Added some debugging for queues. Temporary change
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				|  | @ -254,7 +254,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|         void  packet_type_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) | ||||
|         { | ||||
|             for (int i = 0; i < 9; ++i) | ||||
|                 m_log.WarnFormat("OutgoingPacket type {0} count = {1}", i, OutgoingPacket.CatCounts[i]); | ||||
|             { | ||||
|                 int val = Interlocked.Exchange(ref OutgoingPacket.CatCounts[i], 0); | ||||
|                 m_log.WarnFormat("OutgoingPacket type {0} count = {1}", i, val); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public new void Stop() | ||||
|  |  | |||
|  | @ -27,7 +27,8 @@ | |||
| 
 | ||||
| using System; | ||||
| using OpenSim.Framework; | ||||
| using OpenMetaverse; | ||||
| using OpenMetaverse; | ||||
| using System.Threading; | ||||
| 
 | ||||
| namespace OpenSim.Region.ClientStack.LindenUDP | ||||
| { | ||||
|  | @ -67,10 +68,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|             Client = client; | ||||
|             Buffer = buffer; | ||||
|             Category = category; | ||||
|             int type = (int)category; | ||||
|             if (category == ThrottleOutPacketType.Unknown) | ||||
|                 CatCounts[8]++; | ||||
|             else | ||||
|                 CatCounts[(int)category]++; | ||||
|                 type = 8; | ||||
|             Interlocked.Increment(ref OutgoingPacket.CatCounts[type]); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
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	 Dan Lake
						Dan Lake