedParts()
{
TestHelpers.InMethod();
UUID ownerId = TestHelpers.ParseTail(0xaaaa);
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
tar.WriteFile(
ArchiveConstants.CONTROL_FILE_PATH,
new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>()));
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11);
SceneObjectPart sop2
= SceneHelpers.CreateSceneObjectPart("obj1-Part2", TestHelpers.ParseTail(0x12), ownerId);
SceneObjectPart sop3
= SceneHelpers.CreateSceneObjectPart("obj1-Part3", TestHelpers.ParseTail(0x13), ownerId);
// Add the parts so they will be written out in reverse order to the oar
sog1.AddPart(sop3);
sop3.LinkNum = 3;
sog1.AddPart(sop2);
sop2.LinkNum = 2;
tar.WriteFile(
ArchiveConstants.CreateOarObjectPath(sog1.Name, sog1.UUID, sog1.AbsolutePosition),
SceneObjectSerializer.ToXml2Format(sog1));
tar.Close();
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
lock (this)
{
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
m_archiverModule.DearchiveRegion(archiveReadStream);
}
Assert.That(m_lastErrorMessage, Is.Null);
SceneObjectPart part2 = m_scene.GetSceneObjectPart("obj1-Part2");
Assert.That(part2.LinkNum, Is.EqualTo(2));
SceneObjectPart part3 = m_scene.GetSceneObjectPart("obj1-Part3");
Assert.That(part3.LinkNum, Is.EqualTo(3));
}
/// <summary> /// <summary>
/// Test loading an OpenSim Region Archive. /// Test loading an OpenSim Region Archive.
/// </summary> /// </summary>

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@ -930,7 +930,18 @@ namespace OpenSim.Region.Framework.Scenes
public int LinkNum public int LinkNum
{ {
get { return m_linkNum; } get { return m_linkNum; }
set { m_linkNum = value; } set
{
// if (ParentGroup != null)
// {
// m_log.DebugFormat(
// "[SCENE OBJECT PART]: Setting linknum of {0}@{1} to {2} from {3}",
// Name, AbsolutePosition, value, m_linkNum);
// Util.PrintCallStack();
// }
m_linkNum = value;
}
} }
public byte ClickAction public byte ClickAction

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@ -624,7 +624,7 @@ namespace OpenSim.Tests.Common
/// <param name="ownerId"></param> /// <param name="ownerId"></param>
/// <param name="partNamePrefix"> /// <param name="partNamePrefix">
/// The prefix to be given to part names. This will be suffixed with "Part<part no>" /// The prefix to be given to part names. This will be suffixed with "Part<part no>"
/// (e.g. mynamePart0 for the root part) /// (e.g. mynamePart1 for the root part)
/// </param> /// </param>
/// <param name="uuidTail"> /// <param name="uuidTail">
/// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
@ -637,14 +637,14 @@ namespace OpenSim.Tests.Common
SceneObjectGroup sog SceneObjectGroup sog
= new SceneObjectGroup( = new SceneObjectGroup(
CreateSceneObjectPart(string.Format("{0}Part0", partNamePrefix), new UUID(rawSogId), ownerId)); CreateSceneObjectPart(string.Format("{0}Part1", partNamePrefix), new UUID(rawSogId), ownerId));
if (parts > 1) if (parts > 1)
for (int i = 1; i < parts; i++) for (int i = 2; i <= parts; i++)
sog.AddPart( sog.AddPart(
CreateSceneObjectPart( CreateSceneObjectPart(
string.Format("{0}Part{1}", partNamePrefix, i), string.Format("{0}Part{1}", partNamePrefix, i),
new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)), new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i - 1)),
ownerId)); ownerId));
return sog; return sog;