Modify remote physics configuration to work with new object sync. Remove some chatty debug messages

dsg
Robert Adams 2011-01-04 10:19:21 -08:00
parent 7da71bd30d
commit 0dbd96a12f
5 changed files with 14 additions and 14 deletions

View File

@ -87,7 +87,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
IConfig syncConfig = config.Configs["RegionSyncModule"];
if (syncConfig != null
&& syncConfig.GetBoolean("Enabled", false)
&& syncConfig.GetString("Mode", "").ToLower() == "client"
// && syncConfig.GetString("Mode", "").ToLower() == "client"
&& syncConfig.GetBoolean("PhysEngineClient", false)
)
{

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@ -302,7 +302,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
#endregion //IRegionSyncModule
#region ICommandableModule Members
private readonly Commander m_commander = new Commander("sync");
private readonly Commander m_commander = new Commander("ssync");
public ICommander CommandInterface
{
get { return m_commander; }
@ -340,7 +340,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
/// <param name="args">Commandline arguments</param>
private void EventManager_OnPluginConsole(string[] args)
{
if (args[0] == "sync")
if (args[0] == "ssync")
{
if (args.Length == 1)
{

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@ -457,7 +457,7 @@ namespace OpenSim.Region.Framework.Scenes
lock (m_updateList)
{
m_updateList[obj.UUID] = obj;
m_log.Debug("added " + obj.UUID + " to m_updateList");
// m_log.Debug("added " + obj.UUID + " to m_updateList");
}
}

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@ -253,8 +253,8 @@ namespace OpenSim.Region.Physics.OdePlugin
m_taintadd = true;
_parent_scene.AddPhysicsActorTaint(this);
// don't do .add() here; old geoms get recycled with the same hash
m_log.DebugFormat("[PHYSICS] Created ODEPrim: n={0}, m={1}, pbs={2}, phys={3}",
primName, mesh == null ? "NULL" : "DEFINED", pbs == null ? "NULL" : "DEFINED", pisPhysical);
// m_log.DebugFormat("[PHYSICS] Created ODEPrim: n={0}, m={1}, pbs={2}, phys={3}",
// primName, mesh == null ? "NULL" : "DEFINED", pbs == null ? "NULL" : "DEFINED", pisPhysical);
}
public override void RequestPhysicsterseUpdate()

View File

@ -81,7 +81,7 @@ public sealed class PEPrim : PhysicsActor
_position = pos;
_size = size;
_orientation = rotation;
// SendCreatePrim(primName, parent_scene, pos, size, rotation, mesh, pbs, pisPhysical, dode);
// m_log.DebugFormat("[REMOTE PRIM ENGINE] PEPrim creation of {0}", primName);
}
public override bool Stopped {
@ -90,21 +90,21 @@ public sealed class PEPrim : PhysicsActor
public override Vector3 Size {
get { return _size; }
set { _size = value;
// m_log.Debug("[RPE] PEPrim set Size");
// m_log.Debug("[REMOTE PRIM ENGINE] PEPrim set Size");
ChangingActorID = RegionSyncServerModule.ActorID;
Prop.Set(_localID, PropType.Size, _size);
}
}
public override PrimitiveBaseShape Shape {
set { _pbs = value;
m_log.Debug("[RPE] PEPrim set Shape");
m_log.Debug("[REMOTE PRIM ENGINE] PEPrim set Shape");
ChangingActorID = RegionSyncServerModule.ActorID;
Prop.Set(_localID, PropType.Shape, _pbs);
}
}
public override uint LocalID {
set { _localID = value;
// m_log.Debug("[RPE] PEPrim set LocalID");
// m_log.Debug("[REMOTE PRIM ENGINE] PEPrim set LocalID");
ChangingActorID = RegionSyncServerModule.ActorID;
Prop.Set(_localID, PropType.LocalID, _localID);
}
@ -112,13 +112,13 @@ public sealed class PEPrim : PhysicsActor
}
public override bool Grabbed {
set { _grabbed = value;
m_log.Debug("[RPE] PEPrim set Grabbed");
m_log.Debug("[REMOTE PRIM ENGINE] PEPrim set Grabbed");
Prop.Set(_localID, PropType.Grabbed, _grabbed);
}
}
public override bool Selected {
set { _selected = value;
m_log.Debug("[RPE] PEPrim set Selected");
m_log.Debug("[REMOTE PRIM ENGINE] PEPrim set Selected");
Prop.Set(_localID, PropType.Selected, _selected);
}
}
@ -131,7 +131,7 @@ public sealed class PEPrim : PhysicsActor
get { return _position; }
set { _position = value;
ChangingActorID = RegionSyncServerModule.ActorID;
// m_log.Debug("[RPE] PEPrim set Position");
// m_log.Debug("[REMOTE PRIM ENGINE] PEPrim set Position");
Prop.Set(_localID, PropType.Position, _position);
}
}
@ -142,7 +142,7 @@ public sealed class PEPrim : PhysicsActor
get { return _force; }
set { _force = value;
ChangingActorID = RegionSyncServerModule.ActorID;
// m_log.Debug("[RPE] PEPrim set Force");
// m_log.Debug("[REMOTE PRIM ENGINE] PEPrim set Force");
Prop.Set(_localID, PropType.Force, _force);
}
}