De-tabify source.

0.6.0-stable
Jeff Ames 2008-05-06 22:41:38 +00:00
parent 0b09966c7e
commit 0ea48cf786
9 changed files with 533 additions and 527 deletions

View File

@ -198,7 +198,6 @@ namespace OpenSim.Data.MSSQL
while (reader.Read())
items.Add(readInventoryFolder(reader));
reader.Close();
result.Dispose();

View File

@ -186,8 +186,6 @@ namespace OpenSim.Region.Environment.Scenes
string.Format("[SCENE OBJECT GROUP]: Object {0} has no root part.", m_uuid));
}
return m_rootPart.GroupPosition;
}
set
@ -198,7 +196,6 @@ namespace OpenSim.Region.Environment.Scenes
m_scene.CrossPrimGroupIntoNewRegion(val, this);
}
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
@ -977,9 +974,9 @@ namespace OpenSim.Region.Environment.Scenes
{
foreach (SceneObjectPart part in m_parts.Values)
{
if(part == null)
if (part == null)
continue;
if(part != RootPart)
if (part != RootPart)
part.ObjectFlags = objectflagupdate;
aggregateScriptEvents |= part.m_aggregateScriptEvents;
}

View File

@ -213,8 +213,8 @@ namespace OpenSim.Region.Environment.Scenes
public uint GetEffectiveObjectFlags()
{
LLObject.ObjectFlags f=Flags;
if(m_parentGroup == null || m_parentGroup.RootPart == this)
LLObject.ObjectFlags f = Flags;
if (m_parentGroup == null || m_parentGroup.RootPart == this)
f &= ~(LLObject.ObjectFlags.Touch | LLObject.ObjectFlags.Money);
return (uint)Flags | (uint)LocalFlags;
@ -2158,14 +2158,14 @@ namespace OpenSim.Region.Environment.Scenes
}
}
if(soundID == LLUUID.Zero)
if (soundID == LLUUID.Zero)
return;
List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
foreach (ScenePresence p in avatarts)
{
double dis=Util.GetDistanceTo(p.AbsolutePosition, position);
if(dis > 100.0) // Max audio distance
if (dis > 100.0) // Max audio distance
continue;
// Scale by distance
@ -2712,14 +2712,13 @@ namespace OpenSim.Region.Environment.Scenes
LocalFlags=(LLObject.ObjectFlags)objectflagupdate;
if(m_parentGroup != null && m_parentGroup.RootPart == this)
if (m_parentGroup != null && m_parentGroup.RootPart == this)
m_parentGroup.aggregateScriptEvents();
else
ScheduleFullUpdate();
}
public void PhysicsCollision(EventArgs e)
{
return;
//
@ -2733,7 +2732,6 @@ namespace OpenSim.Region.Environment.Scenes
//{
// m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
//}
}
public void SetDieAtEdge(bool p)
@ -2755,5 +2753,4 @@ namespace OpenSim.Region.Environment.Scenes
return m_parentGroup.RootPart.DIE_AT_EDGE;
}
}
}

View File

@ -490,7 +490,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public void llRegionSay(int channelID, string text)
{
if(channelID == 0)
if (channelID == 0)
{
LSLError("Cannot use llRegionSay() on channel 0");
return;
@ -1087,12 +1087,12 @@ namespace OpenSim.Region.ScriptEngine.Common
{
LLUUID textureID=new LLUUID();
if(!LLUUID.TryParse(texture, out textureID))
if (!LLUUID.TryParse(texture, out textureID))
{
textureID=InventoryKey(texture, (int)AssetType.Texture);
}
if(textureID == LLUUID.Zero)
if (textureID == LLUUID.Zero)
return;
LLObject.TextureEntry tex = part.Shape.Textures;
@ -1569,7 +1569,7 @@ namespace OpenSim.Region.ScriptEngine.Common
if (start <= end)
{
// Implies both bounds are out-of-range.
if(end < 0 || start >= src.Length)
if (end < 0 || start >= src.Length)
{
return String.Empty;
}
@ -1577,12 +1577,12 @@ namespace OpenSim.Region.ScriptEngine.Common
// corresponds to the lengt of the substring
// needed (plus one of course). BUT, it
// must be within bounds.
if(end >= src.Length)
if (end >= src.Length)
{
end = src.Length-1;
}
if(start < 0)
if (start < 0)
{
return src.Substring(0,end+1);
}
@ -1597,21 +1597,21 @@ namespace OpenSim.Region.ScriptEngine.Common
// lower bound. In the inverted case, that
// means the entire string will be returned
// unchanged.
if(start < 0)
if (start < 0)
{
return src;
}
// If both indices are greater than the upper
// bound the result may seem initially counter
// intuitive.
if(end >= src.Length)
if (end >= src.Length)
{
return src;
}
if(end < 0)
if (end < 0)
{
if(start < src.Length)
if (start < src.Length)
{
return src.Substring(start);
}
@ -1622,7 +1622,7 @@ namespace OpenSim.Region.ScriptEngine.Common
}
else
{
if(start < src.Length)
if (start < src.Length)
{
return src.Substring(0,end+1) + src.Substring(start);
}
@ -1664,18 +1664,18 @@ namespace OpenSim.Region.ScriptEngine.Common
{
// If both bounds are outside of the existing
// string, then return unchanges.
if(end < 0 || start >= src.Length)
if (end < 0 || start >= src.Length)
{
return src;
}
// At least one bound is in-range, so we
// need to clip the out-of-bound argument.
if(start < 0)
if (start < 0)
{
start = 0;
}
if(end >= src.Length)
if (end >= src.Length)
{
end = src.Length-1;
}
@ -1687,14 +1687,14 @@ namespace OpenSim.Region.ScriptEngine.Common
{
// In this case, out of bounds means that
// the existing string is part of the cut.
if(start < 0 || end >= src.Length)
if (start < 0 || end >= src.Length)
{
return String.Empty;
}
if(end > 0)
if (end > 0)
{
if(start < src.Length)
if (start < src.Length)
{
return src.Remove(start).Remove(0,end+1);
}
@ -1705,7 +1705,7 @@ namespace OpenSim.Region.ScriptEngine.Common
}
else
{
if(start < src.Length)
if (start < src.Length)
{
return src.Remove(start);
}
@ -1741,14 +1741,14 @@ namespace OpenSim.Region.ScriptEngine.Common
// Negative now means it is less than the lower
// bound of the string.
if(index < 0)
if (index < 0)
{
return src+dest;
}
}
if(index >= dest.Length)
if (index >= dest.Length)
{
return dest+src;
}
@ -1777,15 +1777,15 @@ namespace OpenSim.Region.ScriptEngine.Common
public int llGiveMoney(string destination, int amount)
{
LLUUID invItemID=InventorySelf();
if(invItemID == LLUUID.Zero)
if (invItemID == LLUUID.Zero)
return 0;
m_host.AddScriptLPS(1);
if(m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
return 0;
if((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_DEBIT) == 0)
if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_DEBIT) == 0)
{
LSLError("No permissions to give money");
return 0;
@ -1793,7 +1793,7 @@ namespace OpenSim.Region.ScriptEngine.Common
LLUUID toID=new LLUUID();
if(!LLUUID.TryParse(destination, out toID))
if (!LLUUID.TryParse(destination, out toID))
{
LSLError("Bad key in llGiveMoney");
return 0;
@ -1801,7 +1801,7 @@ namespace OpenSim.Region.ScriptEngine.Common
IMoneyModule money=World.RequestModuleInterface<IMoneyModule>();
if(money == null)
if (money == null)
{
NotImplemented("llGiveMoney");
return 0;
@ -1809,7 +1809,7 @@ namespace OpenSim.Region.ScriptEngine.Common
bool result=money.ObjectGiveMoney(m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
if(result)
if (result)
return 1;
return 0;
@ -2113,17 +2113,17 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.AddScriptLPS(1);
LLUUID invItemID=InventorySelf();
if(invItemID == LLUUID.Zero)
if (invItemID == LLUUID.Zero)
return;
if(m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
return;
if((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
{
// Do NOT try to parse LLUUID, animations cannot be triggered by ID
LLUUID animID=InventoryKey(anim, (int)AssetType.Animation);
if(animID == LLUUID.Zero)
if (animID == LLUUID.Zero)
return;
if (World.m_innerScene.ScenePresences.ContainsKey(m_host.TaskInventory[invItemID].PermsGranter))
@ -2139,22 +2139,22 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.AddScriptLPS(1);
LLUUID invItemID=InventorySelf();
if(invItemID == LLUUID.Zero)
if (invItemID == LLUUID.Zero)
return;
if(m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
return;
if((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
{
LLUUID animID = new LLUUID();
if(!LLUUID.TryParse(anim, out animID))
if (!LLUUID.TryParse(anim, out animID))
{
animID=InventoryKey(anim);
}
if(animID == LLUUID.Zero)
if (animID == LLUUID.Zero)
return;
if (World.m_innerScene.ScenePresences.ContainsKey(m_host.TaskInventory[invItemID].PermsGranter))
@ -2203,15 +2203,15 @@ namespace OpenSim.Region.ScriptEngine.Common
{
LLUUID agentID=new LLUUID();
if(!LLUUID.TryParse(agent, out agentID))
if (!LLUUID.TryParse(agent, out agentID))
return;
LLUUID invItemID=InventorySelf();
if(invItemID == LLUUID.Zero)
if (invItemID == LLUUID.Zero)
return; // Not in a prim? How??
if(agentID == LLUUID.Zero || perm == 0) // Releasing permissions
if (agentID == LLUUID.Zero || perm == 0) // Releasing permissions
{
m_host.TaskInventory[invItemID].PermsGranter=LLUUID.Zero;
m_host.TaskInventory[invItemID].PermsMask=0;
@ -2226,14 +2226,14 @@ namespace OpenSim.Region.ScriptEngine.Common
bool attachment=false; // Attachments not implemented yet. TODO: reflect real attachemnt state
if(m_host.ParentGroup.RootPart.m_IsAttachment && agent == m_host.ParentGroup.RootPart.m_attachedAvatar)
if (m_host.ParentGroup.RootPart.m_IsAttachment && agent == m_host.ParentGroup.RootPart.m_attachedAvatar)
{
// When attached, certain permissions are implicit if requested from owner
int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS |
BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION |
BuiltIn_Commands_BaseClass.PERMISSION_ATTACH;
if((perm & (~implicitPerms)) == 0) // Requested only implicit perms
if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
{
m_host.TaskInventory[invItemID].PermsGranter=agentID;
m_host.TaskInventory[invItemID].PermsMask=perm;
@ -2244,13 +2244,13 @@ namespace OpenSim.Region.ScriptEngine.Common
return;
}
}
else if(m_host.m_sitTargetAvatar == agentID) // Sitting avatar
else if (m_host.m_sitTargetAvatar == agentID) // Sitting avatar
{
// When agent is sitting, certain permissions are implicit if requested from sitting agent
int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION |
BuiltIn_Commands_BaseClass.PERMISSION_TRACK_CAMERA;
if((perm & (~implicitPerms)) == 0) // Requested only implicit perms
if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
{
m_host.TaskInventory[invItemID].PermsGranter=agentID;
m_host.TaskInventory[invItemID].PermsMask=perm;
@ -2265,11 +2265,11 @@ namespace OpenSim.Region.ScriptEngine.Common
if (World.m_innerScene.ScenePresences.ContainsKey(agentID))
{
string ownerName=resolveName(m_host.ParentGroup.RootPart.OwnerID);
if(ownerName == String.Empty)
if (ownerName == String.Empty)
ownerName="(hippos)";
ScenePresence presence = World.m_innerScene.ScenePresences[agentID];
if(!m_waitingForScriptAnswer)
if (!m_waitingForScriptAnswer)
{
m_host.TaskInventory[invItemID].PermsGranter=agentID;
m_host.TaskInventory[invItemID].PermsMask=0;
@ -2288,12 +2288,12 @@ namespace OpenSim.Region.ScriptEngine.Common
void handleScriptAnswer(IClientAPI client, LLUUID taskID, LLUUID itemID, int answer)
{
if(taskID != m_host.UUID)
if (taskID != m_host.UUID)
return;
LLUUID invItemID=InventorySelf();
if(invItemID == LLUUID.Zero)
if (invItemID == LLUUID.Zero)
return;
client.OnScriptAnswer-=handleScriptAnswer;
@ -2310,7 +2310,7 @@ namespace OpenSim.Region.ScriptEngine.Common
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if(item.Type == 10 && item.ItemID == m_itemID)
if (item.Type == 10 && item.ItemID == m_itemID)
{
return item.PermsGranter.ToString();
}
@ -2325,7 +2325,7 @@ namespace OpenSim.Region.ScriptEngine.Common
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if(item.Type == 10 && item.ItemID == m_itemID)
if (item.Type == 10 && item.ItemID == m_itemID)
{
return item.PermsMask;
}
@ -2541,16 +2541,23 @@ namespace OpenSim.Region.ScriptEngine.Common
// These functions are supposed to be robust,
// so get the state one step at a time.
if((item = ScriptByName(name)) != LLUUID.Zero)
if((sm = m_ScriptEngine.m_ScriptManager) != null)
if(sm.Scripts.ContainsKey(m_localID))
if((script = sm.GetScript(m_localID, item)) != null)
if ((item = ScriptByName(name)) != LLUUID.Zero)
{
if ((sm = m_ScriptEngine.m_ScriptManager) != null)
{
if (sm.Scripts.ContainsKey(m_localID))
{
if ((script = sm.GetScript(m_localID, item)) != null)
{
script.Exec.Running = (run==0) ? false : true;
}
}
}
}
// Required by SL
if(script == null)
if (script == null)
ShoutError("llSetScriptState: script "+name+" not found");
// If we didn;t find it, then it's safe to
@ -2858,7 +2865,7 @@ namespace OpenSim.Region.ScriptEngine.Common
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if(item.Type == 10 && item.ItemID == m_itemID)
if (item.Type == 10 && item.ItemID == m_itemID)
{
result = item.Name!=null?item.Name:String.Empty;
break;
@ -3013,9 +3020,9 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.AddScriptLPS(1);
foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if(inv.Value.Name == name)
if (inv.Value.Name == name)
{
if((inv.Value.OwnerMask & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
if ((inv.Value.OwnerMask & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
{
return inv.Value.AssetID.ToString();
}
@ -3321,7 +3328,7 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.AddScriptLPS(1);
if(src.Data.Length > 0)
if (src.Data.Length > 0)
{
ret = src.Data[x++].ToString();
for(;x<src.Data.Length;x++)
@ -3361,12 +3368,12 @@ namespace OpenSim.Region.ScriptEngine.Common
length++;
break;
case '>' :
if(parens > 0)
if (parens > 0)
parens--;
length++;
break;
case ',' :
if(parens == 0)
if (parens == 0)
{
result.Add(src.Substring(start,length).Trim());
start += length+1;
@ -3411,14 +3418,14 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.AddScriptLPS(1);
if(stride == 0)
if (stride == 0)
stride = 1;
// Stride MUST be a factor of the list length
// If not, then return the src list. This also
// traps those cases where stride > length.
if(src.Length != stride && src.Length%stride == 0)
if (src.Length != stride && src.Length%stride == 0)
{
chunkk = src.Length/stride;
@ -3481,26 +3488,26 @@ namespace OpenSim.Region.ScriptEngine.Common
// First step is always to deal with negative indices
if(start < 0)
if (start < 0)
start = src.Length+start;
if(end < 0)
if (end < 0)
end = src.Length+end;
// Out of bounds indices are OK, just trim them
// accordingly
if(start > src.Length)
if (start > src.Length)
start = src.Length;
if(end > src.Length)
if (end > src.Length)
end = src.Length;
// There may be one or two ranges to be considered
if(start != end)
if (start != end)
{
if(start <= end)
if (start <= end)
{
si[0] = start;
ei[0] = end;
@ -3521,23 +3528,23 @@ namespace OpenSim.Region.ScriptEngine.Common
// A negative stride reverses the direction of the
// scan producing an inverted list as a result.
if(stride == 0)
if (stride == 0)
stride = 1;
if(stride > 0)
if (stride > 0)
for(int i=0;i<src.Length;i+=stride)
{
if(i<=ei[0] && i>=si[0])
if (i<=ei[0] && i>=si[0])
result.Add(src.Data[i]);
if(twopass && i>=si[1] && i<=ei[1])
if (twopass && i>=si[1] && i<=ei[1])
result.Add(src.Data[i]);
}
else if(stride < 0)
else if (stride < 0)
for(int i=src.Length-1;i>=0;i+=stride)
{
if(i<=ei[0] && i>=si[0])
if (i<=ei[0] && i>=si[0])
result.Add(src.Data[i]);
if(twopass && i>=si[1] && i<=ei[1])
if (twopass && i>=si[1] && i<=ei[1])
result.Add(src.Data[i]);
}
}
@ -3566,19 +3573,19 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.AddScriptLPS(1);
if(index < 0)
if (index < 0)
{
index = index+dest.Length;
if(index < 0)
if (index < 0)
{
index = 0;
}
}
if(index != 0)
if (index != 0)
{
pref = dest.GetSublist(0,index-1);
if(index < dest.Length)
if (index < dest.Length)
{
suff = dest.GetSublist(index,-1);
return pref + src + suff;
@ -3590,7 +3597,7 @@ namespace OpenSim.Region.ScriptEngine.Common
}
else
{
if(index < dest.Length)
if (index < dest.Length)
{
suff = dest.GetSublist(index,-1);
return src + suff;
@ -3618,17 +3625,17 @@ namespace OpenSim.Region.ScriptEngine.Common
// If either list is empty, do not match
if(src.Length != 0 && test.Length != 0)
if (src.Length != 0 && test.Length != 0)
{
for(int i=0; i< length; i++)
{
if(src.Data[i].Equals(test.Data[0]))
if (src.Data[i].Equals(test.Data[0]))
{
int j;
for(j=1;j<test.Length;j++)
if(!src.Data[i+j].Equals(test.Data[j]))
if (!src.Data[i+j].Equals(test.Data[j]))
break;
if(j == test.Length)
if (j == test.Length)
{
index = i;
break;
@ -4292,7 +4299,7 @@ namespace OpenSim.Region.ScriptEngine.Common
LSLError("First parameter to llDialog needs to be a key");
return;
}
if(buttons.Length > 12)
if (buttons.Length > 12)
{
LSLError("No more than 12 buttons can be shown");
return;
@ -4300,12 +4307,12 @@ namespace OpenSim.Region.ScriptEngine.Common
string[] buts = new string[buttons.Length];
for(int i = 0; i < buttons.Length; i++)
{
if(buttons.Data[i].ToString() == String.Empty)
if (buttons.Data[i].ToString() == String.Empty)
{
LSLError("button label cannot be blank");
return;
}
if(buttons.Data[i].ToString().Length > 24)
if (buttons.Data[i].ToString().Length > 24)
{
LSLError("button label cannot be longer than 24 characters");
return;
@ -4338,13 +4345,13 @@ namespace OpenSim.Region.ScriptEngine.Common
// These functions are supposed to be robust,
// so get the state one step at a time.
if((item = ScriptByName(name)) != LLUUID.Zero)
if((sm = m_ScriptEngine.m_ScriptManager) != null)
if ((item = ScriptByName(name)) != LLUUID.Zero)
if ((sm = m_ScriptEngine.m_ScriptManager) != null)
sm.ResetScript(m_localID, item);
// Required by SL
if(script == null)
if (script == null)
ShoutError("llResetOtherScript: script "+name+" not found");
// If we didn;t find it, then it's safe to
@ -4366,14 +4373,20 @@ namespace OpenSim.Region.ScriptEngine.Common
// These functions are supposed to be robust,
// so get the state one step at a time.
if((item = ScriptByName(name)) != LLUUID.Zero)
if((sm = m_ScriptEngine.m_ScriptManager) != null)
if((script = sm.GetScript(m_localID, item)) != null)
if ((item = ScriptByName(name)) != LLUUID.Zero)
{
if ((sm = m_ScriptEngine.m_ScriptManager) != null)
{
if ((script = sm.GetScript(m_localID, item)) != null)
{
return script.Exec.Running?1:0;
}
}
}
// Required by SL
if(script == null)
if (script == null)
ShoutError("llGetScriptState: script "+name+" not found");
// If we didn;t find it, then it's safe to
@ -4456,7 +4469,7 @@ namespace OpenSim.Region.ScriptEngine.Common
SceneObjectPart part=null;
if(m_host.LinkNum+1 != linknumber)
if (m_host.LinkNum+1 != linknumber)
{
foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
{
@ -4472,7 +4485,7 @@ namespace OpenSim.Region.ScriptEngine.Common
part=m_host;
}
if(part == null)
if (part == null)
return;
@ -4490,7 +4503,7 @@ namespace OpenSim.Region.ScriptEngine.Common
switch(code)
{
case 6: // PRIM_POSITION
if(remain < 1)
if (remain < 1)
return;
v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
@ -4499,7 +4512,7 @@ namespace OpenSim.Region.ScriptEngine.Common
break;
case 8: // PRIM_ROTATION
if(remain < 1)
if (remain < 1)
return;
LSL_Types.Quaternion q = new LSL_Types.Quaternion(rules.Data[idx++].ToString());
@ -4508,7 +4521,7 @@ namespace OpenSim.Region.ScriptEngine.Common
break;
case 17: // PRIM_TEXTURE
if(remain < 5)
if (remain < 5)
return;
face=Convert.ToInt32(rules.Data[idx++]);
@ -4525,7 +4538,7 @@ namespace OpenSim.Region.ScriptEngine.Common
break;
case 18: // PRIM_COLOR
if(remain < 3)
if (remain < 3)
return;
face=Convert.ToInt32(rules.Data[idx++]);
@ -4538,7 +4551,7 @@ namespace OpenSim.Region.ScriptEngine.Common
break;
case 7: // PRIM_SIZE
if(remain < 1)
if (remain < 1)
return;
v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
@ -4637,12 +4650,12 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.AddScriptLPS(1);
LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if(landowner == LLUUID.Zero)
if (landowner == LLUUID.Zero)
{
return;
}
if(landowner != m_host.ObjectOwner)
if (landowner != m_host.ObjectOwner)
{
return;
}
@ -5000,7 +5013,7 @@ namespace OpenSim.Region.ScriptEngine.Common
// Require a well-fromed base64 string
if(str.Length > 8)
if (str.Length > 8)
return 0;
// The loop is unrolled in the interests
@ -5010,37 +5023,37 @@ namespace OpenSim.Region.ScriptEngine.Common
// -1 == invalid
// 0 == padding
if((digit=c2itable[str[0]])<=0)
if ((digit=c2itable[str[0]])<=0)
{
return digit<0?(int)0:number;
}
number += --digit<<26;
if((digit=c2itable[str[1]])<=0)
if ((digit=c2itable[str[1]])<=0)
{
return digit<0?(int)0:number;
}
number += --digit<<20;
if((digit=c2itable[str[2]])<=0)
if ((digit=c2itable[str[2]])<=0)
{
return digit<0?(int)0:number;
}
number += --digit<<14;
if((digit=c2itable[str[3]])<=0)
if ((digit=c2itable[str[3]])<=0)
{
return digit<0?(int)0:number;
}
number += --digit<<8;
if((digit=c2itable[str[4]])<=0)
if ((digit=c2itable[str[4]])<=0)
{
return digit<0?(int)0:number;
}
number += --digit<<2;
if((digit=c2itable[str[5]])<=0)
if ((digit=c2itable[str[5]])<=0)
{
return digit<0?(int)0:number;
}
@ -5156,21 +5169,21 @@ namespace OpenSim.Region.ScriptEngine.Common
for(j=0; j<seplen; j++)
{
if(active[j])
if (active[j])
{
// scan all of the markers
if((offset[j] = src.IndexOf((string)separray[j],beginning)) == -1)
if ((offset[j] = src.IndexOf((string)separray[j],beginning)) == -1)
{
// not present at all
active[j] = false;
} else
{
// present and correct
if(offset[j] < offset[best])
if (offset[j] < offset[best])
{
// closest so far
best = j;
if(offset[best] == beginning)
if (offset[best] == beginning)
break;
}
}
@ -5179,21 +5192,21 @@ namespace OpenSim.Region.ScriptEngine.Common
// Scan for spacers
if(offset[best] != beginning)
if (offset[best] != beginning)
{
for(j=seplen; (j<mlen) && (offset[best] > beginning); j++)
{
if(active[j])
if (active[j])
{
// scan all of the markers
if((offset[j] = src.IndexOf((string)spcarray[j-seplen],beginning)) == -1)
if ((offset[j] = src.IndexOf((string)spcarray[j-seplen],beginning)) == -1)
{
// not present at all
active[j] = false;
} else
{
// present and correct
if(offset[j] < offset[best])
if (offset[j] < offset[best])
{
// closest so far
best = j;
@ -5205,7 +5218,7 @@ namespace OpenSim.Region.ScriptEngine.Common
// This is the normal exit from the scanning loop
if(best == mlen)
if (best == mlen)
{
// no markers were found on this pass
// so we're pretty much done
@ -5218,7 +5231,7 @@ namespace OpenSim.Region.ScriptEngine.Common
tokens.Add(src.Substring(beginning,offset[best]-beginning));
if(best<seplen)
if (best<seplen)
{
beginning = offset[best]+((string)separray[best]).Length;
} else
@ -5235,9 +5248,9 @@ namespace OpenSim.Region.ScriptEngine.Common
// arduous. Alternatively the 'break' could be replced with a return
// but that's shabby programming.
if(beginning == srclen)
if (beginning == srclen)
{
if(srclen != 0)
if (srclen != 0)
tokens.Add("");
}
@ -5418,30 +5431,30 @@ namespace OpenSim.Region.ScriptEngine.Common
// Note that although we have normalized, both
// indices could still be negative.
if(start < 0)
if (start < 0)
{
start = start+dest.Length;
}
if(end < 0)
if (end < 0)
{
end = end+dest.Length;
}
// The comventional case, remove a sequence starting with
// start and ending with end. And then insert the source
// list.
if(start <= end)
if (start <= end)
{
// If greater than zero, then there is going to be a
// surviving prefix. Otherwise the inclusive nature
// of the indices mean that we're going to add the
// source list as a prefix.
if(start > 0)
if (start > 0)
{
pref = dest.GetSublist(0,start-1);
// Only add a suffix if there is something
// beyond the end index (it's inclusive too).
if(end+1 < dest.Length)
if (end+1 < dest.Length)
{
return pref + src + dest.GetSublist(end+1,-1);
}
@ -5458,7 +5471,7 @@ namespace OpenSim.Region.ScriptEngine.Common
// is removed.
else
{
if(end+1 < dest.Length)
if (end+1 < dest.Length)
{
return src + dest.GetSublist(end+1,-1);
}
@ -5525,7 +5538,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
if(quick_pay_buttons.Data.Length != 4)
if (quick_pay_buttons.Data.Length != 4)
{
LSLError("List must have 4 elements");
return;
@ -5798,14 +5811,14 @@ namespace OpenSim.Region.ScriptEngine.Common
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
if(land == null)
if (land == null)
{
return 0;
}
else
{
if(sim_wide == 1)
if (sim_wide == 1)
{
if (category == 0)
{
@ -5821,32 +5834,32 @@ namespace OpenSim.Region.ScriptEngine.Common
else
{
if(category == 0)//Total Prims
if (category == 0)//Total Prims
{
return 0;//land.
}
else if(category == 1)//Owner Prims
else if (category == 1)//Owner Prims
{
return land.ownerPrims;
}
else if(category == 2)//Group Prims
else if (category == 2)//Group Prims
{
return land.groupPrims;
}
else if(category == 3)//Other Prims
else if (category == 3)//Other Prims
{
return land.otherPrims;
}
else if(category == 4)//Selected
else if (category == 4)//Selected
{
return land.selectedPrims;
}
else if(category == 5)//Temp
else if (category == 5)//Temp
{
return 0;//land.
}

View File

@ -64,7 +64,7 @@ namespace OpenSim.Region.ScriptEngine.Common
str = str.Replace('<', ' ');
str = str.Replace('>', ' ');
string[] tmps = str.Split(new Char[] { ',', '<', '>' });
if(tmps.Length < 3)
if (tmps.Length < 3)
{
x=y=z=0;
return;
@ -296,7 +296,7 @@ namespace OpenSim.Region.ScriptEngine.Common
str = str.Replace('<', ' ');
str = str.Replace('>', ' ');
string[] tmps = str.Split(new Char[] { ',', '<', '>' });
if(tmps.Length < 4)
if (tmps.Length < 4)
{
x=y=z=s=0;
return;
@ -406,7 +406,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public int Length
{
get {
if(m_data == null)
if (m_data == null)
m_data=new Object[0];
return m_data.Length;
}
@ -415,7 +415,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public object[] Data
{
get {
if(m_data == null)
if (m_data == null)
m_data=new Object[0];
return m_data;
}
@ -462,30 +462,30 @@ namespace OpenSim.Region.ScriptEngine.Common
Object[] ret;
if(start < 0)
if (start < 0)
start=m_data.Length-start;
if(start < 0)
if (start < 0)
start=0;
if(end < 0)
if (end < 0)
end=m_data.Length-end;
if(end < 0)
if (end < 0)
end=0;
if(start > end)
if (start > end)
{
if(end >= m_data.Length)
if (end >= m_data.Length)
return new list(new Object[0]);
if(start >= m_data.Length)
if (start >= m_data.Length)
start=m_data.Length-1;
return GetSublist(end, start);
}
// start >= 0 && end >= 0 here
if(start >= m_data.Length)
if (start >= m_data.Length)
{
ret=new Object[m_data.Length];
Array.Copy(m_data, 0, ret, 0, m_data.Length);
@ -493,14 +493,14 @@ namespace OpenSim.Region.ScriptEngine.Common
return new list(ret);
}
if(end >= m_data.Length)
if (end >= m_data.Length)
end=m_data.Length-1;
// now, this makes the math easier
int remove=end+1-start;
ret=new Object[m_data.Length-remove];
if(ret.Length == 0)
if (ret.Length == 0)
return new list(ret);
int src;
@ -508,7 +508,7 @@ namespace OpenSim.Region.ScriptEngine.Common
for(src = 0 ; src < m_data.Length ; src++)
{
if(src < start || src > end)
if (src < start || src > end)
ret[dest++]=m_data[src];
}
@ -581,13 +581,13 @@ namespace OpenSim.Region.ScriptEngine.Common
list result = null;
// If end is negative, then prefix list is empty
if(end < 0)
if (end < 0)
{
result = new list();
// If start is still negative, then the whole of
// the existing list is returned. This case is
// only admitted if end is also still negative.
if(start < 0)
if (start < 0)
{
return this;
}
@ -600,7 +600,7 @@ namespace OpenSim.Region.ScriptEngine.Common
// If start is outside of list, then just return
// the prefix, whatever it is.
if(start >= m_data.Length)
if (start >= m_data.Length)
{
return result;
}
@ -612,12 +612,12 @@ namespace OpenSim.Region.ScriptEngine.Common
public list Sort(int stride, int ascending)
{
if(Data.Length == 0)
if (Data.Length == 0)
return new list(); // Don't even bother
string[] keys;
if(stride == 1) // The simple case
if (stride == 1) // The simple case
{
Object[] ret=new Object[Data.Length];
@ -630,7 +630,7 @@ namespace OpenSim.Region.ScriptEngine.Common
Array.Sort(keys, ret);
if(ascending == 0)
if (ascending == 0)
Array.Reverse(ret);
return new list(ret);
}
@ -650,7 +650,7 @@ namespace OpenSim.Region.ScriptEngine.Common
for(i=0;i<stride;i++)
{
if(src < Data.Length)
if (src < Data.Length)
o[i]=Data[src++];
else
{
@ -665,7 +665,7 @@ namespace OpenSim.Region.ScriptEngine.Common
}
Array.Sort(keys, vals);
if(ascending == 0)
if (ascending == 0)
{
Array.Reverse(vals);
}
@ -693,7 +693,7 @@ namespace OpenSim.Region.ScriptEngine.Common
string ret = "";
foreach(object o in this.Data)
{
if(ret == "")
if (ret == "")
{
ret = o.ToString();
}