Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity

0.7.5-pf-bulletsim
Justin Clark-Casey (justincc) 2012-12-05 22:12:45 +00:00
parent b60c6bc3f8
commit 0f3ebe0971
1 changed files with 6 additions and 12 deletions

View File

@ -192,15 +192,6 @@ namespace OpenSim.Framework
public PrimitiveBaseShape()
{
PCode = (byte) PCodeEnum.Primitive;
m_textureEntry = DEFAULT_TEXTURE;
}
public PrimitiveBaseShape(bool noShape)
{
if (noShape)
return;
PCode = (byte)PCodeEnum.Primitive;
m_textureEntry = DEFAULT_TEXTURE;
}
@ -245,7 +236,10 @@ namespace OpenSim.Framework
SculptTexture = prim.Sculpt.SculptTexture;
SculptType = (byte)prim.Sculpt.Type;
}
else SculptType = (byte)OpenMetaverse.SculptType.None;
else
{
SculptType = (byte)OpenMetaverse.SculptType.None;
}
}
[XmlIgnore]
@ -337,9 +331,9 @@ namespace OpenSim.Framework
_scale = new Vector3(side, side, side);
}
public void SetHeigth(float heigth)
public void SetHeigth(float height)
{
_scale.Z = heigth;
_scale.Z = height;
}
public void SetRadius(float radius)