Merge branch 'master' of /var/git/opensim/
commit
0f52f90f9c
|
@ -302,31 +302,26 @@ namespace OpenSim.Framework
|
|||
if (args["start_pos"] != null)
|
||||
Vector3.TryParse(args["start_pos"].AsString(), out startpos);
|
||||
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[AGENTCIRCUITDATA] agentid={0}, child={1}, startpos={2}",AgentID,child,startpos.ToString());
|
||||
// DEBUG OFF
|
||||
m_log.InfoFormat("[AGENTCIRCUITDATA] agentid={0}, child={1}, startpos={2}",AgentID,child,startpos.ToString());
|
||||
|
||||
try {
|
||||
// Unpack various appearance elements
|
||||
Appearance = new AvatarAppearance(AgentID);
|
||||
// Unpack various appearance elements
|
||||
Appearance = new AvatarAppearance(AgentID);
|
||||
|
||||
// Eventually this code should be deprecated, use full appearance
|
||||
// packing in packed_appearance
|
||||
if (args["appearance_serial"] != null)
|
||||
Appearance.Serial = args["appearance_serial"].AsInteger();
|
||||
// Eventually this code should be deprecated, use full appearance
|
||||
// packing in packed_appearance
|
||||
if (args["appearance_serial"] != null)
|
||||
Appearance.Serial = args["appearance_serial"].AsInteger();
|
||||
|
||||
if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map))
|
||||
{
|
||||
Appearance.Unpack((OSDMap)args["packed_appearance"]);
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[AGENTCIRCUITDATA] unpacked appearance");
|
||||
// DEBUG OFF
|
||||
if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map))
|
||||
{
|
||||
Appearance.Unpack((OSDMap)args["packed_appearance"]);
|
||||
m_log.InfoFormat("[AGENTCIRCUITDATA] unpacked appearance");
|
||||
}
|
||||
else
|
||||
m_log.Warn("[AGENTCIRCUITDATA] failed to find a valid packed_appearance");
|
||||
}
|
||||
// DEBUG ON
|
||||
else
|
||||
m_log.Warn("[AGENTCIRCUITDATA] failed to find a valid packed_appearance");
|
||||
// DEBUG OFF
|
||||
} catch (Exception e)
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[AGENTCIRCUITDATA] failed to unpack appearance; {0}",e.Message);
|
||||
}
|
||||
|
|
|
@ -331,9 +331,7 @@ namespace OpenSim.Framework
|
|||
|
||||
public virtual OSDMap Pack()
|
||||
{
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Pack data");
|
||||
// DEBUG OFF
|
||||
m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
|
||||
|
||||
OSDMap args = new OSDMap();
|
||||
args["message_type"] = OSD.FromString("AgentData");
|
||||
|
@ -454,9 +452,7 @@ namespace OpenSim.Framework
|
|||
/// <param name="hash"></param>
|
||||
public virtual void Unpack(OSDMap args)
|
||||
{
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Unpack data");
|
||||
// DEBUG OFF
|
||||
m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
|
||||
|
||||
if (args.ContainsKey("region_id"))
|
||||
UUID.TryParse(args["region_id"].AsString(), out RegionID);
|
||||
|
@ -613,10 +609,8 @@ namespace OpenSim.Framework
|
|||
|
||||
if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map)
|
||||
Appearance = new AvatarAppearance(AgentID,(OSDMap)args["packed_appearance"]);
|
||||
// DEBUG ON
|
||||
else
|
||||
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance");
|
||||
// DEBUG OFF
|
||||
|
||||
if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array)
|
||||
{
|
||||
|
|
|
@ -183,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
});
|
||||
}
|
||||
|
||||
// m_log.WarnFormat("[AVFACTORY]: Complete texture check for {0}",client.AgentId);
|
||||
m_log.WarnFormat("[AVFACTORY]: Complete texture check for {0}",client.AgentId);
|
||||
}
|
||||
|
||||
// Process the visual params, this may change height as well
|
||||
|
@ -196,12 +196,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
sp.SetHeight(sp.Appearance.AvatarHeight);
|
||||
}
|
||||
}
|
||||
|
||||
// Send the appearance back to the avatar, not clear that this is needed
|
||||
sp.ControllingClient.SendAvatarDataImmediate(sp);
|
||||
// AvatarAppearance avp = sp.Appearance;
|
||||
// sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -274,21 +268,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
|
||||
// Send the appearance to everyone in the scene
|
||||
sp.SendAppearanceToAllOtherAgents();
|
||||
// sp.ControllingClient.SendAvatarDataImmediate(sp);
|
||||
|
||||
// Send the appearance back to the avatar
|
||||
// AvatarAppearance avp = sp.Appearance;
|
||||
// sp.ControllingClient.SendAppearance(avp.Owner, avp.VisualParams, avp.Texture.GetBytes());
|
||||
|
||||
/*
|
||||
// this needs to be fixed, the flag should be on scene presence not the region module
|
||||
// Start the animations if necessary
|
||||
if (!m_startAnimationSet)
|
||||
{
|
||||
sp.Animator.UpdateMovementAnimations();
|
||||
m_startAnimationSet = true;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
private void HandleAppearanceSave(UUID agentid)
|
||||
|
@ -374,6 +353,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
|
||||
// m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId);
|
||||
|
||||
// operate on a copy of the appearance so we don't have to lock anything
|
||||
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
|
||||
|
||||
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
|
||||
|
@ -388,9 +368,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
SetAppearanceAssets(sp.UUID, ref avatAppearance);
|
||||
|
||||
// could get fancier with the locks here, but in the spirit of "last write wins"
|
||||
// this should work correctly
|
||||
// this should work correctly, also, we don't need to send the appearance here
|
||||
// since the "iswearing" will trigger a new set of visual param and baked texture changes
|
||||
// when those complete, the new appearance will be sent
|
||||
sp.Appearance = avatAppearance;
|
||||
m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance);
|
||||
QueueAppearanceSave(client.AgentId);
|
||||
}
|
||||
|
||||
private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
|
||||
|
|
|
@ -903,8 +903,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
}
|
||||
|
||||
agent.MakeChildAgent();
|
||||
|
||||
// now we have a child agent in this region. Request all interesting data about other (root) agents
|
||||
agent.SendInitialFullUpdateToAllClients();
|
||||
agent.SendOtherAgentsAvatarDataToMe();
|
||||
agent.SendOtherAgentsAppearanceToMe();
|
||||
|
||||
CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
|
||||
|
||||
|
|
|
@ -703,7 +703,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Note: This won't send data *to* other clients in that region (children don't send)
|
||||
|
||||
// MIC: This gets called again in CompleteMovement
|
||||
SendInitialFullUpdateToAllClients();
|
||||
// SendInitialFullUpdateToAllClients();
|
||||
SendOtherAgentsAvatarDataToMe();
|
||||
SendOtherAgentsAppearanceToMe();
|
||||
|
||||
RegisterToEvents();
|
||||
SetDirectionVectors();
|
||||
|
@ -1613,7 +1615,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
AbsolutePosition = part.AbsolutePosition;
|
||||
Velocity = Vector3.Zero;
|
||||
SendFullUpdateToAllClients();
|
||||
SendAvatarDataToAllAgents();
|
||||
|
||||
//HandleAgentSit(ControllingClient, m_requestedSitTargetUUID);
|
||||
}
|
||||
|
@ -1688,7 +1690,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_parentPosition = Vector3.Zero;
|
||||
|
||||
m_parentID = 0;
|
||||
SendFullUpdateToAllClients();
|
||||
SendAvatarDataToAllAgents();
|
||||
m_requestedSitTargetID = 0;
|
||||
if (m_physicsActor != null && m_appearance != null)
|
||||
{
|
||||
|
@ -2154,7 +2156,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
RemoveFromPhysicalScene();
|
||||
|
||||
Animator.TrySetMovementAnimation(sitAnimation);
|
||||
SendFullUpdateToAllClients();
|
||||
SendAvatarDataToAllAgents();
|
||||
// This may seem stupid, but Our Full updates don't send avatar rotation :P
|
||||
// So we're also sending a terse update (which has avatar rotation)
|
||||
// [Update] We do now.
|
||||
|
@ -2379,165 +2381,169 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar)
|
||||
/// Do everything required once a client completes its movement into a region and becomes
|
||||
/// a root agent.
|
||||
/// </summary>
|
||||
/// <param name="remoteAvatar"></param>
|
||||
public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
|
||||
{
|
||||
// 2 stage check is needed.
|
||||
if (remoteAvatar == null)
|
||||
return;
|
||||
|
||||
IClientAPI cl = remoteAvatar.ControllingClient;
|
||||
if (cl == null)
|
||||
return;
|
||||
|
||||
if (m_appearance.Texture == null)
|
||||
return;
|
||||
|
||||
// MT: This is needed for sit. It's legal to send it to oneself, and the name
|
||||
// of the method is a misnomer
|
||||
//
|
||||
// if (LocalId == remoteAvatar.LocalId)
|
||||
// {
|
||||
// m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send avatar data to itself; {0}", UUID);
|
||||
// return;
|
||||
// }
|
||||
|
||||
if (IsChildAgent)
|
||||
{
|
||||
m_log.WarnFormat("[SCENEPRESENCE]: A child agent is attempting to send out avatar data; {0}", UUID);
|
||||
return;
|
||||
}
|
||||
|
||||
remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this);
|
||||
m_scene.StatsReporter.AddAgentUpdates(1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell *ALL* agents about this agent
|
||||
/// </summary>
|
||||
public void SendInitialFullUpdateToAllClients()
|
||||
{
|
||||
m_perfMonMS = Util.EnvironmentTickCount();
|
||||
int avUpdates = 0;
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
++avUpdates;
|
||||
|
||||
// Don't update ourselves
|
||||
if (avatar.LocalId == LocalId)
|
||||
return;
|
||||
|
||||
// If this is a root agent, then get info about the avatar
|
||||
if (!IsChildAgent)
|
||||
{
|
||||
SendFullUpdateToOtherClient(avatar);
|
||||
}
|
||||
|
||||
// If the other avatar is a root
|
||||
if (!avatar.IsChildAgent)
|
||||
{
|
||||
avatar.SendFullUpdateToOtherClient(this);
|
||||
avatar.SendAppearanceToOtherAgent(this);
|
||||
avatar.Animator.SendAnimPackToClient(ControllingClient);
|
||||
}
|
||||
});
|
||||
|
||||
m_scene.StatsReporter.AddAgentUpdates(avUpdates);
|
||||
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
|
||||
//Animator.SendAnimPack();
|
||||
}
|
||||
|
||||
public void SendFullUpdateToAllClients()
|
||||
{
|
||||
m_perfMonMS = Util.EnvironmentTickCount();
|
||||
|
||||
// only send update from root agents to other clients; children are only "listening posts"
|
||||
if (IsChildAgent)
|
||||
{
|
||||
m_log.Warn("[SCENEPRESENCE] attempt to send update from a childagent");
|
||||
return;
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if (sp.IsChildAgent)
|
||||
return;
|
||||
SendFullUpdateToOtherClient(sp);
|
||||
++count;
|
||||
});
|
||||
m_scene.StatsReporter.AddAgentUpdates(count);
|
||||
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
|
||||
Animator.SendAnimPack();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Do everything required once a client completes its movement into a region
|
||||
/// </summary>
|
||||
public void SendInitialData()
|
||||
private void SendInitialData()
|
||||
{
|
||||
// Moved this into CompleteMovement to ensure that m_appearance is initialized before
|
||||
// the inventory arrives
|
||||
// m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
|
||||
|
||||
m_controllingClient.SendAvatarDataImmediate(this);
|
||||
// This agent just became root. We are going to tell everyone about it. The process of
|
||||
// getting other avatars information was initiated in the constructor... don't do it
|
||||
// again here...
|
||||
SendAvatarDataToAllAgents();
|
||||
|
||||
// We have an appearance but we may not have the baked textures. Check the asset cache
|
||||
// to see if all the baked textures are already here.
|
||||
if (m_scene.AvatarFactory != null)
|
||||
{
|
||||
if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient))
|
||||
{
|
||||
// m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
|
||||
m_controllingClient.SendAppearance(
|
||||
m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes());
|
||||
SendAppearanceToAgent(this);
|
||||
|
||||
// If the avatars baked textures are all in the cache, then we have a
|
||||
// complete appearance... send it out, if not, then we'll send it when
|
||||
// the avatar finishes updating its appearance
|
||||
SendAppearanceToAllOtherAgents();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name);
|
||||
}
|
||||
|
||||
SendInitialFullUpdateToAllClients();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// Send this agent's avatar data to all other root and child agents in the scene
|
||||
/// This agent must be root. This avatar will receive its own update.
|
||||
/// </summary>
|
||||
public void SendAppearanceToAllOtherAgents()
|
||||
public void SendAvatarDataToAllAgents()
|
||||
{
|
||||
// DEBUG ON
|
||||
// m_log.WarnFormat("[SCENEPRESENCE]: Send appearance from {0} to all other agents", m_uuid);
|
||||
// DEBUG OFF
|
||||
// only send update from root agents to other clients; children are only "listening posts"
|
||||
if (IsChildAgent)
|
||||
{
|
||||
m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent");
|
||||
return;
|
||||
}
|
||||
|
||||
m_perfMonMS = Util.EnvironmentTickCount();
|
||||
|
||||
int count = 0;
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
if (scenePresence.UUID != UUID)
|
||||
{
|
||||
SendAppearanceToOtherAgent(scenePresence);
|
||||
}
|
||||
SendAvatarDataToAgent(scenePresence);
|
||||
count++;
|
||||
});
|
||||
|
||||
m_scene.StatsReporter.AddAgentUpdates(count);
|
||||
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send appearance data to an agent that isn't this one.
|
||||
/// Send avatar data for all other root agents to this agent, this agent
|
||||
/// can be either a child or root
|
||||
/// </summary>
|
||||
public void SendOtherAgentsAvatarDataToMe()
|
||||
{
|
||||
m_perfMonMS = Util.EnvironmentTickCount();
|
||||
|
||||
int count = 0;
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
// only send information about root agents
|
||||
if (scenePresence.IsChildAgent)
|
||||
return;
|
||||
|
||||
// only send information about other root agents
|
||||
if (scenePresence.UUID == UUID)
|
||||
return;
|
||||
|
||||
scenePresence.SendAvatarDataToAgent(this);
|
||||
count++;
|
||||
});
|
||||
|
||||
m_scene.StatsReporter.AddAgentUpdates(count);
|
||||
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send avatar data to an agent.
|
||||
/// </summary>
|
||||
/// <param name="avatar"></param>
|
||||
public void SendAppearanceToOtherAgent(ScenePresence avatar)
|
||||
private void SendAvatarDataToAgent(ScenePresence avatar)
|
||||
{
|
||||
if (LocalId == avatar.LocalId)
|
||||
// m_log.WarnFormat("[SP] Send avatar data from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
|
||||
|
||||
avatar.ControllingClient.SendAvatarDataImmediate(this);
|
||||
Animator.SendAnimPackToClient(avatar.ControllingClient);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send this agent's appearance to all other root and child agents in the scene
|
||||
/// This agent must be root.
|
||||
/// </summary>
|
||||
public void SendAppearanceToAllOtherAgents()
|
||||
{
|
||||
// only send update from root agents to other clients; children are only "listening posts"
|
||||
if (IsChildAgent)
|
||||
{
|
||||
m_log.WarnFormat("[SCENE PRESENCE]: An agent is attempting to send appearance data to itself; {0}", UUID);
|
||||
m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent");
|
||||
return;
|
||||
}
|
||||
|
||||
m_perfMonMS = Util.EnvironmentTickCount();
|
||||
|
||||
// DEBUG ON
|
||||
int count = 0;
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
if (scenePresence.UUID == UUID)
|
||||
return;
|
||||
|
||||
SendAppearanceToAgent(scenePresence);
|
||||
count++;
|
||||
});
|
||||
|
||||
m_scene.StatsReporter.AddAgentUpdates(count);
|
||||
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send appearance from all other root agents to this agent. this agent
|
||||
/// can be either root or child
|
||||
/// </summary>
|
||||
public void SendOtherAgentsAppearanceToMe()
|
||||
{
|
||||
m_perfMonMS = Util.EnvironmentTickCount();
|
||||
|
||||
int count = 0;
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
// only send information about root agents
|
||||
if (scenePresence.IsChildAgent)
|
||||
return;
|
||||
|
||||
// only send information about other root agents
|
||||
if (scenePresence.UUID == UUID)
|
||||
return;
|
||||
|
||||
scenePresence.SendAppearanceToAgent(this);
|
||||
count++;
|
||||
});
|
||||
|
||||
m_scene.StatsReporter.AddAgentUpdates(count);
|
||||
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send appearance data to an agent.
|
||||
/// </summary>
|
||||
/// <param name="avatar"></param>
|
||||
private void SendAppearanceToAgent(ScenePresence avatar)
|
||||
{
|
||||
// m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
|
||||
// DEBUG OFF
|
||||
|
||||
avatar.ControllingClient.SendAppearance(
|
||||
m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
|
||||
|
@ -3050,9 +3056,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void CopyFrom(AgentData cAgent)
|
||||
{
|
||||
// DEBUG ON
|
||||
m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYFROM");
|
||||
// DEBUG OFF
|
||||
m_originRegionID = cAgent.RegionID;
|
||||
|
||||
m_callbackURI = cAgent.CallbackURI;
|
||||
|
|
|
@ -1173,10 +1173,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
presence = scene.GetScenePresence(AgentID);
|
||||
if (presence != null)
|
||||
{
|
||||
presence.Grouptitle = Title;
|
||||
if (presence.Grouptitle != Title)
|
||||
{
|
||||
presence.Grouptitle = Title;
|
||||
|
||||
// FixMe: Ter suggests a "Schedule" method that I can't find.
|
||||
presence.SendFullUpdateToAllClients();
|
||||
if (! presence.IsChildAgent)
|
||||
presence.SendAvatarDataToAllAgents();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue