*Master User is now set up
*Added support for getting user profile information from remote grid server (untested) *Updated prebuild.xmlSugilite
parent
e1ebfaef63
commit
108d89f894
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@ -43,9 +43,10 @@ namespace OpenSim.Framework.Communications
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public IGridServices GridServer;
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public IInterRegionCommunications InterRegion;
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public NetworkServersInfo ServersInfo;
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public CommunicationsManager(NetworkServersInfo serversInfo)
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{
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ServersInfo = serversInfo;
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}
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}
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}
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@ -86,9 +86,6 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="CommunicationsManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="IGridServices.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -98,6 +95,9 @@
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<Compile Include="IUserServices.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="CommunicationsManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -11,10 +11,10 @@
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<resources prefix="OpenSim.Framework.Communications" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="CommunicationsManager.cs" />
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<include name="IGridServices.cs" />
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<include name="IInterRegionCommunications.cs" />
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<include name="IUserServices.cs" />
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<include name="CommunicationsManager.cs" />
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<include name="Properties/AssemblyInfo.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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@ -69,10 +69,10 @@
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<Compile Include="AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ConsoleCallbacksBase.cs">
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<Compile Include="LogBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="LogBase.cs">
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<Compile Include="ConsoleCallbacksBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MainLog.cs">
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@ -12,8 +12,8 @@
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</resources>
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<sources failonempty="true">
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<include name="AssemblyInfo.cs" />
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<include name="ConsoleCallbacksBase.cs" />
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<include name="LogBase.cs" />
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<include name="ConsoleCallbacksBase.cs" />
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<include name="MainLog.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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@ -88,13 +88,13 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="DB4oGridData.cs">
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<Compile Include="DB4oUserData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="DB4oManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="DB4oUserData.cs">
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<Compile Include="DB4oGridData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs">
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@ -11,9 +11,9 @@
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<resources prefix="OpenSim.Framework.Data.DB4o" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="DB4oGridData.cs" />
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<include name="DB4oManager.cs" />
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<include name="DB4oUserData.cs" />
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<include name="DB4oManager.cs" />
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<include name="DB4oGridData.cs" />
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<include name="Properties/AssemblyInfo.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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@ -88,19 +88,19 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MySQLGridData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MySQLInventoryData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MySQLLogData.cs">
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<Compile Include="MySQLUserData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MySQLManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MySQLUserData.cs">
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<Compile Include="MySQLLogData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MySQLGridData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs">
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@ -11,11 +11,11 @@
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<resources prefix="OpenSim.Framework.Data.MySQL" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="MySQLGridData.cs" />
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<include name="MySQLInventoryData.cs" />
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<include name="MySQLLogData.cs" />
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<include name="MySQLManager.cs" />
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<include name="MySQLUserData.cs" />
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<include name="MySQLManager.cs" />
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<include name="MySQLLogData.cs" />
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<include name="MySQLGridData.cs" />
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<include name="Properties/AssemblyInfo.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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@ -88,10 +88,10 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="SQLiteGridData.cs">
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<Compile Include="SQLiteManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="SQLiteManager.cs">
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<Compile Include="SQLiteGridData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs">
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@ -11,8 +11,8 @@
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<resources prefix="OpenSim.Framework.Data.SQLite" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="SQLiteGridData.cs" />
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<include name="SQLiteManager.cs" />
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<include name="SQLiteGridData.cs" />
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<include name="Properties/AssemblyInfo.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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@ -78,9 +78,15 @@
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<ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ReservationData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="GridData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="SimProfileData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ILogData.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -90,12 +96,6 @@
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<Compile Include="InventoryData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ReservationData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="SimProfileData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="UserData.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -11,12 +11,12 @@
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<resources prefix="OpenSim.Framework.Data" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="ReservationData.cs" />
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<include name="GridData.cs" />
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<include name="SimProfileData.cs" />
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<include name="ILogData.cs" />
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<include name="IniConfig.cs" />
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<include name="InventoryData.cs" />
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<include name="ReservationData.cs" />
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<include name="SimProfileData.cs" />
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<include name="UserData.cs" />
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<include name="UserProfileData.cs" />
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<include name="Properties/AssemblyInfo.cs" />
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@ -91,76 +91,85 @@
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<Compile Include="AgentInventory.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Util.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="AuthenticateSessionBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="BlockingQueue.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="IRegionCommsListener.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Logger.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="LoginService.cs">
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<Compile Include="Remoting.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionCommsListener.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Remoting.cs">
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<Compile Include="LoginService.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="SimProfile.cs">
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<Compile Include="BlockingQueue.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="UserProfile.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Util.cs">
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<Compile Include="IRegionCommsListener.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="SimProfile.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\AuthenticateResponse.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\IUserServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\IAssetServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\IWorld.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\IClientAPI.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\ILocalStorage.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\IUserServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\IWorld.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Config\IGenericConfig.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Config\IGridConfig.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Config\IUserConfig.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Interfaces\Config\IGridConfig.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\AgentCiruitData.cs">
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<Compile Include="Types\NeighbourInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\RegionHandle.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\RegionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\ParcelData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\AgentWearable.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\AssetBase.cs">
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<Compile Include="Types\PrimData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\AssetLandmark.cs">
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<Compile Include="Types\MapBlockData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\AssetStorage.cs">
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@ -169,30 +178,21 @@
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<Compile Include="Types\EstateSettings.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\AgentCiruitData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\Login.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\MapBlockData.cs">
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<Compile Include="Types\AssetLandmark.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\NeighbourInfo.cs">
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<Compile Include="Types\AssetBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\NetworkServersInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\ParcelData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\PrimData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\RegionHandle.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\RegionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
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<PropertyGroup>
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@ -12,40 +12,40 @@
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</resources>
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<sources failonempty="true">
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<include name="AgentInventory.cs" />
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<include name="AuthenticateSessionBase.cs" />
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<include name="BlockingQueue.cs" />
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<include name="IRegionCommsListener.cs" />
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<include name="Logger.cs" />
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<include name="LoginService.cs" />
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<include name="RegionCommsListener.cs" />
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<include name="Remoting.cs" />
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<include name="SimProfile.cs" />
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<include name="UserProfile.cs" />
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<include name="Util.cs" />
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<include name="AuthenticateSessionBase.cs" />
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<include name="Logger.cs" />
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<include name="Remoting.cs" />
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<include name="RegionCommsListener.cs" />
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<include name="LoginService.cs" />
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<include name="BlockingQueue.cs" />
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<include name="UserProfile.cs" />
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<include name="IRegionCommsListener.cs" />
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<include name="SimProfile.cs" />
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<include name="Interfaces/AuthenticateResponse.cs" />
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<include name="Interfaces/IUserServer.cs" />
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<include name="Interfaces/IAssetServer.cs" />
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<include name="Interfaces/IWorld.cs" />
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<include name="Interfaces/IClientAPI.cs" />
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<include name="Interfaces/ILocalStorage.cs" />
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<include name="Interfaces/IUserServer.cs" />
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<include name="Interfaces/IWorld.cs" />
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<include name="Interfaces/Config/IGenericConfig.cs" />
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<include name="Interfaces/Config/IGridConfig.cs" />
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<include name="Interfaces/Config/IUserConfig.cs" />
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<include name="Interfaces/Config/IGridConfig.cs" />
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<include name="Properties/AssemblyInfo.cs" />
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<include name="Types/AgentCiruitData.cs" />
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<include name="Types/AgentWearable.cs" />
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<include name="Types/AssetBase.cs" />
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<include name="Types/AssetLandmark.cs" />
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<include name="Types/AssetStorage.cs" />
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<include name="Types/EstateSettings.cs" />
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<include name="Types/Login.cs" />
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<include name="Types/MapBlockData.cs" />
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<include name="Types/NeighbourInfo.cs" />
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<include name="Types/NetworkServersInfo.cs" />
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<include name="Types/ParcelData.cs" />
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<include name="Types/PrimData.cs" />
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<include name="Types/RegionHandle.cs" />
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<include name="Types/RegionInfo.cs" />
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<include name="Types/ParcelData.cs" />
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<include name="Types/AgentWearable.cs" />
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<include name="Types/PrimData.cs" />
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<include name="Types/MapBlockData.cs" />
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<include name="Types/AssetStorage.cs" />
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<include name="Types/EstateSettings.cs" />
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<include name="Types/AgentCiruitData.cs" />
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<include name="Types/Login.cs" />
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<include name="Types/AssetLandmark.cs" />
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<include name="Types/AssetBase.cs" />
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<include name="Types/NetworkServersInfo.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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@ -156,6 +156,45 @@ namespace OpenSim.Framework.Types
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this.GridRecvKey = attri;
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}
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//Grid Server
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attri = "";
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attri = configData.GetAttribute("UserServerURL");
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if (attri == "")
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{
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this.UserURL= OpenSim.Framework.Console.MainLog.Instance.CmdPrompt("User server URL", "http://127.0.0.1:8002/");
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configData.SetAttribute("UserServerURL", this.UserURL);
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}
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else
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{
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this.UserURL = attri;
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}
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//Grid Send Key
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attri = "";
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attri = configData.GetAttribute("UserSendKey");
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if (attri == "")
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{
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this.UserSendKey = OpenSim.Framework.Console.MainLog.Instance.CmdPrompt("Key to send to user server", "null");
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configData.SetAttribute("UserSendKey", this.UserSendKey);
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}
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else
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{
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this.UserSendKey = attri;
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}
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//Grid Receive Key
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attri = "";
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attri = configData.GetAttribute("UserRecvKey");
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if (attri == "")
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{
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this.UserRecvKey = OpenSim.Framework.Console.MainLog.Instance.CmdPrompt("Key to expect from user server", "null");
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configData.SetAttribute("GridRecvKey", this.UserRecvKey);
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}
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||||
else
|
||||
{
|
||||
this.UserRecvKey = attri;
|
||||
}
|
||||
|
||||
attri = "";
|
||||
attri = configData.GetAttribute("AssetServerURL");
|
||||
if (attri == "")
|
||||
|
|
|
@ -90,19 +90,19 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="BaseHttpServer.cs">
|
||||
<Compile Include="IRestHandler.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="XmlRpcMethod.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="CheckSumServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="IRestHandler.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UDPServerBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="XmlRpcMethod.cs">
|
||||
<Compile Include="BaseHttpServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
|
|
@ -11,11 +11,11 @@
|
|||
<resources prefix="OpenSim.Framework.Servers" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="BaseHttpServer.cs" />
|
||||
<include name="CheckSumServer.cs" />
|
||||
<include name="IRestHandler.cs" />
|
||||
<include name="UDPServerBase.cs" />
|
||||
<include name="XmlRpcMethod.cs" />
|
||||
<include name="CheckSumServer.cs" />
|
||||
<include name="UDPServerBase.cs" />
|
||||
<include name="BaseHttpServer.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
|
|
|
@ -98,10 +98,10 @@
|
|||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssetHttpServer.cs">
|
||||
<Compile Include="Main.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Main.cs">
|
||||
<Compile Include="AssetHttpServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
|
|
|
@ -11,8 +11,8 @@
|
|||
<resources prefix="OpenSim.Grid.AssetServer" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AssetHttpServer.cs" />
|
||||
<include name="Main.cs" />
|
||||
<include name="AssetHttpServer.cs" />
|
||||
<include name="Properties/AssemblyInfo.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
|
|
|
@ -114,10 +114,10 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Main.cs">
|
||||
<Compile Include="UserManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UserManager.cs">
|
||||
<Compile Include="Main.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
|
|
|
@ -11,8 +11,8 @@
|
|||
<resources prefix="OpenSim.Grid.UserServer" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="Main.cs" />
|
||||
<include name="UserManager.cs" />
|
||||
<include name="Main.cs" />
|
||||
<include name="Properties/AssemblyInfo.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
|
|
|
@ -102,6 +102,12 @@
|
|||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Framework\Data\OpenSim.Framework.Data.csproj">
|
||||
<Name>OpenSim.Framework.Data</Name>
|
||||
<Project>{36B72A9B-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Framework\GenericConfig\Xml\OpenSim.Framework.GenericConfig.Xml.csproj">
|
||||
<Name>OpenSim.Framework.GenericConfig.Xml</Name>
|
||||
<Project>{C74E4A30-0000-0000-0000-000000000000}</Project>
|
||||
|
@ -164,15 +170,15 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="VersionInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Application.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OpenSimMain.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="VersionInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
|
|
|
@ -11,9 +11,9 @@
|
|||
<resources prefix="OpenSim" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="VersionInfo.cs" />
|
||||
<include name="Application.cs" />
|
||||
<include name="OpenSimMain.cs" />
|
||||
<include name="VersionInfo.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
|
@ -26,6 +26,7 @@
|
|||
<include name="../../../bin/OpenSim.Framework.dll" />
|
||||
<include name="../../../bin/OpenSim.Framework.Communications.dll" />
|
||||
<include name="../../../bin/OpenSim.Framework.Console.dll" />
|
||||
<include name="../../../bin/OpenSim.Framework.Data.dll" />
|
||||
<include name="../../../bin/OpenSim.Framework.GenericConfig.Xml.dll" />
|
||||
<include name="../../../bin/OpenSim.Framework.Servers.dll" />
|
||||
<include name="../../../bin/OpenSim.Framework.UserManagement.dll" />
|
||||
|
|
|
@ -42,6 +42,8 @@ using OpenSim.Region.Environment;
|
|||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Terrain;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Data;
|
||||
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Assets;
|
||||
|
@ -250,7 +252,14 @@ namespace OpenSim
|
|||
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
|
||||
LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
|
||||
LocalWorld.LoadPrimsFromStorage();
|
||||
LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.parcelManager);
|
||||
|
||||
//Master Avatar Setup
|
||||
UserProfileData masterAvatar = commsManager.UserServer.SetupMasterUser(LocalWorld.RegionInfo.MasterAvatarFirstName, LocalWorld.RegionInfo.MasterAvatarLastName, LocalWorld.RegionInfo.MasterAvatarSandboxPassword);
|
||||
if (masterAvatar != null)
|
||||
{
|
||||
LocalWorld.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
|
||||
LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.parcelManager);
|
||||
}
|
||||
|
||||
|
||||
LocalWorld.StartTimer();
|
||||
|
|
|
@ -96,40 +96,40 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Caps.cs">
|
||||
<Compile Include="LLSDCapsDetails.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDArray.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDCapEvent.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDCapsDetails.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDEmpty.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDHelpers.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDMapLayer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDMapLayerResponse.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDMapRequest.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDTest.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDUploadReply.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDType.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDUploadReply.cs">
|
||||
<Compile Include="LLSDHelpers.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDCapEvent.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDMapRequest.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Caps.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDMapLayerResponse.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDMapLayer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
|
|
@ -11,18 +11,18 @@
|
|||
<resources prefix="OpenSim.Region.Capabilities" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="Caps.cs" />
|
||||
<include name="LLSDArray.cs" />
|
||||
<include name="LLSDCapEvent.cs" />
|
||||
<include name="LLSDCapsDetails.cs" />
|
||||
<include name="LLSDArray.cs" />
|
||||
<include name="LLSDEmpty.cs" />
|
||||
<include name="LLSDHelpers.cs" />
|
||||
<include name="LLSDMapLayer.cs" />
|
||||
<include name="LLSDMapLayerResponse.cs" />
|
||||
<include name="LLSDMapRequest.cs" />
|
||||
<include name="LLSDTest.cs" />
|
||||
<include name="LLSDType.cs" />
|
||||
<include name="LLSDUploadReply.cs" />
|
||||
<include name="LLSDType.cs" />
|
||||
<include name="LLSDHelpers.cs" />
|
||||
<include name="LLSDCapEvent.cs" />
|
||||
<include name="LLSDMapRequest.cs" />
|
||||
<include name="Caps.cs" />
|
||||
<include name="LLSDMapLayerResponse.cs" />
|
||||
<include name="LLSDMapLayer.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
|
|
|
@ -122,34 +122,34 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ClientStackNetworkHandler.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.AgentAssetUpload.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.API.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.PacketHandlers.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.ProcessPackets.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientViewBase.cs">
|
||||
<Compile Include="ClientStackNetworkHandler.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="PacketServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UDPServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.PacketHandlers.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.API.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.ProcessPackets.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="RegionApplicationBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UDPServer.cs">
|
||||
<Compile Include="ClientViewBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Assets\InventoryCache.cs">
|
||||
|
|
|
@ -11,16 +11,16 @@
|
|||
<resources prefix="OpenSim.Region.ClientStack" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="ClientStackNetworkHandler.cs" />
|
||||
<include name="ClientView.AgentAssetUpload.cs" />
|
||||
<include name="ClientView.API.cs" />
|
||||
<include name="ClientView.cs" />
|
||||
<include name="ClientView.PacketHandlers.cs" />
|
||||
<include name="ClientView.ProcessPackets.cs" />
|
||||
<include name="ClientViewBase.cs" />
|
||||
<include name="ClientStackNetworkHandler.cs" />
|
||||
<include name="PacketServer.cs" />
|
||||
<include name="RegionApplicationBase.cs" />
|
||||
<include name="UDPServer.cs" />
|
||||
<include name="ClientView.PacketHandlers.cs" />
|
||||
<include name="ClientView.API.cs" />
|
||||
<include name="ClientView.ProcessPackets.cs" />
|
||||
<include name="RegionApplicationBase.cs" />
|
||||
<include name="ClientViewBase.cs" />
|
||||
<include name="ClientView.cs" />
|
||||
<include name="Assets/InventoryCache.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
|
|
|
@ -45,7 +45,7 @@ namespace OpenSim.Region.Communications.Local
|
|||
public CommunicationsLocal(NetworkServersInfo serversInfo)
|
||||
: base(serversInfo)
|
||||
{
|
||||
UserServices = new LocalUserServices(this , serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY);
|
||||
UserServices = new LocalUserServices(this,this.ServersInfo.DefaultHomeLocX,this.ServersInfo.DefaultHomeLocY);
|
||||
UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll");
|
||||
UserServer = UserServices;
|
||||
GridServer = SandBoxServices;
|
||||
|
|
|
@ -98,15 +98,15 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="CommunicationsLocal.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LocalBackEndServices.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LocalUserServices.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="CommunicationsLocal.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
|
|
|
@ -11,9 +11,9 @@
|
|||
<resources prefix="OpenSim.Region.Communications.Local" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="CommunicationsLocal.cs" />
|
||||
<include name="LocalBackEndServices.cs" />
|
||||
<include name="LocalUserServices.cs" />
|
||||
<include name="CommunicationsLocal.cs" />
|
||||
<include name="Properties/AssemblyInfo.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
{
|
||||
GridServer = gridInterComms;
|
||||
InterRegion = gridInterComms;
|
||||
UserServer = new OGSUserServices();
|
||||
UserServer = new OGSUserServices(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,24 +1,87 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Data;
|
||||
using libsecondlife;
|
||||
|
||||
using Nwc.XmlRpc;
|
||||
|
||||
namespace OpenSim.Region.Communications.OGS1
|
||||
{
|
||||
public class OGSUserServices :IUserServices
|
||||
{
|
||||
GridCommsManager m_parent;
|
||||
public OGSUserServices(GridCommsManager parent)
|
||||
{
|
||||
m_parent = parent;
|
||||
}
|
||||
|
||||
public UserProfileData ConvertXMLRPCDataToUserProfile(Hashtable data)
|
||||
{
|
||||
UserProfileData userData = new UserProfileData();
|
||||
userData.username = (string)data["firstname"];
|
||||
userData.surname = (string)data["lastname"];
|
||||
userData.UUID = new LLUUID((string)data["uuid"]);
|
||||
userData.userInventoryURI = (string)data["server_inventory"];
|
||||
userData.userAssetURI = (string)data["server_asset"];
|
||||
userData.profileFirstText = (string)data["profile_firstlife_about"];
|
||||
userData.profileFirstImage = new LLUUID((string)data["profile_firstlife_image"]);
|
||||
userData.profileCanDoMask = (uint)data["profile_can_do"];
|
||||
userData.profileWantDoMask = (uint)data["profile_want_do"];
|
||||
userData.profileImage = new LLUUID((string)data["profile_image"]);
|
||||
userData.lastLogin = (int)data["profile_lastlogin"];
|
||||
userData.homeLocation = new LLVector3();
|
||||
userData.homeLookAt = new LLVector3();
|
||||
|
||||
return userData;
|
||||
}
|
||||
public UserProfileData GetUserProfile(string firstName, string lastName)
|
||||
{
|
||||
return GetUserProfile(firstName + " " + lastName);
|
||||
}
|
||||
public UserProfileData GetUserProfile(string name)
|
||||
{
|
||||
|
||||
try
|
||||
{
|
||||
Hashtable param = new Hashtable();
|
||||
param["avatar_name"] = name;
|
||||
IList parameters = new ArrayList();
|
||||
parameters.Add(param);
|
||||
XmlRpcRequest req = new XmlRpcRequest("get_user_by_name", parameters);
|
||||
XmlRpcResponse resp = req.Send(m_parent.ServersInfo.UserURL, 3000);
|
||||
Hashtable respData = (Hashtable)resp.Value;
|
||||
|
||||
return ConvertXMLRPCDataToUserProfile(respData);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine("Error when trying to fetch profile data by name from remote user server: " + e.Message);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
public UserProfileData GetUserProfile(LLUUID avatarID)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
Hashtable param = new Hashtable();
|
||||
param["avatar_uuid"] = avatarID.ToString();
|
||||
IList parameters = new ArrayList();
|
||||
parameters.Add(param);
|
||||
XmlRpcRequest req = new XmlRpcRequest("get_user_by_uuid", parameters);
|
||||
XmlRpcResponse resp = req.Send(m_parent.ServersInfo.UserURL, 3000);
|
||||
Hashtable respData = (Hashtable)resp.Value;
|
||||
|
||||
return ConvertXMLRPCDataToUserProfile(respData);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine("Error when trying to fetch profile data by uuid from remote user server: " + e.Message);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
|
@ -116,13 +116,13 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="GridCommsManager.cs">
|
||||
<Compile Include="OGSInterSimComms.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OGS1GridServices.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OGSInterSimComms.cs">
|
||||
<Compile Include="GridCommsManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OGSUserServices.cs">
|
||||
|
|
|
@ -11,9 +11,9 @@
|
|||
<resources prefix="OpenSim.Region.Communications.OGS1" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="GridCommsManager.cs" />
|
||||
<include name="OGS1GridServices.cs" />
|
||||
<include name="OGSInterSimComms.cs" />
|
||||
<include name="OGS1GridServices.cs" />
|
||||
<include name="GridCommsManager.cs" />
|
||||
<include name="OGSUserServices.cs" />
|
||||
<include name="Properties/AssemblyInfo.cs" />
|
||||
</sources>
|
||||
|
|
|
@ -148,64 +148,64 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="RegionManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="EstateManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ParcelManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="RegionManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\Entity.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\IScenePresenceBody.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\Primitive.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\Scene.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\Scene.PacketHandlers.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\SceneBase.cs">
|
||||
<Compile Include="Scenes\ScenePresence.Body.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\SceneEvents.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\SceneObject.cs">
|
||||
<Compile Include="Scenes\ScenePresence.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\ScenePresence.Animations.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\ScenePresence.Body.cs">
|
||||
<Compile Include="Scenes\Scene.PacketHandlers.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\ScenePresence.cs">
|
||||
<Compile Include="Scenes\SceneObject.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\scripting\Script.cs">
|
||||
<Compile Include="Scenes\Primitive.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\scripting\ScriptInfo.cs">
|
||||
<Compile Include="Scenes\IScenePresenceBody.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\Entity.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\SceneBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\Scene.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\scripting\ScriptManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\scripting\ScriptInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\scripting\Script.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\scripting\Engines\JScriptEngine.cs">
|
||||
<Compile Include="Scenes\scripting\Engines\JSharpScriptEngine.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\scripting\Engines\JSharpScriptEngine.cs">
|
||||
<Compile Include="Scenes\scripting\Engines\JScriptEngine.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
|
|
@ -11,26 +11,26 @@
|
|||
<resources prefix="OpenSim.Region.Environment" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="RegionManager.cs" />
|
||||
<include name="EstateManager.cs" />
|
||||
<include name="ParcelManager.cs" />
|
||||
<include name="RegionManager.cs" />
|
||||
<include name="Scenes/Entity.cs" />
|
||||
<include name="Scenes/IScenePresenceBody.cs" />
|
||||
<include name="Scenes/Primitive.cs" />
|
||||
<include name="Scenes/Scene.cs" />
|
||||
<include name="Scenes/Scene.PacketHandlers.cs" />
|
||||
<include name="Scenes/SceneBase.cs" />
|
||||
<include name="Scenes/SceneEvents.cs" />
|
||||
<include name="Scenes/SceneObject.cs" />
|
||||
<include name="Scenes/ScenePresence.Animations.cs" />
|
||||
<include name="Scenes/ScenePresence.Body.cs" />
|
||||
<include name="Scenes/SceneEvents.cs" />
|
||||
<include name="Scenes/ScenePresence.cs" />
|
||||
<include name="Scenes/scripting/Script.cs" />
|
||||
<include name="Scenes/scripting/ScriptInfo.cs" />
|
||||
<include name="Scenes/ScenePresence.Animations.cs" />
|
||||
<include name="Scenes/Scene.PacketHandlers.cs" />
|
||||
<include name="Scenes/SceneObject.cs" />
|
||||
<include name="Scenes/Primitive.cs" />
|
||||
<include name="Scenes/IScenePresenceBody.cs" />
|
||||
<include name="Scenes/Entity.cs" />
|
||||
<include name="Scenes/SceneBase.cs" />
|
||||
<include name="Scenes/Scene.cs" />
|
||||
<include name="Scenes/scripting/ScriptManager.cs" />
|
||||
<include name="Scenes/scripting/ScriptInfo.cs" />
|
||||
<include name="Scenes/scripting/Script.cs" />
|
||||
<include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" />
|
||||
<include name="Scenes/scripting/Engines/JScriptEngine.cs" />
|
||||
<include name="Scenes/scripting/Engines/JSharpScriptEngine.cs" />
|
||||
<include name="Scenes/scripting/Engines/JScriptEngine.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
|
|
|
@ -93,9 +93,6 @@
|
|||
<Compile Include="AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Db4LocalStorage.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MapStorage.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
|
@ -105,6 +102,9 @@
|
|||
<Compile Include="UUIDPrimQuery.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Db4LocalStorage.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
|
|
|
@ -12,10 +12,10 @@
|
|||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AssemblyInfo.cs" />
|
||||
<include name="Db4LocalStorage.cs" />
|
||||
<include name="MapStorage.cs" />
|
||||
<include name="UUIDParcelQuery.cs" />
|
||||
<include name="UUIDPrimQuery.cs" />
|
||||
<include name="Db4LocalStorage.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
|
|
|
@ -83,9 +83,6 @@
|
|||
<Compile Include="Prebuild.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\FatalException.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Kernel.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
|
@ -95,19 +92,25 @@
|
|||
<Compile Include="Core\WarningException.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Attributes\DataNodeAttribute.cs">
|
||||
<Compile Include="Core\FatalException.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Attributes\OptionNodeAttribute.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Attributes\TargetAttribute.cs">
|
||||
<Compile Include="Core\Interfaces\ITarget.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Interfaces\IDataNode.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Interfaces\ITarget.cs">
|
||||
<Compile Include="Core\Attributes\OptionNodeAttribute.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Attributes\DataNodeAttribute.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Attributes\TargetAttribute.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Nodes\ProjectNode.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Nodes\ConfigurationNode.cs">
|
||||
|
@ -119,40 +122,28 @@
|
|||
<Compile Include="Core\Nodes\ExcludeNode.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Nodes\FileNode.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Nodes\FilesNode.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Nodes\MatchNode.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Nodes\OptionsNode.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Nodes\ProcessNode.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Nodes\ProjectNode.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Nodes\ReferenceNode.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Nodes\ReferencePathNode.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Nodes\MatchNode.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Nodes\SolutionNode.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Parse\IfContext.cs">
|
||||
<Compile Include="Core\Nodes\ProcessNode.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Parse\Preprocessor.cs">
|
||||
<Compile Include="Core\Nodes\ReferenceNode.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Targets\AutotoolsTarget.cs">
|
||||
<Compile Include="Core\Nodes\FileNode.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Nodes\FilesNode.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Targets\DebugTarget.cs">
|
||||
|
@ -161,10 +152,7 @@
|
|||
<Compile Include="Core\Targets\MonoDevelopTarget.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Targets\NAntTarget.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Targets\SharpDevelop2Target.cs">
|
||||
<Compile Include="Core\Targets\AutotoolsTarget.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Targets\SharpDevelopTarget.cs">
|
||||
|
@ -176,13 +164,19 @@
|
|||
<Compile Include="Core\Targets\VS2003Target.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Targets\SharpDevelop2Target.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Targets\VS2005Target.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Utilities\CommandLineCollection.cs">
|
||||
<Compile Include="Core\Targets\NAntTarget.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Utilities\CurrentDirectory.cs">
|
||||
<Compile Include="Core\Parse\IfContext.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Parse\Preprocessor.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Utilities\Helper.cs">
|
||||
|
@ -191,6 +185,12 @@
|
|||
<Compile Include="Core\Utilities\Log.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Utilities\CommandLineCollection.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Core\Utilities\CurrentDirectory.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
|
|
|
@ -14,42 +14,42 @@
|
|||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="Prebuild.cs" />
|
||||
<include name="Core/FatalException.cs" />
|
||||
<include name="Core/Kernel.cs" />
|
||||
<include name="Core/UnknownLanguageException.cs" />
|
||||
<include name="Core/WarningException.cs" />
|
||||
<include name="Core/Attributes/DataNodeAttribute.cs" />
|
||||
<include name="Core/Attributes/OptionNodeAttribute.cs" />
|
||||
<include name="Core/Attributes/TargetAttribute.cs" />
|
||||
<include name="Core/Interfaces/IDataNode.cs" />
|
||||
<include name="Core/FatalException.cs" />
|
||||
<include name="Core/Interfaces/ITarget.cs" />
|
||||
<include name="Core/Interfaces/IDataNode.cs" />
|
||||
<include name="Core/Attributes/OptionNodeAttribute.cs" />
|
||||
<include name="Core/Attributes/DataNodeAttribute.cs" />
|
||||
<include name="Core/Attributes/TargetAttribute.cs" />
|
||||
<include name="Core/Nodes/ProjectNode.cs" />
|
||||
<include name="Core/Nodes/ConfigurationNode.cs" />
|
||||
<include name="Core/Nodes/DataNode.cs" />
|
||||
<include name="Core/Nodes/ExcludeNode.cs" />
|
||||
<include name="Core/Nodes/OptionsNode.cs" />
|
||||
<include name="Core/Nodes/ReferencePathNode.cs" />
|
||||
<include name="Core/Nodes/MatchNode.cs" />
|
||||
<include name="Core/Nodes/SolutionNode.cs" />
|
||||
<include name="Core/Nodes/ProcessNode.cs" />
|
||||
<include name="Core/Nodes/ReferenceNode.cs" />
|
||||
<include name="Core/Nodes/FileNode.cs" />
|
||||
<include name="Core/Nodes/FilesNode.cs" />
|
||||
<include name="Core/Nodes/MatchNode.cs" />
|
||||
<include name="Core/Nodes/OptionsNode.cs" />
|
||||
<include name="Core/Nodes/ProcessNode.cs" />
|
||||
<include name="Core/Nodes/ProjectNode.cs" />
|
||||
<include name="Core/Nodes/ReferenceNode.cs" />
|
||||
<include name="Core/Nodes/ReferencePathNode.cs" />
|
||||
<include name="Core/Nodes/SolutionNode.cs" />
|
||||
<include name="Core/Parse/IfContext.cs" />
|
||||
<include name="Core/Parse/Preprocessor.cs" />
|
||||
<include name="Core/Targets/AutotoolsTarget.cs" />
|
||||
<include name="Core/Targets/DebugTarget.cs" />
|
||||
<include name="Core/Targets/MonoDevelopTarget.cs" />
|
||||
<include name="Core/Targets/NAntTarget.cs" />
|
||||
<include name="Core/Targets/SharpDevelop2Target.cs" />
|
||||
<include name="Core/Targets/AutotoolsTarget.cs" />
|
||||
<include name="Core/Targets/SharpDevelopTarget.cs" />
|
||||
<include name="Core/Targets/VS2002Target.cs" />
|
||||
<include name="Core/Targets/VS2003Target.cs" />
|
||||
<include name="Core/Targets/SharpDevelop2Target.cs" />
|
||||
<include name="Core/Targets/VS2005Target.cs" />
|
||||
<include name="Core/Utilities/CommandLineCollection.cs" />
|
||||
<include name="Core/Utilities/CurrentDirectory.cs" />
|
||||
<include name="Core/Targets/NAntTarget.cs" />
|
||||
<include name="Core/Parse/IfContext.cs" />
|
||||
<include name="Core/Parse/Preprocessor.cs" />
|
||||
<include name="Core/Utilities/Helper.cs" />
|
||||
<include name="Core/Utilities/Log.cs" />
|
||||
<include name="Core/Utilities/CommandLineCollection.cs" />
|
||||
<include name="Core/Utilities/CurrentDirectory.cs" />
|
||||
<include name="Properties/AssemblyInfo.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
|
|
|
@ -667,6 +667,7 @@
|
|||
<Reference name="Db4objects.Db4o.dll"/>
|
||||
<Reference name="OpenSim.Region.Terrain.BasicTerrain"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Data"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
|
|
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