Added some debugging for queues. Temporary change
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				|  | @ -245,7 +245,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|             Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); | ||||
|             Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); | ||||
|             m_elapsedMSSinceLastStatReport = Environment.TickCount; | ||||
|             System.Timers.Timer packet_type_timer = new System.Timers.Timer(10000); | ||||
|             System.Timers.Timer packet_type_timer = new System.Timers.Timer(60000); | ||||
|             packet_type_timer.Elapsed +=new System.Timers.ElapsedEventHandler(packet_type_timer_Elapsed); | ||||
|             packet_type_timer.AutoReset = true; | ||||
|             packet_type_timer.Start(); | ||||
|  | @ -253,7 +253,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
| 
 | ||||
|         void  packet_type_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) | ||||
|         { | ||||
|             for (int i = 0; i < 8; ++i) | ||||
|             for (int i = 0; i < 9; ++i) | ||||
|                 m_log.WarnFormat("OutgoingPacket type {0} count = {1}", i, OutgoingPacket.CatCounts[i]); | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
|  | @ -53,7 +53,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|         /// <summary>Category this packet belongs to</summary> | ||||
|         public ThrottleOutPacketType Category; | ||||
| 
 | ||||
|         public static int[] CatCounts = new int[8]; | ||||
|         public static int[] CatCounts = new int[9]; | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Default constructor | ||||
|  | @ -67,7 +67,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|             Client = client; | ||||
|             Buffer = buffer; | ||||
|             Category = category; | ||||
|             CatCounts[(int)category]++; | ||||
|             if (category == ThrottleOutPacketType.Unknown) | ||||
|                 CatCounts[8]++; | ||||
|             else | ||||
|                 CatCounts[(int)category]++; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
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	 Dan Lake
						Dan Lake