BulletSim: remove chatty debug message from previous commit.
parent
d3efb6a7f7
commit
0e4a06edf9
|
@ -2504,7 +2504,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (pa != null && ParentID != 0 && ParentGroup != null)
|
if (pa != null && ParentID != 0 && ParentGroup != null)
|
||||||
{
|
{
|
||||||
// RA: Special case where a child object is requesting property updates.
|
// Special case where a child object is requesting property updates.
|
||||||
// This happens when linksets are modified to use flexible links rather than
|
// This happens when linksets are modified to use flexible links rather than
|
||||||
// the default links.
|
// the default links.
|
||||||
// The simulator code presumes that child parts are only modified by scripts
|
// The simulator code presumes that child parts are only modified by scripts
|
||||||
|
@ -2518,8 +2518,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
Quaternion invRootRotation = Quaternion.Normalize(Quaternion.Inverse(ParentGroup.RootPart.RotationOffset));
|
Quaternion invRootRotation = Quaternion.Normalize(Quaternion.Inverse(ParentGroup.RootPart.RotationOffset));
|
||||||
m_offsetPosition = pa.Position - m_groupPosition;
|
m_offsetPosition = pa.Position - m_groupPosition;
|
||||||
RotationOffset = pa.Orientation * invRootRotation;
|
RotationOffset = pa.Orientation * invRootRotation;
|
||||||
m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}",
|
// m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}",
|
||||||
"[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset);
|
// "[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset);
|
||||||
}
|
}
|
||||||
|
|
||||||
ScheduleTerseUpdate();
|
ScheduleTerseUpdate();
|
||||||
|
|
Loading…
Reference in New Issue