Add DEBUG level logging in Meshmerizer for mesh parsing. There is

a compile time variable to turn this logging off if it is too spammy.
user_profiles
Robert Adams 2013-05-23 14:41:05 -07:00
parent 29b3b44fab
commit 0e002e3693
1 changed files with 25 additions and 2 deletions

View File

@ -64,6 +64,7 @@ namespace OpenSim.Region.Physics.Meshing
public class Meshmerizer : IMesher
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static string LogHeader = "[MESH]";
// Setting baseDir to a path will enable the dumping of raw files
// raw files can be imported by blender so a visual inspection of the results can be done
@ -72,6 +73,8 @@ namespace OpenSim.Region.Physics.Meshing
#else
private const string baseDir = null; //"rawFiles";
#endif
// If 'true', lots of DEBUG logging of asset parsing details
private bool debugDetail = true;
private bool cacheSculptMaps = true;
private string decodedSculptMapPath = null;
@ -357,13 +360,25 @@ namespace OpenSim.Region.Physics.Meshing
OSDMap physicsParms = null;
OSDMap map = (OSDMap)meshOsd;
if (map.ContainsKey("physics_shape"))
{
physicsParms = (OSDMap)map["physics_shape"]; // old asset format
if (debugDetail) m_log.DebugFormat("{0} prim='{1}': using 'physics_shape' mesh data", LogHeader, primName);
}
else if (map.ContainsKey("physics_mesh"))
{
physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
if (debugDetail) m_log.DebugFormat("{0} prim='{1}':using 'physics_mesh' mesh data", LogHeader, primName);
}
else if (map.ContainsKey("medium_lod"))
{
physicsParms = (OSDMap)map["medium_lod"]; // if no physics mesh, try to fall back to medium LOD display mesh
if (debugDetail) m_log.DebugFormat("{0} prim='{1}':using 'medium_lod' mesh data", LogHeader, primName);
}
else if (map.ContainsKey("high_lod"))
{
physicsParms = (OSDMap)map["high_lod"]; // if all else fails, use highest LOD display mesh and hope it works :)
if (debugDetail) m_log.DebugFormat("{0} prim='{1}':using 'high_lod' mesh data", LogHeader, primName);
}
if (map.ContainsKey("physics_convex"))
{ // pull this out also in case physics engine can use it
@ -408,11 +423,16 @@ namespace OpenSim.Region.Physics.Meshing
}
mConvexHulls = hulls;
if (debugDetail) m_log.DebugFormat("{0} prim='{1}': parsed hulls. nHulls={2}", LogHeader, primName, mConvexHulls.Count);
}
else
{
if (debugDetail) m_log.DebugFormat("{0} prim='{1}' has physics_convex but no HullList", LogHeader, primName);
}
}
catch (Exception e)
{
m_log.WarnFormat("[MESH]: exception decoding convex block: {0}", e.Message);
m_log.WarnFormat("{0} exception decoding convex block: {1}", LogHeader, e);
}
}
@ -438,7 +458,7 @@ namespace OpenSim.Region.Physics.Meshing
}
catch (Exception e)
{
m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString());
m_log.ErrorFormat("{0} prim='{1}': exception decoding physical mesh: {2}", LogHeader, primName, e);
return false;
}
@ -455,6 +475,9 @@ namespace OpenSim.Region.Physics.Meshing
if (subMeshOsd is OSDMap)
AddSubMesh(subMeshOsd as OSDMap, size, coords, faces);
}
if (debugDetail)
m_log.DebugFormat("{0} {1}: mesh decoded. offset={2}, size={3}, nCoords={4}, nFaces={5}",
LogHeader, primName, physOffset, physSize, coords.Count, faces.Count);
}
}