The quaternion delta was a bit to high, now that the head rotation is out of the equation. (head rotation was the problematic one)
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@ -5576,7 +5576,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Scene/Avatar
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private const float QDELTA = 0.01f;
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private const float QDELTA = 0.000001f;
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private const float VDELTA = 0.01f;
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/// <summary>
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