* Refactor: Remove some unused methods in Scene/InnerScene
parent
f3067ce6f9
commit
10564469c8
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@ -286,27 +286,6 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_activeScripts += number;
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}
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public void RemovePrim(uint localID, LLUUID avatar_deleter)
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{
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase obj in EntityList)
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{
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if (obj is SceneObjectGroup)
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{
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if (((SceneObjectGroup)obj).LocalId == localID)
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{
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if (m_parentScene.ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)obj).UUID, avatar_deleter))
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{
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m_parentScene.RemoveSceneObject((SceneObjectGroup)obj);
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m_numPrim--;
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}
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return;
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}
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}
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}
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}
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public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
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{
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@ -1319,11 +1319,6 @@ namespace OpenSim.Region.Environment.Scenes
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return AddNewPrim(uuid, position, rotation, treeShape);
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}
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public void RemovePrim(uint localID, LLUUID avatar_deleter)
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{
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m_innerScene.RemovePrim(localID, avatar_deleter);
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}
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/// <summary>
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/// Add an object into the scene that has come from storage
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/// </summary>
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