* Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type

0.6.0-stable
Justin Clarke Casey 2008-05-24 22:45:13 +00:00
parent 79eecd3d25
commit f3067ce6f9
9 changed files with 30 additions and 23 deletions

View File

@ -73,6 +73,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
m_log.Warn("[ARCHIVER]: Archive region not yet implemented");
List<EntityBase> entities = m_scene.GetEntities();
foreach (EntityBase entity in entities)
{
}
string serEntities = SerializeObjects(entities);
if (serEntities != null && serEntities.Length > 0)

View File

@ -179,7 +179,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
if (Util.RandomClass.NextDouble() < killLikelyhood)
{
m_scene.RemoveObject(selectedTree.ParentGroup);
m_scene.RemoveSceneObject(selectedTree.ParentGroup);
m_trees.Remove(selectedTree.ParentGroup.UUID);
m_scene.ForEachClient(delegate(IClientAPI controller)

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@ -186,7 +186,7 @@ namespace OpenSim.Region.Environment.Scenes
/// Add an object into the scene that has come from storage
/// </summary>
/// <param name="sceneObject"></param>
public void AddObjectFromStorage(SceneObjectGroup sceneObject)
public void AddSceneObjectFromStorage(SceneObjectGroup sceneObject)
{
sceneObject.RegionHandle = m_regInfo.RegionHandle;
sceneObject.SetScene(m_parentScene);
@ -197,18 +197,18 @@ namespace OpenSim.Region.Environment.Scenes
}
sceneObject.UpdateParentIDs();
AddObject(sceneObject);
AddSceneObject(sceneObject);
}
/// <summary>
/// Add an object to the scene.
/// </summary>
/// <param name="sceneObject"></param>
public void AddObject(SceneObjectGroup sceneObject)
public void AddSceneObject(SceneObjectGroup sceneObject)
{
if (!Entities.ContainsKey(sceneObject.UUID))
{
// QuadTree.AddObject(sceneObject);
// QuadTree.AddSceneObject(sceneObject);
lock (Entities)
{
Entities.Add(sceneObject.UUID, sceneObject);
@ -299,7 +299,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_parentScene.ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)obj).UUID, avatar_deleter))
{
m_parentScene.RemoveObject((SceneObjectGroup)obj);
m_parentScene.RemoveSceneObject((SceneObjectGroup)obj);
m_numPrim--;
}
return;
@ -307,6 +307,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
{
List<EntityBase> EntityList = GetEntities();

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@ -1502,7 +1502,7 @@ namespace OpenSim.Region.Environment.Scenes
group.ResetIDs();
AddObject(group);
AddSceneObject(group);
// if attachment we set it's asset id so object updates can reflect that
// if not, we set it's position in world.
@ -1614,7 +1614,7 @@ namespace OpenSim.Region.Environment.Scenes
}
group.ResetIDs();
AddObject(group);
AddSceneObject(group);
// Set the startup parameter for on_rez event and llGetStartParameter() function
group.StartParameter = param;

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@ -1163,7 +1163,7 @@ namespace OpenSim.Region.Environment.Scenes
List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID);
foreach (SceneObjectGroup group in PrimsFromDB)
{
AddObjectFromStorage(group);
AddSceneObjectFromStorage(group);
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted;
rootPart.TrimPermissions();
@ -1290,7 +1290,7 @@ namespace OpenSim.Region.Environment.Scenes
{
SceneObjectGroup sceneOb =
new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
AddObject(sceneOb);
AddSceneObject(sceneOb);
SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
// if grass or tree, make phantom
//rootPart.TrimPermissions();
@ -1328,25 +1328,25 @@ namespace OpenSim.Region.Environment.Scenes
/// Add an object into the scene that has come from storage
/// </summary>
/// <param name="sceneObject"></param>
public void AddObjectFromStorage(SceneObjectGroup sceneObject)
public void AddSceneObjectFromStorage(SceneObjectGroup sceneObject)
{
m_innerScene.AddObjectFromStorage(sceneObject);
m_innerScene.AddSceneObjectFromStorage(sceneObject);
}
/// <summary>
/// Add an object to the scene
/// </summary>
/// <param name="sceneObject"></param>
public void AddObject(SceneObjectGroup sceneObject)
public void AddSceneObject(SceneObjectGroup sceneObject)
{
m_innerScene.AddObject(sceneObject);
m_innerScene.AddSceneObject(sceneObject);
}
/// <summary>
/// Remove an object from the scene
/// </summary>
/// <param name="sceneObject"></param>
public void RemoveObject(SceneObjectGroup sceneObject)
public void RemoveSceneObject(SceneObjectGroup sceneObject)
{
if (Entities.ContainsKey(sceneObject.UUID))
{
@ -3164,7 +3164,7 @@ namespace OpenSim.Region.Environment.Scenes
lock (Entities)
{
RemoveObject(group);
RemoveSceneObject(group);
}
group.DeleteParts();

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@ -1841,7 +1841,7 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectGroup objectGroup = new SceneObjectGroup(m_scene, m_regionHandle, linkPart);
m_scene.AddObject(objectGroup);
m_scene.AddSceneObject(objectGroup);
ScheduleGroupForFullUpdate();
}

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@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Scenes
//if we want this to be a import method then we need new uuids for the object to avoid any clashes
//obj.RegenerateFullIDs();
m_innerScene.AddObject(obj);
m_innerScene.AddSceneObject(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
// Apply loadOffsets for load/import and move combinations
@ -184,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectGroup obj = new SceneObjectGroup(xmlData);
LLVector3 receivedVelocity = obj.RootPart.Velocity;
//System.Console.WriteLine(obj.RootPart.Velocity.ToString());
m_innerScene.AddObjectFromStorage(obj);
m_innerScene.AddSceneObjectFromStorage(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) &&

View File

@ -126,7 +126,7 @@ namespace OpenSim.Region.Examples.SimpleModule
if (m_parts.Count == 1)
{
m_parts.Remove(m_rootPart.UUID);
m_scene.RemoveObject(this);
m_scene.RemoveSceneObject(this);
remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
remoteClient.AddMoney(50);
remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);

View File

@ -76,7 +76,7 @@ namespace OpenSim.Region.Examples.SimpleModule
}
FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
m_scene.AddObject(fileObject);
m_scene.AddSceneObject(fileObject);
fileObject.ScheduleGroupForFullUpdate();
}
}
@ -107,7 +107,7 @@ namespace OpenSim.Region.Examples.SimpleModule
ComplexObject complexObject =
new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
pos + posOffset);
m_scene.AddObject(complexObject);
m_scene.AddSceneObject(complexObject);
}
}
@ -116,7 +116,7 @@ namespace OpenSim.Region.Examples.SimpleModule
SceneObjectGroup sceneObject =
new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
pos + new LLVector3(1f, 1f, 1f));
m_scene.AddObject(sceneObject);
m_scene.AddSceneObject(sceneObject);
}
public void Close()