WOOHOO! Avatar/Asset loading works!
parent
0eabb4b98c
commit
1122aa3efe
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@ -68,9 +68,9 @@ namespace OpenSim
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this.RegionHandle = Helpers.UIntsToLong((RegionLocX*256), (RegionLocY*256));
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this.IPListenPort = 9000;
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this.IPListenAddr = "4.78.190.75";
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this.AssetURL = "http://osgrid.org/ogs/assetserver/";
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this.AssetURL = "http://www.osgrid.org/ogs/assetserver/";
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this.AssetSendKey = "1234";
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this.GridURL = "http://osgrid.org/ogs/gridserver/";
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this.GridURL = "http://www.osgrid.org/ogs/gridserver/";
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this.GridSendKey = "1234";
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}
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@ -89,7 +89,6 @@ namespace OpenSim
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BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
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idata = br.ReadBytes((int)AssetResponse.ContentLength);
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br.Close();
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AssetResponse.Close();
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TransferInfoPacket Transfer = new TransferInfoPacket();
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Transfer.TransferInfo.ChannelType = 2;
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@ -127,6 +126,7 @@ namespace OpenSim
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TransferPacket.TransferData.Data = idata;
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OutPacket(TransferPacket);
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}
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AssetResponse.Close();
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}
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public void ProcessInPacket(Packet Pack) {
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@ -134,10 +134,10 @@ namespace OpenSim
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switch(Pack.Type) {
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case PacketType.CompleteAgentMovement:
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ClientAvatar.CompleteMovement(OpenSim_Main.local_world);
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ClientAvatar.SendInitialPosition();
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break;
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case PacketType.RegionHandshakeReply:
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OpenSim_Main.local_world.SendLayerData(this);
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ClientAvatar.SendInitialPosition();
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break;
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case PacketType.AgentWearablesRequest:
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ClientAvatar.SendInitialAppearance();
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