BulletSim: remove chatty debug message from previous commit.

0.7.6-extended
Robert Adams 2013-08-22 09:05:26 -07:00 committed by Justin Clark-Casey (justincc)
parent d3efb6a7f7
commit 0e4a06edf9
1 changed files with 3 additions and 3 deletions

View File

@ -2504,7 +2504,7 @@ namespace OpenSim.Region.Framework.Scenes
if (pa != null && ParentID != 0 && ParentGroup != null)
{
// RA: Special case where a child object is requesting property updates.
// Special case where a child object is requesting property updates.
// This happens when linksets are modified to use flexible links rather than
// the default links.
// The simulator code presumes that child parts are only modified by scripts
@ -2518,8 +2518,8 @@ namespace OpenSim.Region.Framework.Scenes
Quaternion invRootRotation = Quaternion.Normalize(Quaternion.Inverse(ParentGroup.RootPart.RotationOffset));
m_offsetPosition = pa.Position - m_groupPosition;
RotationOffset = pa.Orientation * invRootRotation;
m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}",
"[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset);
// m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}",
// "[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset);
}
ScheduleTerseUpdate();