Do not add attachments to the region scene object backup list.
Attachment persistence is not handled in this way and this just results in a load of busy work until a check in each SOG terminates a backup check for attachments anyway.ghosts
parent
2eece5b009
commit
11830c4363
|
@ -912,7 +912,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
// one full update during the attachment
|
||||
// process causes some clients to fail to display the
|
||||
// attachment properly.
|
||||
m_Scene.AddNewSceneObject(group, true, false);
|
||||
m_Scene.AddNewSceneObject(group, !attachment, false);
|
||||
|
||||
// if attachment we set it's asset id so object updates
|
||||
// can reflect that, if not, we set it's position in world.
|
||||
|
|
|
@ -943,8 +943,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (CanBeBackedUp)
|
||||
{
|
||||
//m_log.DebugFormat(
|
||||
// "[SCENE OBJECT GROUP]: Attaching object {0} {1} to scene presistence sweep", Name, UUID);
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT GROUP]: Attaching object {0} {1} to scene presistence sweep", Name, UUID);
|
||||
|
||||
if (!Backup)
|
||||
m_scene.EventManager.OnBackup += ProcessBackup;
|
||||
|
|
Loading…
Reference in New Issue