If we fail to gather asset uuids for a particular asset, log the failing asset id and type
parent
7c02d5cec5
commit
0e311a2104
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@ -85,6 +85,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="assetType">The type of the asset for the uuid given</param>
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/// <param name="assetType">The type of the asset for the uuid given</param>
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/// <param name="assetUuids">The assets gathered</param>
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/// <param name="assetUuids">The assets gathered</param>
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public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids)
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public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids)
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{
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try
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{
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{
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assetUuids[assetUuid] = assetType;
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assetUuids[assetUuid] = assetType;
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@ -105,6 +107,14 @@ namespace OpenSim.Region.Framework.Scenes
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GetSceneObjectAssetUuids(assetUuid, assetUuids);
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GetSceneObjectAssetUuids(assetUuid, assetUuids);
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}
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}
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}
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}
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catch (Exception)
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{
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m_log.ErrorFormat(
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"[UUID GATHERER]: Failed to gather uuids for asset id {0}, type {1}",
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assetUuid, assetType);
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throw;
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}
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}
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/// <summary>
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/// <summary>
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/// Gather all the asset uuids associated with a given object.
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/// Gather all the asset uuids associated with a given object.
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