Modify remote physics configuration to work with new object sync. Remove some chatty debug messages
parent
7da71bd30d
commit
0dbd96a12f
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@ -87,7 +87,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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IConfig syncConfig = config.Configs["RegionSyncModule"];
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if (syncConfig != null
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&& syncConfig.GetBoolean("Enabled", false)
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&& syncConfig.GetString("Mode", "").ToLower() == "client"
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// && syncConfig.GetString("Mode", "").ToLower() == "client"
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&& syncConfig.GetBoolean("PhysEngineClient", false)
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)
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{
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@ -302,7 +302,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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#endregion //IRegionSyncModule
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#region ICommandableModule Members
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private readonly Commander m_commander = new Commander("sync");
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private readonly Commander m_commander = new Commander("ssync");
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public ICommander CommandInterface
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{
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get { return m_commander; }
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@ -340,7 +340,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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/// <param name="args">Commandline arguments</param>
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private void EventManager_OnPluginConsole(string[] args)
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{
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if (args[0] == "sync")
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if (args[0] == "ssync")
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{
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if (args.Length == 1)
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{
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@ -457,7 +457,7 @@ namespace OpenSim.Region.Framework.Scenes
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lock (m_updateList)
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{
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m_updateList[obj.UUID] = obj;
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m_log.Debug("added " + obj.UUID + " to m_updateList");
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// m_log.Debug("added " + obj.UUID + " to m_updateList");
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}
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}
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@ -253,8 +253,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_taintadd = true;
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_parent_scene.AddPhysicsActorTaint(this);
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// don't do .add() here; old geoms get recycled with the same hash
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m_log.DebugFormat("[PHYSICS] Created ODEPrim: n={0}, m={1}, pbs={2}, phys={3}",
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primName, mesh == null ? "NULL" : "DEFINED", pbs == null ? "NULL" : "DEFINED", pisPhysical);
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// m_log.DebugFormat("[PHYSICS] Created ODEPrim: n={0}, m={1}, pbs={2}, phys={3}",
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// primName, mesh == null ? "NULL" : "DEFINED", pbs == null ? "NULL" : "DEFINED", pisPhysical);
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}
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public override void RequestPhysicsterseUpdate()
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@ -81,7 +81,7 @@ public sealed class PEPrim : PhysicsActor
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_position = pos;
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_size = size;
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_orientation = rotation;
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// SendCreatePrim(primName, parent_scene, pos, size, rotation, mesh, pbs, pisPhysical, dode);
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// m_log.DebugFormat("[REMOTE PRIM ENGINE] PEPrim creation of {0}", primName);
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}
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public override bool Stopped {
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@ -90,21 +90,21 @@ public sealed class PEPrim : PhysicsActor
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public override Vector3 Size {
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get { return _size; }
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set { _size = value;
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// m_log.Debug("[RPE] PEPrim set Size");
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// m_log.Debug("[REMOTE PRIM ENGINE] PEPrim set Size");
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ChangingActorID = RegionSyncServerModule.ActorID;
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Prop.Set(_localID, PropType.Size, _size);
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}
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}
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public override PrimitiveBaseShape Shape {
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set { _pbs = value;
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m_log.Debug("[RPE] PEPrim set Shape");
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m_log.Debug("[REMOTE PRIM ENGINE] PEPrim set Shape");
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ChangingActorID = RegionSyncServerModule.ActorID;
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Prop.Set(_localID, PropType.Shape, _pbs);
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}
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}
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public override uint LocalID {
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set { _localID = value;
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// m_log.Debug("[RPE] PEPrim set LocalID");
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// m_log.Debug("[REMOTE PRIM ENGINE] PEPrim set LocalID");
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ChangingActorID = RegionSyncServerModule.ActorID;
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Prop.Set(_localID, PropType.LocalID, _localID);
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}
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@ -112,13 +112,13 @@ public sealed class PEPrim : PhysicsActor
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}
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public override bool Grabbed {
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set { _grabbed = value;
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m_log.Debug("[RPE] PEPrim set Grabbed");
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m_log.Debug("[REMOTE PRIM ENGINE] PEPrim set Grabbed");
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Prop.Set(_localID, PropType.Grabbed, _grabbed);
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}
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}
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public override bool Selected {
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set { _selected = value;
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m_log.Debug("[RPE] PEPrim set Selected");
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m_log.Debug("[REMOTE PRIM ENGINE] PEPrim set Selected");
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Prop.Set(_localID, PropType.Selected, _selected);
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}
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}
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@ -131,7 +131,7 @@ public sealed class PEPrim : PhysicsActor
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get { return _position; }
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set { _position = value;
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ChangingActorID = RegionSyncServerModule.ActorID;
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// m_log.Debug("[RPE] PEPrim set Position");
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// m_log.Debug("[REMOTE PRIM ENGINE] PEPrim set Position");
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Prop.Set(_localID, PropType.Position, _position);
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}
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}
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@ -142,7 +142,7 @@ public sealed class PEPrim : PhysicsActor
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get { return _force; }
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set { _force = value;
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ChangingActorID = RegionSyncServerModule.ActorID;
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// m_log.Debug("[RPE] PEPrim set Force");
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// m_log.Debug("[REMOTE PRIM ENGINE] PEPrim set Force");
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Prop.Set(_localID, PropType.Force, _force);
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}
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}
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