Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't effect anything).

afrisby
MW 2007-10-16 11:16:25 +00:00
parent 58ef357cbf
commit 0f1604a53f
2 changed files with 6 additions and 4 deletions

View File

@ -271,18 +271,18 @@ namespace OpenSim.Region.Environment.Scenes
XmlTextReader reader = new XmlTextReader(sr);
reader.Read();
reader.ReadStartElement("SceneObjectGroup");
reader.ReadStartElement("RootPart");
// reader.ReadStartElement("RootPart");
m_rootPart = SceneObjectPart.FromXml(reader);
reader.ReadEndElement();
//reader.ReadEndElement();
while (reader.Read())
{
switch (reader.NodeType)
{
case XmlNodeType.Element:
if (reader.Name == "Part")
if (reader.Name == "SceneObjectPart")
{
reader.Read();
// reader.Read();
SceneObjectPart Part = SceneObjectPart.FromXml(reader);
AddPart(Part);
}

View File

@ -69,7 +69,9 @@ namespace OpenSim.Region.Environment.Scenes
protected byte[] m_particleSystem = new byte[0];
[XmlIgnore]
public uint TimeStampFull = 0;
[XmlIgnore]
public uint TimeStampTerse = 0;
protected SceneObjectGroup m_parentGroup;