First commit where physics work as region module.
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.0.8.2-post-fixes
parent
134d4300f0
commit
11194209df
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@ -734,10 +734,6 @@ namespace OpenSim
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clientServer = clientNetworkServers;
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clientServer = clientNetworkServers;
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scene.LoadWorldMap();
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scene.LoadWorldMap();
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scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
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scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
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scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
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return scene;
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return scene;
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}
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}
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@ -749,11 +745,8 @@ namespace OpenSim
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protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
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protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
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IEstateDataService estateDataService, AgentCircuitManager circuitManager)
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IEstateDataService estateDataService, AgentCircuitManager circuitManager)
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{
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{
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Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
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PhysicsScene physicsScene = GetPhysicsScene(regionInfo.RegionName, regionExtent);
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return new Scene(
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return new Scene(
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regionInfo, circuitManager, physicsScene,
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regionInfo, circuitManager,
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simDataService, estateDataService,
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simDataService, estateDataService,
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Config, m_version);
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Config, m_version);
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}
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}
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@ -796,12 +789,6 @@ namespace OpenSim
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# region Setup methods
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# region Setup methods
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protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent)
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{
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return GetPhysicsScene(
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m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier, regionExtent);
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}
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/// <summary>
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/// <summary>
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/// Handler to supply the current status of this sim
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/// Handler to supply the current status of this sim
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/// </summary>
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/// </summary>
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@ -62,16 +62,6 @@ namespace OpenSim.Region.ClientStack
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protected abstract void Initialize();
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protected abstract void Initialize();
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/// <summary>
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/// Get a new physics scene.
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/// </summary>
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///
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/// <param name="osSceneIdentifier">
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/// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
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/// </param>
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/// <returns></returns>
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protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent);
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protected abstract ClientStackManager CreateClientStackManager();
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protected abstract ClientStackManager CreateClientStackManager();
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protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
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protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
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@ -113,24 +103,5 @@ namespace OpenSim.Region.ClientStack
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base.StartupSpecific();
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base.StartupSpecific();
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}
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}
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/// <summary>
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/// Get a new physics scene.
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/// </summary>
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/// <param name="engine">The name of the physics engine to use</param>
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/// <param name="meshEngine">The name of the mesh engine to use</param>
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/// <param name="config">The configuration data to pass to the physics and mesh engines</param>
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/// <param name="osSceneIdentifier">
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/// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
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/// </param>
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/// <returns></returns>
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protected PhysicsScene GetPhysicsScene(
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string engine, string meshEngine, IConfigSource config, string osSceneIdentifier, Vector3 regionExtent)
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{
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PhysicsPluginManager physicsPluginManager;
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physicsPluginManager = new PhysicsPluginManager();
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physicsPluginManager.LoadPluginsFromAssemblies("Physics");
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return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent);
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}
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}
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}
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}
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}
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@ -159,7 +159,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library
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}
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}
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RegionInfo regInfo = new RegionInfo();
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RegionInfo regInfo = new RegionInfo();
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Scene m_MockScene = new Scene(regInfo, null);
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Scene m_MockScene = new Scene(regInfo);
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LocalInventoryService invService = new LocalInventoryService(lib);
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LocalInventoryService invService = new LocalInventoryService(lib);
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m_MockScene.RegisterModuleInterface<IInventoryService>(invService);
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m_MockScene.RegisterModuleInterface<IInventoryService>(invService);
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m_MockScene.RegisterModuleInterface<IAssetService>(m_Scene.AssetService);
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m_MockScene.RegisterModuleInterface<IAssetService>(m_Scene.AssetService);
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@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
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r1.ExternalHostName = "127.0.0.1";
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r1.ExternalHostName = "127.0.0.1";
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r1.HttpPort = 9001;
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r1.HttpPort = 9001;
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r1.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
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r1.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
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Scene s = new Scene(new RegionInfo(), null);
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Scene s = new Scene(new RegionInfo());
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s.RegionInfo.RegionID = r1.RegionID;
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s.RegionInfo.RegionID = r1.RegionID;
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m_LocalConnector.AddRegion(s);
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m_LocalConnector.AddRegion(s);
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@ -97,7 +97,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
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r2.ExternalHostName = "127.0.0.1";
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r2.ExternalHostName = "127.0.0.1";
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r2.HttpPort = 9002;
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r2.HttpPort = 9002;
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r2.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
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r2.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
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s = new Scene(new RegionInfo(), null);
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s = new Scene(new RegionInfo());
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s.RegionInfo.RegionID = r2.RegionID;
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s.RegionInfo.RegionID = r2.RegionID;
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m_LocalConnector.AddRegion(s);
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m_LocalConnector.AddRegion(s);
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@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
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r3.ExternalHostName = "127.0.0.1";
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r3.ExternalHostName = "127.0.0.1";
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r3.HttpPort = 9003;
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r3.HttpPort = 9003;
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r3.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
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r3.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
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s = new Scene(new RegionInfo(), null);
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s = new Scene(new RegionInfo());
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s.RegionInfo.RegionID = r3.RegionID;
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s.RegionInfo.RegionID = r3.RegionID;
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m_LocalConnector.AddRegion(s);
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m_LocalConnector.AddRegion(s);
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@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
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r4.ExternalHostName = "127.0.0.1";
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r4.ExternalHostName = "127.0.0.1";
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r4.HttpPort = 9004;
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r4.HttpPort = 9004;
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r4.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
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r4.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), 0);
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s = new Scene(new RegionInfo(), null);
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s = new Scene(new RegionInfo());
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s.RegionInfo.RegionID = r4.RegionID;
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s.RegionInfo.RegionID = r4.RegionID;
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m_LocalConnector.AddRegion(s);
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m_LocalConnector.AddRegion(s);
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@ -850,10 +850,10 @@ namespace OpenSim.Region.Framework.Scenes
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#region Constructors
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#region Constructors
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public Scene(RegionInfo regInfo, AgentCircuitManager authen, PhysicsScene physicsScene,
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public Scene(RegionInfo regInfo, AgentCircuitManager authen,
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ISimulationDataService simDataService, IEstateDataService estateDataService,
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ISimulationDataService simDataService, IEstateDataService estateDataService,
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IConfigSource config, string simulatorVersion)
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IConfigSource config, string simulatorVersion)
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: this(regInfo, physicsScene)
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: this(regInfo)
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{
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{
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m_config = config;
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m_config = config;
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MinFrameTicks = 89;
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MinFrameTicks = 89;
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@ -1192,11 +1192,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public Scene(RegionInfo regInfo, PhysicsScene physicsScene)
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public Scene(RegionInfo regInfo)
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: base(regInfo)
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: base(regInfo)
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{
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{
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m_sceneGraph = new SceneGraph(this);
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m_sceneGraph = new SceneGraph(this);
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m_sceneGraph.PhysicsScene = physicsScene;
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// If the scene graph has an Unrecoverable error, restart this sim.
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// If the scene graph has an Unrecoverable error, restart this sim.
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// Currently the only thing that causes it to happen is two kinds of specific
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// Currently the only thing that causes it to happen is two kinds of specific
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@ -111,7 +111,12 @@ namespace OpenSim.Region.Framework.Scenes
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public PhysicsScene PhysicsScene
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public PhysicsScene PhysicsScene
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{
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{
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get { return _PhyScene; }
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get
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{
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if (_PhyScene == null)
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_PhyScene = m_parentScene.RequestModuleInterface<PhysicsScene>();
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return _PhyScene;
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}
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set
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set
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{
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{
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// If we're not doing the initial set
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// If we're not doing the initial set
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@ -93,6 +93,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
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scene.RegisterModuleInterface<PhysicsScene>(this);
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scene.RegisterModuleInterface<PhysicsScene>(this);
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m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
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m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
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base.Initialise(scene.PhysicsRequestAsset, scene.Heightmap.GetFloatsSerialised(), (float)scene.RegionInfo.RegionSettings.WaterHeight);
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}
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}
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@ -249,6 +249,9 @@ namespace OpenSim.Region.PhysicsModule.BulletS
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scene.RegisterModuleInterface<PhysicsScene>(this);
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scene.RegisterModuleInterface<PhysicsScene>(this);
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Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
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Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
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Initialise(m_Config, extent);
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Initialise(m_Config, extent);
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base.Initialise(scene.PhysicsRequestAsset, scene.Heightmap.GetFloatsSerialised(), (float)scene.RegionInfo.RegionSettings.WaterHeight);
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}
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}
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public void RemoveRegion(Scene scene)
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public void RemoveRegion(Scene scene)
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@ -35,6 +35,7 @@ using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenSim.Region.PhysicsModules.Meshing;
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using OpenSim.Region.PhysicsModules.Meshing;
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using OpenSim.Region.Framework.Interfaces;
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using OpenMetaverse;
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using OpenMetaverse;
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@ -78,22 +79,32 @@ public static class BulletSimTestsUtil
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bulletSimConfig.Set("VehicleLoggingEnabled","True");
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bulletSimConfig.Set("VehicleLoggingEnabled","True");
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}
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}
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PhysicsPluginManager physicsPluginManager;
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physicsPluginManager = new PhysicsPluginManager();
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physicsPluginManager.LoadPluginsFromAssemblies("Physics");
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Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);
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Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);
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PhysicsScene pScene = physicsPluginManager.GetPhysicsScene(
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//PhysicsScene pScene = physicsPluginManager.GetPhysicsScene(
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"BulletSim", "Meshmerizer", openSimINI, "BSTestRegion", regionExtent);
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// "BulletSim", "Meshmerizer", openSimINI, "BSTestRegion", regionExtent);
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RegionInfo info = new RegionInfo();
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info.RegionName = "BSTestRegion";
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info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize;
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OpenSim.Region.Framework.Scenes.Scene scene = new OpenSim.Region.Framework.Scenes.Scene(info);
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BSScene bsScene = pScene as BSScene;
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IMesher mesher = new OpenSim.Region.PhysicsModules.Meshing.Meshmerizer();
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INonSharedRegionModule mod = mesher as INonSharedRegionModule;
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mod.Initialise(openSimINI);
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mod.AddRegion(scene);
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mod.RegionLoaded(scene);
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BSScene pScene = new BSScene();
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mod = (pScene as INonSharedRegionModule);
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mod.Initialise(openSimINI);
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mod.AddRegion(scene);
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mod.RegionLoaded(scene);
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// Since the asset requestor is not initialized, any mesh or sculptie will be a cube.
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// Since the asset requestor is not initialized, any mesh or sculptie will be a cube.
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// In the future, add a fake asset fetcher to get meshes and sculpts.
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// In the future, add a fake asset fetcher to get meshes and sculpts.
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// bsScene.RequestAssetMethod = ???;
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// bsScene.RequestAssetMethod = ???;
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return bsScene;
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return pScene;
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}
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}
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}
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}
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@ -585,6 +585,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
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Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
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Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
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Initialise();
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Initialise();
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InitialiseFromConfig(m_config);
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InitialiseFromConfig(m_config);
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base.Initialise(scene.PhysicsRequestAsset, scene.Heightmap.GetFloatsSerialised(), (float)scene.RegionInfo.RegionSettings.WaterHeight);
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}
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}
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public void RemoveRegion(Scene scene)
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public void RemoveRegion(Scene scene)
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@ -85,6 +85,8 @@ namespace OpenSim.Region.PhysicsModule.POS
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PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName;
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PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName;
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scene.RegisterModuleInterface<PhysicsScene>(this);
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scene.RegisterModuleInterface<PhysicsScene>(this);
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base.Initialise(scene.PhysicsRequestAsset, scene.Heightmap.GetFloatsSerialised(), (float)scene.RegionInfo.RegionSettings.WaterHeight);
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}
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}
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public void RemoveRegion(Scene scene)
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public void RemoveRegion(Scene scene)
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@ -117,6 +117,14 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
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public RequestAssetDelegate RequestAssetMethod { get; set; }
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public RequestAssetDelegate RequestAssetMethod { get; set; }
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protected void Initialise(RequestAssetDelegate m, float[] terrain, float waterHeight)
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{
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RequestAssetMethod = m;
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SetTerrain(terrain);
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SetWaterLevel(waterHeight);
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}
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public virtual void TriggerPhysicsBasedRestart()
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public virtual void TriggerPhysicsBasedRestart()
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{
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{
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physicsCrash handler = OnPhysicsCrash;
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physicsCrash handler = OnPhysicsCrash;
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PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
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PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
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physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.PhysicsModule.BasicPhysics.dll");
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physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.PhysicsModule.BasicPhysics.dll");
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Vector3 regionExtent = new Vector3( regInfo.RegionSizeX, regInfo.RegionSizeY, regInfo.RegionSizeZ);
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Vector3 regionExtent = new Vector3( regInfo.RegionSizeX, regInfo.RegionSizeY, regInfo.RegionSizeZ);
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PhysicsScene physicsScene
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= physicsPluginManager.GetPhysicsScene(
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"basicphysics", "ZeroMesher", new IniConfigSource(), "test", regionExtent);
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TestScene testScene = new TestScene(
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TestScene testScene = new TestScene(
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regInfo, m_acm, physicsScene, SimDataService, m_estateDataService, configSource, null);
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regInfo, m_acm, SimDataService, m_estateDataService, configSource, null);
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INonSharedRegionModule godsModule = new GodsModule();
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INonSharedRegionModule godsModule = new GodsModule();
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godsModule.Initialise(new IniConfigSource());
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godsModule.Initialise(new IniConfigSource());
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@ -41,10 +41,10 @@ namespace OpenSim.Tests.Common
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public class TestScene : Scene
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public class TestScene : Scene
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{
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{
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public TestScene(
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public TestScene(
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RegionInfo regInfo, AgentCircuitManager authen, PhysicsScene physicsScene,
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RegionInfo regInfo, AgentCircuitManager authen,
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ISimulationDataService simDataService, IEstateDataService estateDataService,
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ISimulationDataService simDataService, IEstateDataService estateDataService,
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IConfigSource config, string simulatorVersion)
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IConfigSource config, string simulatorVersion)
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: base(regInfo, authen, physicsScene, simDataService, estateDataService,
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: base(regInfo, authen, simDataService, estateDataService,
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config, simulatorVersion)
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config, simulatorVersion)
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{
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{
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}
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}
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73
prebuild.xml
73
prebuild.xml
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</Files>
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</Files>
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</Project>
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</Project>
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||||||
|
|
||||||
|
<Project frameworkVersion="v4_0" name="OpenSim.Region.PhysicsModules.SharedBase" path="OpenSim/Region/PhysicsModules/SharedBase" type="Library">
|
||||||
|
<Configuration name="Debug">
|
||||||
|
<Options>
|
||||||
|
<OutputPath>../../../../bin/</OutputPath>
|
||||||
|
</Options>
|
||||||
|
</Configuration>
|
||||||
|
<Configuration name="Release">
|
||||||
|
<Options>
|
||||||
|
<OutputPath>../../../../bin/</OutputPath>
|
||||||
|
</Options>
|
||||||
|
</Configuration>
|
||||||
|
|
||||||
|
<ReferencePath>../../../../bin/</ReferencePath>
|
||||||
|
<Reference name="System"/>
|
||||||
|
<Reference name="System.Xml"/>
|
||||||
|
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
|
||||||
|
<Reference name="OpenSim.Framework"/>
|
||||||
|
<Reference name="OpenSim.Framework.Console"/>
|
||||||
|
<Reference name="nunit.framework" path="../../../../bin/"/>
|
||||||
|
<Reference name="Nini" path="../../../../bin/"/>
|
||||||
|
<Reference name="log4net" path="../../../../bin/"/>
|
||||||
|
|
||||||
|
<Files>
|
||||||
|
<Match pattern="*.cs" recurse="false"/>
|
||||||
|
</Files>
|
||||||
|
</Project>
|
||||||
|
|
||||||
<Project frameworkVersion="v4_0" name="OpenSim.Region.Framework" path="OpenSim/Region/Framework" type="Library">
|
<Project frameworkVersion="v4_0" name="OpenSim.Region.Framework" path="OpenSim/Region/Framework" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
|
@ -1692,42 +1718,15 @@
|
||||||
</Files>
|
</Files>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
||||||
<Project frameworkVersion="v4_0" name="OpenSim.Region.PhysicsModules.SharedBase" path="OpenSim/Region/PhysicsModules/SharedBase" type="Library">
|
|
||||||
<Configuration name="Debug">
|
|
||||||
<Options>
|
|
||||||
<OutputPath>../../../../bin/</OutputPath>
|
|
||||||
</Options>
|
|
||||||
</Configuration>
|
|
||||||
<Configuration name="Release">
|
|
||||||
<Options>
|
|
||||||
<OutputPath>../../../../bin/</OutputPath>
|
|
||||||
</Options>
|
|
||||||
</Configuration>
|
|
||||||
|
|
||||||
<ReferencePath>../../../../bin/</ReferencePath>
|
|
||||||
<Reference name="System"/>
|
|
||||||
<Reference name="System.Xml"/>
|
|
||||||
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
|
|
||||||
<Reference name="OpenSim.Framework"/>
|
|
||||||
<Reference name="OpenSim.Framework.Console"/>
|
|
||||||
<Reference name="nunit.framework" path="../../../../bin/"/>
|
|
||||||
<Reference name="Nini" path="../../../../bin/"/>
|
|
||||||
<Reference name="log4net" path="../../../../bin/"/>
|
|
||||||
|
|
||||||
<Files>
|
|
||||||
<Match pattern="*.cs" recurse="false"/>
|
|
||||||
</Files>
|
|
||||||
</Project>
|
|
||||||
|
|
||||||
<Project frameworkVersion="v4_0" name="OpenSim.Region.PhysicsModules.Meshing" path="OpenSim/Region/PhysicsModules/Meshing" type="Library">
|
<Project frameworkVersion="v4_0" name="OpenSim.Region.PhysicsModules.Meshing" path="OpenSim/Region/PhysicsModules/Meshing" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
<Options>
|
<Options>
|
||||||
<OutputPath>../../../../bin/Physics/</OutputPath>
|
<OutputPath>../../../../bin/</OutputPath>
|
||||||
</Options>
|
</Options>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
<Configuration name="Release">
|
<Configuration name="Release">
|
||||||
<Options>
|
<Options>
|
||||||
<OutputPath>../../../../bin/Physics/</OutputPath>
|
<OutputPath>../../../../bin/</OutputPath>
|
||||||
</Options>
|
</Options>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
|
|
||||||
|
@ -1755,12 +1754,12 @@
|
||||||
<Project frameworkVersion="v4_0" name="OpenSim.Region.PhysicsModule.BasicPhysics" path="OpenSim/Region/PhysicsModules/BasicPhysics" type="Library">
|
<Project frameworkVersion="v4_0" name="OpenSim.Region.PhysicsModule.BasicPhysics" path="OpenSim/Region/PhysicsModules/BasicPhysics" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
<Options>
|
<Options>
|
||||||
<OutputPath>../../../../bin/Physics/</OutputPath>
|
<OutputPath>../../../../bin/</OutputPath>
|
||||||
</Options>
|
</Options>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
<Configuration name="Release">
|
<Configuration name="Release">
|
||||||
<Options>
|
<Options>
|
||||||
<OutputPath>../../../../bin/Physics/</OutputPath>
|
<OutputPath>../../../../bin/</OutputPath>
|
||||||
</Options>
|
</Options>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
|
|
||||||
|
@ -1780,12 +1779,12 @@
|
||||||
<Project frameworkVersion="v4_0" name="OpenSim.Region.PhysicsModule.POS" path="OpenSim/Region/PhysicsModules/POS" type="Library">
|
<Project frameworkVersion="v4_0" name="OpenSim.Region.PhysicsModule.POS" path="OpenSim/Region/PhysicsModules/POS" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
<Options>
|
<Options>
|
||||||
<OutputPath>../../../../bin/Physics/</OutputPath>
|
<OutputPath>../../../../bin/</OutputPath>
|
||||||
</Options>
|
</Options>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
<Configuration name="Release">
|
<Configuration name="Release">
|
||||||
<Options>
|
<Options>
|
||||||
<OutputPath>../../../../bin/Physics/</OutputPath>
|
<OutputPath>../../../../bin/</OutputPath>
|
||||||
</Options>
|
</Options>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
|
|
||||||
|
@ -1805,12 +1804,12 @@
|
||||||
<Project frameworkVersion="v4_0" name="OpenSim.Region.PhysicsModule.Ode" path="OpenSim/Region/PhysicsModules/Ode" type="Library">
|
<Project frameworkVersion="v4_0" name="OpenSim.Region.PhysicsModule.Ode" path="OpenSim/Region/PhysicsModules/Ode" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
<Options>
|
<Options>
|
||||||
<OutputPath>../../../../bin/Physics/</OutputPath>
|
<OutputPath>../../../../bin/</OutputPath>
|
||||||
</Options>
|
</Options>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
<Configuration name="Release">
|
<Configuration name="Release">
|
||||||
<Options>
|
<Options>
|
||||||
<OutputPath>../../../../bin/Physics/</OutputPath>
|
<OutputPath>../../../../bin/</OutputPath>
|
||||||
</Options>
|
</Options>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
|
|
||||||
|
@ -1837,13 +1836,13 @@
|
||||||
<Project frameworkVersion="v4_0" name="OpenSim.Region.PhysicsModule.BulletS" path="OpenSim/Region/PhysicsModules/BulletS" type="Library">
|
<Project frameworkVersion="v4_0" name="OpenSim.Region.PhysicsModule.BulletS" path="OpenSim/Region/PhysicsModules/BulletS" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
<Options>
|
<Options>
|
||||||
<OutputPath>../../../../bin/Physics/</OutputPath>
|
<OutputPath>../../../../bin/</OutputPath>
|
||||||
<AllowUnsafe>true</AllowUnsafe>
|
<AllowUnsafe>true</AllowUnsafe>
|
||||||
</Options>
|
</Options>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
<Configuration name="Release">
|
<Configuration name="Release">
|
||||||
<Options>
|
<Options>
|
||||||
<OutputPath>../../../../bin/Physics/</OutputPath>
|
<OutputPath>../../../../bin/</OutputPath>
|
||||||
<AllowUnsafe>true</AllowUnsafe>
|
<AllowUnsafe>true</AllowUnsafe>
|
||||||
</Options>
|
</Options>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
|
|
Loading…
Reference in New Issue