Add "debug lludp throttles get/set request" and get current
This allows one to set the requested throttle (which normally comes from the client) as opposed to the max.mb-throttle-test
parent
61d6bd78b3
commit
10095c1a58
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@ -143,6 +143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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"debug lludp throttles get [<avatar-first-name> <avatar-last-name>]",
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"Return debug settings for throttles.",
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"adaptive - true/false, controls adaptive throttle setting.\n"
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+ "request - request drip rate in kbps.\n"
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+ "max - the max kbps throttle allowed for the specified existing clients. Use 'debug lludp get new-client-throttle-max' to see the setting for new clients.\n",
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HandleThrottleGetCommand);
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@ -153,6 +154,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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"debug lludp throttles set <param> <value> [<avatar-first-name> <avatar-last-name>]",
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"Set a throttle parameter for the given client.",
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"adaptive - true/false, controls adaptive throttle setting.\n"
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+ "current - current drip rate in kbps.\n"
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+ "request - requested drip rate in kbps.\n"
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+ "max - the max kbps throttle allowed for the specified existing clients. Use 'debug lludp set new-client-throttle-max' to change the settings for new clients.\n",
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HandleThrottleSetCommand);
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@ -378,6 +381,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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});
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}
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else if (param == "request")
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{
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int newValue;
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if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue))
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return;
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int newCurrentThrottleKbps = newValue * 1000 / 8;
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m_udpServer.Scene.ForEachScenePresence(sp =>
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{
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if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
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{
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MainConsole.Instance.OutputFormat(
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"Setting param {0} to {1} for {2} ({3}) in {4}",
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param, newValue, sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
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LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
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udpClient.FlowThrottle.RequestedDripRate = newCurrentThrottleKbps;
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}
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});
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}
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else if (param == "max")
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{
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int newValue;
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@ -437,6 +461,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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cdl.AddRow("adaptive", udpClient.FlowThrottle.AdaptiveEnabled);
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cdl.AddRow("current", string.Format("{0} kbps", udpClient.FlowThrottle.DripRate * 8 / 1000));
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cdl.AddRow("request", string.Format("{0} kbps", udpClient.FlowThrottle.RequestedDripRate * 8 / 1000));
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cdl.AddRow("max", string.Format("{0} kbps", udpClient.FlowThrottle.MaxDripRate * 8 / 1000));
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m_console.Output(cdl.ToString());
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