* Fixed an annoying pop-up box when crossing borders.
parent
1909d74d5f
commit
12bba3da4b
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@ -235,7 +235,7 @@ namespace OpenSim.Framework.Console
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{
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}
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}
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public string ReadLine()
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{
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try
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@ -248,7 +248,7 @@ namespace OpenSim.Framework.Console
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return String.Empty;
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}
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}
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public int Read()
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{
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return System.Console.Read();
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@ -258,9 +258,17 @@ namespace OpenSim.Region.Environment.Modules
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}
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else
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{
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bool childYN = true;
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ScenePresence agent = null;
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//client.SecureSessionId;
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Scene s = GetRandomScene();
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Scene s = LocateSceneClientIn(client.AgentId);
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if (s != null)
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{
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agent = s.GetScenePresence(client.AgentId);
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if (agent != null)
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childYN = agent.IsChildAgent;
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}
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if (s != null && agent != null && childYN == false)
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{
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//s.RegionInfo.RegionHandle;
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LLUUID agentID = LLUUID.Zero;
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@ -846,7 +854,7 @@ namespace OpenSim.Region.Environment.Modules
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}
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else
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{
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throw new Exception("Unable to get funds.");
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//throw new Exception("Unable to get funds.");
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}
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}
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return returnfunds;
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@ -2792,7 +2792,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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return false;
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}
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}
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}
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else
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{
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if (part.OwnerID == parcel.landData.ownerID)
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@ -650,7 +650,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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#endregion
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public LLUUID ObjectOwner
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{
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get { return OwnerID; }
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@ -797,7 +797,7 @@ namespace OpenSim.Region.Environment.Scenes
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return newobject;
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}
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public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim)
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{
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@ -362,7 +362,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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// Returns text of state entry match,
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scriptCopy += eventmatches[pos]; pos++;
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// Returns which state we're matching and writes a method call to the end of the above state_entry
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scriptCopy += "\r\n\t\tosSetStateEvents((int)" + (int)state_events[eventmatches[pos]] + ");"; //pos++;
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@ -406,7 +406,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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unUsedStates.Clear();
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state_events.Clear();
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quotes.Clear();
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return Return;
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}
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public scriptEvents convertnametoFlag(string eventname)
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