De-tabify source.
parent
0b09966c7e
commit
0ea48cf786
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@ -198,7 +198,6 @@ namespace OpenSim.Data.MSSQL
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while (reader.Read())
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items.Add(readInventoryFolder(reader));
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reader.Close();
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result.Dispose();
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@ -321,12 +320,12 @@ namespace OpenSim.Data.MSSQL
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item.Creator = new LLUUID((string) reader["creatorID"]);
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item.BasePermissions = Convert.ToUInt32(reader["inventoryBasePermissions"]);
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item.EveryOnePermissions = Convert.ToUInt32(reader["inventoryEveryOnePermissions"]);
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item.SalePrice = (int) reader["salePrice"];
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item.SaleType = Convert.ToByte(reader["saleType"]);
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item.CreationDate = (int) reader["creationDate"];
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item.GroupID = new LLUUID(reader["groupID"].ToString());
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item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]);
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item.Flags = (uint) reader["flags"];
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item.SalePrice = (int) reader["salePrice"];
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item.SaleType = Convert.ToByte(reader["saleType"]);
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item.CreationDate = (int) reader["creationDate"];
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item.GroupID = new LLUUID(reader["groupID"].ToString());
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item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]);
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item.Flags = (uint) reader["flags"];
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return item;
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}
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@ -333,7 +333,7 @@ namespace OpenSim.Data.MySQL
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item.Creator = new LLUUID((string) reader["creatorID"]);
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item.BasePermissions = (uint) reader["inventoryBasePermissions"];
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item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"];
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item.SalePrice = (int) reader["salePrice"];
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item.SalePrice = (int) reader["salePrice"];
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item.SaleType = Convert.ToByte(reader["saleType"]);
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item.CreationDate = (int) reader["creationDate"];
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item.GroupID = new LLUUID(reader["groupID"].ToString());
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@ -237,14 +237,14 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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// Outside of this method, they should never be added to objectflags!
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// -teravus
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SceneObjectPart task=m_scene.GetSceneObjectPart(objID);
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SceneObjectPart task=m_scene.GetSceneObjectPart(objID);
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// this shouldn't ever happen.. return no permissions/objectflags.
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if (task == null)
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return (uint)0;
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uint objflags = task.GetEffectiveObjectFlags();
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LLUUID objectOwner = task.OwnerID;
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uint objflags = task.GetEffectiveObjectFlags();
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LLUUID objectOwner = task.OwnerID;
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// Remove any of the objectFlags that are temporary. These will get added back if appropriate
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@ -193,7 +193,7 @@ namespace OpenSim.Region.Environment.Scenes
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// Is this prim part of the group
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if (obj.HasChildPrim(localID))
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{
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SceneObjectPart part=obj.GetChildPart(localID);
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SceneObjectPart part=obj.GetChildPart(localID);
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if (part != null)
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{
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// If the touched prim handles touches, deliver it
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@ -186,8 +186,6 @@ namespace OpenSim.Region.Environment.Scenes
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string.Format("[SCENE OBJECT GROUP]: Object {0} has no root part.", m_uuid));
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}
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return m_rootPart.GroupPosition;
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}
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set
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@ -198,7 +196,6 @@ namespace OpenSim.Region.Environment.Scenes
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m_scene.CrossPrimGroupIntoNewRegion(val, this);
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}
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lock (m_parts)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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@ -969,19 +966,19 @@ namespace OpenSim.Region.Environment.Scenes
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public void aggregateScriptEvents()
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{
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uint objectflagupdate=(uint)RootPart.GetEffectiveObjectFlags();
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uint objectflagupdate=(uint)RootPart.GetEffectiveObjectFlags();
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scriptEvents aggregateScriptEvents=0;
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scriptEvents aggregateScriptEvents=0;
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lock (m_parts)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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if(part == null)
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continue;
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if(part != RootPart)
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part.ObjectFlags = objectflagupdate;
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aggregateScriptEvents |= part.m_aggregateScriptEvents;
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if (part == null)
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continue;
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if (part != RootPart)
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part.ObjectFlags = objectflagupdate;
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aggregateScriptEvents |= part.m_aggregateScriptEvents;
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}
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}
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@ -98,8 +98,8 @@ namespace OpenSim.Region.Environment.Scenes
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// TODO: This needs to be persisted in next XML version update!
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[XmlIgnore] public int[] PayPrice = {-2,-2,-2,-2,-2};
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[XmlIgnore] private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>();
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[XmlIgnore] public scriptEvents m_aggregateScriptEvents=0;
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[XmlIgnore] private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>();
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[XmlIgnore] public scriptEvents m_aggregateScriptEvents=0;
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[XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None;
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[XmlIgnore] public bool DIE_AT_EDGE = false;
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@ -190,10 +190,10 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_name = value; }
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}
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public scriptEvents ScriptEvents
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{
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get { return m_aggregateScriptEvents; }
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}
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public scriptEvents ScriptEvents
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{
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get { return m_aggregateScriptEvents; }
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}
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protected LLObject.MaterialType m_material = 0;
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@ -211,14 +211,14 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_regionHandle = value; }
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}
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public uint GetEffectiveObjectFlags()
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{
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LLObject.ObjectFlags f=Flags;
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if(m_parentGroup == null || m_parentGroup.RootPart == this)
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f &= ~(LLObject.ObjectFlags.Touch | LLObject.ObjectFlags.Money);
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public uint GetEffectiveObjectFlags()
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{
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LLObject.ObjectFlags f = Flags;
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if (m_parentGroup == null || m_parentGroup.RootPart == this)
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f &= ~(LLObject.ObjectFlags.Touch | LLObject.ObjectFlags.Money);
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return (uint)Flags | (uint)LocalFlags;
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}
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return (uint)Flags | (uint)LocalFlags;
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}
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//unkown if this will be kept, added as a way of removing the group position from the group class
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protected LLVector3 m_groupPosition;
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@ -2158,14 +2158,14 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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if(soundID == LLUUID.Zero)
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if (soundID == LLUUID.Zero)
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return;
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List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
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foreach (ScenePresence p in avatarts)
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{
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double dis=Util.GetDistanceTo(p.AbsolutePosition, position);
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if(dis > 100.0) // Max audio distance
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if (dis > 100.0) // Max audio distance
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continue;
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// Scale by distance
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@ -2623,25 +2623,25 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void SetScriptEvents(LLUUID scriptid, int events)
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{
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scriptEvents oldparts;
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lock (m_scriptEvents)
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{
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if (m_scriptEvents.ContainsKey(scriptid))
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{
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oldparts = m_scriptEvents[scriptid];
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public void SetScriptEvents(LLUUID scriptid, int events)
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{
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scriptEvents oldparts;
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lock (m_scriptEvents)
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{
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if (m_scriptEvents.ContainsKey(scriptid))
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{
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oldparts = m_scriptEvents[scriptid];
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// remove values from aggregated script events
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m_scriptEvents[scriptid] = (scriptEvents) events;
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}
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else
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{
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m_scriptEvents.Add(scriptid, (scriptEvents) events);
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}
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}
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aggregateScriptEvents();
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}
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// remove values from aggregated script events
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m_scriptEvents[scriptid] = (scriptEvents) events;
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}
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else
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{
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m_scriptEvents.Add(scriptid, (scriptEvents) events);
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}
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}
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aggregateScriptEvents();
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}
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public void RemoveScriptEvents(LLUUID scriptid)
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{
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@ -2710,16 +2710,15 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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LocalFlags=(LLObject.ObjectFlags)objectflagupdate;
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LocalFlags=(LLObject.ObjectFlags)objectflagupdate;
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if(m_parentGroup != null && m_parentGroup.RootPart == this)
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m_parentGroup.aggregateScriptEvents();
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else
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ScheduleFullUpdate();
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}
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if (m_parentGroup != null && m_parentGroup.RootPart == this)
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m_parentGroup.aggregateScriptEvents();
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else
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ScheduleFullUpdate();
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}
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public void PhysicsCollision(EventArgs e)
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{
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return;
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//
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@ -2733,7 +2732,6 @@ namespace OpenSim.Region.Environment.Scenes
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//{
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// m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
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//}
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}
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public void SetDieAtEdge(bool p)
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@ -2755,5 +2753,4 @@ namespace OpenSim.Region.Environment.Scenes
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return m_parentGroup.RootPart.DIE_AT_EDGE;
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
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@ -64,11 +64,11 @@ namespace OpenSim.Region.ScriptEngine.Common
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str = str.Replace('<', ' ');
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str = str.Replace('>', ' ');
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string[] tmps = str.Split(new Char[] { ',', '<', '>' });
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if(tmps.Length < 3)
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{
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x=y=z=0;
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return;
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}
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if (tmps.Length < 3)
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{
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x=y=z=0;
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return;
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}
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bool res;
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res = Double.TryParse(tmps[0], out x);
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res = res & Double.TryParse(tmps[1], out y);
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@ -81,26 +81,26 @@ namespace OpenSim.Region.ScriptEngine.Common
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public override string ToString()
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{
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string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z);
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string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z);
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return s;
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}
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public static explicit operator LSLString(Vector3 vec)
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{
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string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z);
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string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z);
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return new LSLString(s);
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}
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public static explicit operator string(Vector3 vec)
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{
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string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z);
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string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z);
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return s;
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}
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public static explicit operator Vector3(string s)
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{
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return new Vector3(s);
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}
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public static explicit operator Vector3(string s)
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{
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return new Vector3(s);
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}
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public static bool operator ==(Vector3 lhs, Vector3 rhs)
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{
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@ -296,11 +296,11 @@ namespace OpenSim.Region.ScriptEngine.Common
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str = str.Replace('<', ' ');
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str = str.Replace('>', ' ');
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string[] tmps = str.Split(new Char[] { ',', '<', '>' });
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if(tmps.Length < 4)
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{
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x=y=z=s=0;
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return;
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}
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if (tmps.Length < 4)
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{
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x=y=z=s=0;
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return;
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}
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bool res;
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res = Double.TryParse(tmps[0], out x);
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res = res & Double.TryParse(tmps[1], out y);
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@ -330,26 +330,26 @@ namespace OpenSim.Region.ScriptEngine.Common
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public override string ToString()
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{
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string st=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s);
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string st=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s);
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return st;
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}
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public static explicit operator string(Quaternion r)
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{
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string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s);
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string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s);
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return s;
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}
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public static explicit operator LSLString(Quaternion r)
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{
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string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s);
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string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s);
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return new LSLString(s);
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}
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public static explicit operator Quaternion(string s)
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{
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return new Quaternion(s);
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}
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public static explicit operator Quaternion(string s)
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{
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return new Quaternion(s);
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}
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public static bool operator ==(Quaternion lhs, Quaternion rhs)
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{
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@ -406,19 +406,19 @@ namespace OpenSim.Region.ScriptEngine.Common
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public int Length
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{
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get {
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if(m_data == null)
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m_data=new Object[0];
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return m_data.Length;
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}
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if (m_data == null)
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m_data=new Object[0];
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return m_data.Length;
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}
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}
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public object[] Data
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{
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get {
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if(m_data == null)
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m_data=new Object[0];
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return m_data;
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}
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if (m_data == null)
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m_data=new Object[0];
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return m_data;
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}
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}
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public static list operator +(list a, list b)
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@ -453,67 +453,67 @@ namespace OpenSim.Region.ScriptEngine.Common
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return ret;
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}
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public list DeleteSublist(int start, int end)
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{
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// Not an easy one
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// If start <= end, remove that part
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// if either is negative, count from the end of the array
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// if the resulting start > end, remove all BUT that part
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public list DeleteSublist(int start, int end)
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{
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// Not an easy one
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// If start <= end, remove that part
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// if either is negative, count from the end of the array
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// if the resulting start > end, remove all BUT that part
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Object[] ret;
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Object[] ret;
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if(start < 0)
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start=m_data.Length-start;
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if (start < 0)
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start=m_data.Length-start;
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if(start < 0)
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start=0;
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if (start < 0)
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start=0;
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if(end < 0)
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end=m_data.Length-end;
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if(end < 0)
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end=0;
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if (end < 0)
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end=m_data.Length-end;
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if (end < 0)
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end=0;
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if(start > end)
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{
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if(end >= m_data.Length)
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return new list(new Object[0]);
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if (start > end)
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{
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if (end >= m_data.Length)
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return new list(new Object[0]);
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if(start >= m_data.Length)
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start=m_data.Length-1;
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if (start >= m_data.Length)
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start=m_data.Length-1;
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return GetSublist(end, start);
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}
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return GetSublist(end, start);
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}
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// start >= 0 && end >= 0 here
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if(start >= m_data.Length)
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{
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ret=new Object[m_data.Length];
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Array.Copy(m_data, 0, ret, 0, m_data.Length);
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// start >= 0 && end >= 0 here
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if (start >= m_data.Length)
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{
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ret=new Object[m_data.Length];
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Array.Copy(m_data, 0, ret, 0, m_data.Length);
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return new list(ret);
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}
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return new list(ret);
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}
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if(end >= m_data.Length)
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end=m_data.Length-1;
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if (end >= m_data.Length)
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end=m_data.Length-1;
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// now, this makes the math easier
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int remove=end+1-start;
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// now, this makes the math easier
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int remove=end+1-start;
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ret=new Object[m_data.Length-remove];
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if(ret.Length == 0)
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return new list(ret);
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ret=new Object[m_data.Length-remove];
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if (ret.Length == 0)
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return new list(ret);
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int src;
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int dest=0;
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int src;
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||||
int dest=0;
|
||||
|
||||
for(src = 0 ; src < m_data.Length ; src++)
|
||||
{
|
||||
if(src < start || src > end)
|
||||
ret[dest++]=m_data[src];
|
||||
}
|
||||
for(src = 0 ; src < m_data.Length ; src++)
|
||||
{
|
||||
if (src < start || src > end)
|
||||
ret[dest++]=m_data[src];
|
||||
}
|
||||
|
||||
return new list(ret);
|
||||
}
|
||||
return new list(ret);
|
||||
}
|
||||
|
||||
public list GetSublist(int start, int end)
|
||||
{
|
||||
|
@ -581,13 +581,13 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
list result = null;
|
||||
|
||||
// If end is negative, then prefix list is empty
|
||||
if(end < 0)
|
||||
if (end < 0)
|
||||
{
|
||||
result = new list();
|
||||
// If start is still negative, then the whole of
|
||||
// the existing list is returned. This case is
|
||||
// only admitted if end is also still negative.
|
||||
if(start < 0)
|
||||
if (start < 0)
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
@ -600,7 +600,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
|
||||
// If start is outside of list, then just return
|
||||
// the prefix, whatever it is.
|
||||
if(start >= m_data.Length)
|
||||
if (start >= m_data.Length)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
@ -610,76 +610,76 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
}
|
||||
}
|
||||
|
||||
public list Sort(int stride, int ascending)
|
||||
{
|
||||
if(Data.Length == 0)
|
||||
return new list(); // Don't even bother
|
||||
public list Sort(int stride, int ascending)
|
||||
{
|
||||
if (Data.Length == 0)
|
||||
return new list(); // Don't even bother
|
||||
|
||||
string[] keys;
|
||||
string[] keys;
|
||||
|
||||
if(stride == 1) // The simple case
|
||||
{
|
||||
Object[] ret=new Object[Data.Length];
|
||||
if (stride == 1) // The simple case
|
||||
{
|
||||
Object[] ret=new Object[Data.Length];
|
||||
|
||||
Array.Copy(Data, 0, ret, 0, Data.Length);
|
||||
Array.Copy(Data, 0, ret, 0, Data.Length);
|
||||
|
||||
keys=new string[Data.Length];
|
||||
int k;
|
||||
for(k=0;k<Data.Length;k++)
|
||||
keys[k]=Data[k].ToString();
|
||||
keys=new string[Data.Length];
|
||||
int k;
|
||||
for(k=0;k<Data.Length;k++)
|
||||
keys[k]=Data[k].ToString();
|
||||
|
||||
Array.Sort(keys, ret);
|
||||
Array.Sort(keys, ret);
|
||||
|
||||
if(ascending == 0)
|
||||
Array.Reverse(ret);
|
||||
return new list(ret);
|
||||
}
|
||||
if (ascending == 0)
|
||||
Array.Reverse(ret);
|
||||
return new list(ret);
|
||||
}
|
||||
|
||||
int src=0;
|
||||
int src=0;
|
||||
|
||||
int len=(Data.Length+stride-1)/stride;
|
||||
int len=(Data.Length+stride-1)/stride;
|
||||
|
||||
keys=new string[len];
|
||||
Object[][] vals=new Object[len][];
|
||||
keys=new string[len];
|
||||
Object[][] vals=new Object[len][];
|
||||
|
||||
int i;
|
||||
int i;
|
||||
|
||||
while(src < Data.Length)
|
||||
{
|
||||
Object[] o=new Object[stride];
|
||||
while(src < Data.Length)
|
||||
{
|
||||
Object[] o=new Object[stride];
|
||||
|
||||
for(i=0;i<stride;i++)
|
||||
{
|
||||
if(src < Data.Length)
|
||||
o[i]=Data[src++];
|
||||
else
|
||||
{
|
||||
o[i]=new Object();
|
||||
src++;
|
||||
}
|
||||
}
|
||||
for(i=0;i<stride;i++)
|
||||
{
|
||||
if (src < Data.Length)
|
||||
o[i]=Data[src++];
|
||||
else
|
||||
{
|
||||
o[i]=new Object();
|
||||
src++;
|
||||
}
|
||||
}
|
||||
|
||||
int idx=src/stride-1;
|
||||
keys[idx]=o[0].ToString();
|
||||
vals[idx]=o;
|
||||
}
|
||||
int idx=src/stride-1;
|
||||
keys[idx]=o[0].ToString();
|
||||
vals[idx]=o;
|
||||
}
|
||||
|
||||
Array.Sort(keys, vals);
|
||||
if(ascending == 0)
|
||||
{
|
||||
Array.Reverse(vals);
|
||||
}
|
||||
Array.Sort(keys, vals);
|
||||
if (ascending == 0)
|
||||
{
|
||||
Array.Reverse(vals);
|
||||
}
|
||||
|
||||
Object[] sorted=new Object[stride*vals.Length];
|
||||
Object[] sorted=new Object[stride*vals.Length];
|
||||
|
||||
int j;
|
||||
int j;
|
||||
|
||||
for(i=0;i<vals.Length;i++)
|
||||
for(j=0;j<stride;j++)
|
||||
sorted[i*stride+j]=vals[i][j];
|
||||
for(i=0;i<vals.Length;i++)
|
||||
for(j=0;j<stride;j++)
|
||||
sorted[i*stride+j]=vals[i][j];
|
||||
|
||||
return new list(sorted);
|
||||
}
|
||||
return new list(sorted);
|
||||
}
|
||||
|
||||
#region CSV Methods
|
||||
|
||||
|
@ -693,7 +693,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
string ret = "";
|
||||
foreach(object o in this.Data)
|
||||
{
|
||||
if(ret == "")
|
||||
if (ret == "")
|
||||
{
|
||||
ret = o.ToString();
|
||||
}
|
||||
|
@ -720,20 +720,20 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
return output;
|
||||
}
|
||||
|
||||
public static explicit operator String(list l)
|
||||
{
|
||||
return l.ToSoup();
|
||||
}
|
||||
public static explicit operator String(list l)
|
||||
{
|
||||
return l.ToSoup();
|
||||
}
|
||||
|
||||
public static explicit operator LSLString(list l)
|
||||
{
|
||||
return new LSLString(l.ToSoup());
|
||||
}
|
||||
public static explicit operator LSLString(list l)
|
||||
{
|
||||
return new LSLString(l.ToSoup());
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return ToSoup();
|
||||
}
|
||||
public override string ToString()
|
||||
{
|
||||
return ToSoup();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -1068,7 +1068,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
|
||||
public override bool Equals(object o)
|
||||
{
|
||||
return o.ToString() == value;
|
||||
return o.ToString() == value;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
|
@ -1089,11 +1089,11 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
m_string = s;
|
||||
}
|
||||
|
||||
public LSLString(double d)
|
||||
{
|
||||
string s=String.Format("{0:0.000000}", d);
|
||||
m_string=s;
|
||||
}
|
||||
public LSLString(double d)
|
||||
{
|
||||
string s=String.Format("{0:0.000000}", d);
|
||||
m_string=s;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -1120,10 +1120,10 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
return new LSLString(s);
|
||||
}
|
||||
|
||||
public static string ToString(LSLString s)
|
||||
{
|
||||
return s.m_string;
|
||||
}
|
||||
public static string ToString(LSLString s)
|
||||
{
|
||||
return s.m_string;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
|
@ -1140,27 +1140,27 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
return s1.m_string != s2;
|
||||
}
|
||||
|
||||
public static explicit operator double(LSLString s)
|
||||
{
|
||||
return Convert.ToDouble(s.m_string);
|
||||
}
|
||||
public static explicit operator double(LSLString s)
|
||||
{
|
||||
return Convert.ToDouble(s.m_string);
|
||||
}
|
||||
|
||||
public static explicit operator LSLInteger(LSLString s)
|
||||
{
|
||||
return new LSLInteger(Convert.ToInt32(s.m_string));
|
||||
}
|
||||
public static explicit operator LSLInteger(LSLString s)
|
||||
{
|
||||
return new LSLInteger(Convert.ToInt32(s.m_string));
|
||||
}
|
||||
|
||||
public static explicit operator LSLString(double d)
|
||||
{
|
||||
return new LSLString(d);
|
||||
}
|
||||
public static explicit operator LSLString(double d)
|
||||
{
|
||||
return new LSLString(d);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Overriders
|
||||
public override bool Equals(object o)
|
||||
{
|
||||
return m_string == o.ToString();
|
||||
return m_string == o.ToString();
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
|
@ -1212,10 +1212,10 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
return (uint)i.value;
|
||||
}
|
||||
|
||||
static public explicit operator LSLString(LSLInteger i)
|
||||
{
|
||||
return new LSLString(i.ToString());
|
||||
}
|
||||
static public explicit operator LSLString(LSLInteger i)
|
||||
{
|
||||
return new LSLString(i.ToString());
|
||||
}
|
||||
|
||||
static public implicit operator Boolean(LSLInteger i)
|
||||
{
|
||||
|
@ -1234,10 +1234,10 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
return new LSLInteger(i);
|
||||
}
|
||||
|
||||
static public explicit operator LSLInteger(string s)
|
||||
{
|
||||
return new LSLInteger(int.Parse(s));
|
||||
}
|
||||
static public explicit operator LSLInteger(string s)
|
||||
{
|
||||
return new LSLInteger(int.Parse(s));
|
||||
}
|
||||
|
||||
static public implicit operator LSLInteger(double d)
|
||||
{
|
||||
|
@ -1250,17 +1250,17 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
return ret;
|
||||
}
|
||||
|
||||
public static LSLInteger operator ++(LSLInteger i)
|
||||
{
|
||||
i.value++;
|
||||
return i;
|
||||
}
|
||||
public static LSLInteger operator ++(LSLInteger i)
|
||||
{
|
||||
i.value++;
|
||||
return i;
|
||||
}
|
||||
|
||||
public static LSLInteger operator --(LSLInteger i)
|
||||
{
|
||||
i.value--;
|
||||
return i;
|
||||
}
|
||||
public static LSLInteger operator --(LSLInteger i)
|
||||
{
|
||||
i.value--;
|
||||
return i;
|
||||
}
|
||||
|
||||
static public implicit operator System.Double(LSLInteger i)
|
||||
{
|
||||
|
|
|
@ -295,18 +295,18 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
|||
if (e.InnerException != null)
|
||||
{
|
||||
// Send inner exception
|
||||
string[] lines=e.InnerException.ToString().Replace("\r", "").Split('\n');
|
||||
int line=0;
|
||||
foreach(string t in lines)
|
||||
{
|
||||
int idx=t.IndexOf("SecondLife.Script.");
|
||||
if(idx != -1)
|
||||
{
|
||||
int colon=t.IndexOf(":");
|
||||
line=Convert.ToInt32(t.Substring(colon+1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
string[] lines=e.InnerException.ToString().Replace("\r", "").Split('\n');
|
||||
int line=0;
|
||||
foreach(string t in lines)
|
||||
{
|
||||
int idx=t.IndexOf("SecondLife.Script.");
|
||||
if(idx != -1)
|
||||
{
|
||||
int colon=t.IndexOf(":");
|
||||
line=Convert.ToInt32(t.Substring(colon+1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
text += e.InnerException.Message.ToString()+" in line "+line.ToString();
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue