* Fixed an annoying pop-up box when crossing borders.

0.6.0-stable
Teravus Ovares 2008-04-23 23:55:02 +00:00
parent 1909d74d5f
commit 12bba3da4b
5 changed files with 17 additions and 9 deletions

View File

@ -235,7 +235,7 @@ namespace OpenSim.Framework.Console
{
}
}
public string ReadLine()
{
try
@ -248,7 +248,7 @@ namespace OpenSim.Framework.Console
return String.Empty;
}
}
public int Read()
{
return System.Console.Read();

View File

@ -258,9 +258,17 @@ namespace OpenSim.Region.Environment.Modules
}
else
{
bool childYN = true;
ScenePresence agent = null;
//client.SecureSessionId;
Scene s = GetRandomScene();
Scene s = LocateSceneClientIn(client.AgentId);
if (s != null)
{
agent = s.GetScenePresence(client.AgentId);
if (agent != null)
childYN = agent.IsChildAgent;
}
if (s != null && agent != null && childYN == false)
{
//s.RegionInfo.RegionHandle;
LLUUID agentID = LLUUID.Zero;
@ -846,7 +854,7 @@ namespace OpenSim.Region.Environment.Modules
}
else
{
throw new Exception("Unable to get funds.");
//throw new Exception("Unable to get funds.");
}
}
return returnfunds;

View File

@ -2792,7 +2792,7 @@ namespace OpenSim.Region.Environment.Scenes
{
return false;
}
}
}
else
{
if (part.OwnerID == parcel.landData.ownerID)

View File

@ -650,7 +650,7 @@ namespace OpenSim.Region.Environment.Scenes
}
#endregion
public LLUUID ObjectOwner
{
get { return OwnerID; }
@ -797,7 +797,7 @@ namespace OpenSim.Region.Environment.Scenes
return newobject;
}
public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim)
{

View File

@ -362,7 +362,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
// Returns text of state entry match,
scriptCopy += eventmatches[pos]; pos++;
// Returns which state we're matching and writes a method call to the end of the above state_entry
scriptCopy += "\r\n\t\tosSetStateEvents((int)" + (int)state_events[eventmatches[pos]] + ");"; //pos++;
@ -406,7 +406,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
unUsedStates.Clear();
state_events.Clear();
quotes.Clear();
return Return;
}
public scriptEvents convertnametoFlag(string eventname)