BulletSim: remove chatty debug message from previous commit.
							parent
							
								
									d3efb6a7f7
								
							
						
					
					
						commit
						0e4a06edf9
					
				|  | @ -2504,7 +2504,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
| 
 | ||||
|             if (pa != null && ParentID != 0 && ParentGroup != null) | ||||
|             { | ||||
|                 // RA: Special case where a child object is requesting property updates. | ||||
|                 // Special case where a child object is requesting property updates. | ||||
|                 // This happens when linksets are modified to use flexible links rather than | ||||
|                 //    the default links. | ||||
|                 // The simulator code presumes that child parts are only modified by scripts | ||||
|  | @ -2518,8 +2518,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 Quaternion invRootRotation = Quaternion.Normalize(Quaternion.Inverse(ParentGroup.RootPart.RotationOffset)); | ||||
|                 m_offsetPosition = pa.Position - m_groupPosition; | ||||
|                 RotationOffset = pa.Orientation * invRootRotation; | ||||
|                 m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}", | ||||
|                                     "[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset); | ||||
|                 // m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}", | ||||
|                 //                     "[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset); | ||||
|             } | ||||
| 
 | ||||
|             ScheduleTerseUpdate(); | ||||
|  |  | |||
		Loading…
	
		Reference in New Issue
	
	 Robert Adams
						Robert Adams