Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.csavinationmerge
commit
12efac494a
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@ -1830,6 +1830,8 @@ namespace OpenSim.Framework.Servers.HttpServer
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HTTPDRunning = false;
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try
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{
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// m_PollServiceManager.Stop();
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m_httpListener2.ExceptionThrown -= httpServerException;
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//m_httpListener2.DisconnectHandler = null;
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@ -50,19 +50,26 @@ namespace OpenSim.Framework.Servers.HttpServer
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private uint m_WorkerThreadCount = 0;
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private Thread[] m_workerThreads;
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private PollServiceWorkerThread[] m_PollServiceWorkerThreads;
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private bool m_running = true;
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private volatile bool m_running = true;
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private int m_pollTimeout;
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public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout)
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{
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m_server = pSrv;
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m_WorkerThreadCount = pWorkerThreadCount;
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m_pollTimeout = pTimeout;
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}
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public void Start()
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{
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m_running = true;
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m_workerThreads = new Thread[m_WorkerThreadCount];
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m_PollServiceWorkerThreads = new PollServiceWorkerThread[m_WorkerThreadCount];
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//startup worker threads
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for (uint i = 0; i < m_WorkerThreadCount; i++)
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{
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m_PollServiceWorkerThreads[i] = new PollServiceWorkerThread(m_server, pTimeout);
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m_PollServiceWorkerThreads[i] = new PollServiceWorkerThread(m_server, m_pollTimeout);
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m_PollServiceWorkerThreads[i].ReQueue += ReQueueEvent;
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m_workerThreads[i]
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@ -141,8 +148,10 @@ namespace OpenSim.Framework.Servers.HttpServer
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}
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~PollServiceRequestManager()
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public void Stop()
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{
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m_running = false;
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foreach (object o in m_requests)
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{
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PollServiceHttpRequest req = (PollServiceHttpRequest) o;
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@ -157,7 +166,6 @@ namespace OpenSim.Framework.Servers.HttpServer
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{
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t.Abort();
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}
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m_running = false;
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}
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}
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}
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@ -87,13 +87,24 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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return false;
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}
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public bool Remove(UUID animID)
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/// <summary>
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/// Remove the specified animation
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/// </summary>
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/// <param name='animID'></param>
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/// <param name='allowNoDefault'>
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/// If true, then the default animation can be entirely removed.
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/// If false, then removing the default animation will reset it to the simulator default (currently STAND).
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/// </param>
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public bool Remove(UUID animID, bool allowNoDefault)
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{
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lock (m_animations)
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{
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if (m_defaultAnimation.AnimID == animID)
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{
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m_defaultAnimation = new OpenSim.Framework.Animation(UUID.Zero, 1, UUID.Zero);
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if (allowNoDefault)
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m_defaultAnimation = new OpenSim.Framework.Animation(UUID.Zero, 1, UUID.Zero);
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else
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ResetDefaultAnimation();
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}
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else if (HasAnimation(animID))
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{
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@ -87,6 +87,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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return;
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// m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name);
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if (m_scenePresence.Scene.DebugAnimations)
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m_log.DebugFormat(
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"[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}",
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GetAnimName(animID), animID, m_scenePresence.Name);
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if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID))
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SendAnimPack();
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@ -109,14 +113,25 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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AddAnimation(animID, objectID);
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}
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public void RemoveAnimation(UUID animID)
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/// <summary>
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/// Remove the specified animation
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/// </summary>
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/// <param name='animID'></param>
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/// <param name='allowNoDefault'>
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/// If true, then the default animation can be entirely removed.
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/// If false, then removing the default animation will reset it to the simulator default (currently STAND).
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/// </param>
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public void RemoveAnimation(UUID animID, bool allowNoDefault)
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{
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if (m_scenePresence.IsChildAgent)
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return;
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// m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Removing animation {0} for {1}", animID, m_scenePresence.Name);
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if (m_scenePresence.Scene.DebugAnimations)
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m_log.DebugFormat(
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"[SCENE PRESENCE ANIMATOR]: Removing animation {0} {1} for {2}",
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GetAnimName(animID), animID, m_scenePresence.Name);
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if (m_animations.Remove(animID))
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if (m_animations.Remove(animID, allowNoDefault))
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SendAnimPack();
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}
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@ -130,7 +145,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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if (addRemove)
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m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero);
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else
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m_animations.Remove(animID);
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m_animations.Remove(animID, true);
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}
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if(sendPack)
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SendAnimPack();
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@ -148,14 +163,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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if (animID == UUID.Zero)
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return;
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RemoveAnimation(animID);
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RemoveAnimation(animID, true);
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}
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public void ResetAnimations()
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{
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// m_log.DebugFormat(
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// "[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}",
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// m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName);
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if (m_scenePresence.Scene.DebugAnimations)
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m_log.DebugFormat(
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"[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}",
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m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName);
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m_animations.Clear();
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}
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@ -566,5 +582,21 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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SendAnimPack(animIDs, sequenceNums, objectIDs);
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}
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public string GetAnimName(UUID animId)
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{
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string animName;
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if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName))
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{
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AssetMetadata amd = m_scenePresence.Scene.AssetService.GetMetadata(animId.ToString());
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if (amd != null)
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animName = amd.Name;
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else
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animName = "Unknown";
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}
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return animName;
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}
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}
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}
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@ -67,6 +67,11 @@ namespace OpenSim.Region.Framework.Scenes
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public bool EmergencyMonitoring = false;
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/// <summary>
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/// Show debug information about animations.
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/// </summary>
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public bool DebugAnimations { get; set; }
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/// <summary>
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/// Show debug information about teleports.
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/// </summary>
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@ -2435,7 +2435,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void HandleStopAnim(IClientAPI remoteClient, UUID animID)
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{
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Animator.RemoveAnimation(animID);
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Animator.RemoveAnimation(animID, false);
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}
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public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack)
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@ -161,12 +161,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations
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UUID defaultAnimId = anims.DefaultAnimation.AnimID;
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cdl.AddRow(
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"Default anim",
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string.Format("{0}, {1}", defaultAnimId, GetAnimName(sp.Scene.AssetService, defaultAnimId)));
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string.Format("{0}, {1}", defaultAnimId, sp.Animator.GetAnimName(defaultAnimId)));
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UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID;
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cdl.AddRow(
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"Implicit default anim",
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string.Format("{0}, {1}", implicitDefaultAnimId, GetAnimName(sp.Scene.AssetService, implicitDefaultAnimId)));
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string.Format("{0}, {1}",
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implicitDefaultAnimId, sp.Animator.GetAnimName(implicitDefaultAnimId)));
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cdl.AddToStringBuilder(sb);
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@ -185,7 +186,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations
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for (int i = 0; i < animIds.Length; i++)
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{
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UUID animId = animIds[i];
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string animName = GetAnimName(sp.Scene.AssetService, animId);
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string animName = sp.Animator.GetAnimName(animId);
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int seq = sequenceNumbers[i];
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UUID objectId = objectIds[i];
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@ -195,21 +196,5 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations
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cdt.AddToStringBuilder(sb);
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sb.Append("\n");
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}
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private string GetAnimName(IAssetService assetService, UUID animId)
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{
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string animName;
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if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName))
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{
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AssetMetadata amd = assetService.GetMetadata(animId.ToString());
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if (amd != null)
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animName = amd.Name;
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else
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animName = "Unknown";
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}
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return animName;
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}
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}
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}
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@ -94,6 +94,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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"debug scene get",
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"List current scene options.",
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"If active is false then main scene update and maintenance loops are suspended.\n"
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+ "If animations is true then extra animations debug information is logged.\n"
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+ "If collisions is false then collisions with other objects are turned off.\n"
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+ "If pbackup is false then periodic scene backup is turned off.\n"
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+ "If physics is false then all physics objects are non-physical.\n"
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@ -107,6 +108,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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"debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false",
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"Turn on scene debugging options.",
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"If active is false then main scene update and maintenance loops are suspended.\n"
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+ "If animations is true then extra animations debug information is logged.\n"
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+ "If collisions is false then collisions with other objects are turned off.\n"
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+ "If pbackup is false then periodic scene backup is turned off.\n"
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+ "If physics is false then all physics objects are non-physical.\n"
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@ -120,10 +122,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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{
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if (args.Length == 3)
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{
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if (MainConsole.Instance.ConsoleScene == null)
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MainConsole.Instance.Output("Please use 'change region <regioname>' first");
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else
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OutputSceneDebugOptions();
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if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
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return;
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OutputSceneDebugOptions();
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}
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else
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{
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@ -135,12 +137,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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{
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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cdl.AddRow("active", m_scene.Active);
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cdl.AddRow("animations", m_scene.DebugAnimations);
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cdl.AddRow("pbackup", m_scene.PeriodicBackup);
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cdl.AddRow("physics", m_scene.PhysicsEnabled);
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cdl.AddRow("scripting", m_scene.ScriptsEnabled);
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cdl.AddRow("teleport", m_scene.DebugTeleporting);
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cdl.AddRow("updates", m_scene.DebugUpdates);
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MainConsole.Instance.OutputFormat("Scene {0} options:", m_scene.Name);
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MainConsole.Instance.Output(cdl.ToString());
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}
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|
@ -148,18 +152,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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{
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if (args.Length == 5)
|
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{
|
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if (MainConsole.Instance.ConsoleScene == null)
|
||||
{
|
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MainConsole.Instance.Output("Please use 'change region <regioname>' first");
|
||||
}
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||||
else
|
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{
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string key = args[3];
|
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string value = args[4];
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SetSceneDebugOptions(new Dictionary<string, string>() { { key, value } });
|
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if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
|
||||
return;
|
||||
|
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MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
|
||||
}
|
||||
string key = args[3];
|
||||
string value = args[4];
|
||||
SetSceneDebugOptions(new Dictionary<string, string>() { { key, value } });
|
||||
|
||||
MainConsole.Instance.OutputFormat("Set {0} debug scene {1} = {2}", m_scene.Name, key, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -178,6 +178,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
|||
m_scene.Active = active;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("animations"))
|
||||
{
|
||||
bool active;
|
||||
|
||||
if (bool.TryParse(options["animations"], out active))
|
||||
m_scene.DebugAnimations = active;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("pbackup"))
|
||||
{
|
||||
bool active;
|
||||
|
|
|
@ -853,7 +853,14 @@ public sealed class BSCharacter : BSPhysObject
|
|||
{
|
||||
_position = entprop.Position;
|
||||
_orientation = entprop.Rotation;
|
||||
_velocity = entprop.Velocity;
|
||||
|
||||
// Smooth velocity. OpenSimulator is very sensitive to changes in velocity of the avatar
|
||||
// and will send agent updates to the clients if velocity changes by more than
|
||||
// 0.001m/s. Bullet introduces a lot of jitter in the velocity which causes many
|
||||
// extra updates.
|
||||
if (!entprop.Velocity.ApproxEquals(_velocity, 0.1f))
|
||||
_velocity = entprop.Velocity;
|
||||
|
||||
_acceleration = entprop.Acceleration;
|
||||
_rotationalVelocity = entprop.RotationalVelocity;
|
||||
|
||||
|
|
|
@ -141,7 +141,7 @@ public abstract class BSPhysObject : PhysicsActor
|
|||
|
||||
// It can be confusing for an actor to know if it should move or update an object
|
||||
// depeneding on the setting of 'selected', 'physical, ...
|
||||
// This flag is the true test -- if true, the object is being acted on in the physical world
|
||||
// This flag is the true test -- if true, the object is being acted on in the physical world
|
||||
public abstract bool IsPhysicallyActive { get; }
|
||||
|
||||
// Materialness
|
||||
|
|
|
@ -502,6 +502,12 @@ public sealed class BSPrim : BSPhysObject
|
|||
RegisterPreStepAction("BSPrim.setForce", LocalID,
|
||||
delegate(float timeStep)
|
||||
{
|
||||
if (!IsPhysicallyActive)
|
||||
{
|
||||
UnRegisterPreStepAction("BSPrim.setForce", LocalID);
|
||||
return;
|
||||
}
|
||||
|
||||
DetailLog("{0},BSPrim.setForce,preStep,force={1}", LocalID, _force);
|
||||
if (PhysBody.HasPhysicalBody)
|
||||
{
|
||||
|
@ -627,6 +633,12 @@ public sealed class BSPrim : BSPhysObject
|
|||
RegisterPreStepAction("BSPrim.setTorque", LocalID,
|
||||
delegate(float timeStep)
|
||||
{
|
||||
if (!IsPhysicallyActive)
|
||||
{
|
||||
UnRegisterPreStepAction("BSPrim.setTorque", LocalID);
|
||||
return;
|
||||
}
|
||||
|
||||
if (PhysBody.HasPhysicalBody)
|
||||
AddAngularForce(_torque, false, true);
|
||||
}
|
||||
|
@ -1061,6 +1073,12 @@ public sealed class BSPrim : BSPhysObject
|
|||
|
||||
RegisterPreStepAction("BSPrim.PIDTarget", LocalID, delegate(float timeStep)
|
||||
{
|
||||
if (!IsPhysicallyActive)
|
||||
{
|
||||
UnRegisterPreStepAction("BSPrim.PIDTarget", LocalID);
|
||||
return;
|
||||
}
|
||||
|
||||
OMV.Vector3 origPosition = RawPosition; // DEBUG DEBUG (for printout below)
|
||||
|
||||
// 'movePosition' is where we'd like the prim to be at this moment.
|
||||
|
@ -1108,6 +1126,9 @@ public sealed class BSPrim : BSPhysObject
|
|||
|
||||
RegisterPreStepAction("BSPrim.Hover", LocalID, delegate(float timeStep)
|
||||
{
|
||||
if (!IsPhysicallyActive)
|
||||
return;
|
||||
|
||||
_hoverMotor.SetCurrent(RawPosition.Z);
|
||||
_hoverMotor.SetTarget(ComputeCurrentPIDHoverHeight());
|
||||
float targetHeight = _hoverMotor.Step(timeStep);
|
||||
|
|
|
@ -3708,7 +3708,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (animID == UUID.Zero)
|
||||
presence.Animator.RemoveAnimation(anim);
|
||||
else
|
||||
presence.Animator.RemoveAnimation(animID);
|
||||
presence.Animator.RemoveAnimation(animID, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6228,13 +6228,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (parcelOwned && land.LandData.OwnerID == id ||
|
||||
parcel && land.LandData.GlobalID == id)
|
||||
{
|
||||
result.Add(ssp.UUID.ToString());
|
||||
result.Add(new LSL_Key(ssp.UUID.ToString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result.Add(ssp.UUID.ToString());
|
||||
result.Add(new LSL_Key(ssp.UUID.ToString()));
|
||||
}
|
||||
}
|
||||
// Maximum of 100 results
|
||||
|
@ -11528,6 +11528,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case ScriptBaseClass.OBJECT_PHYSICS_COST:
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_ROOT:
|
||||
SceneObjectPart p = av.ParentPart;
|
||||
if (p != null)
|
||||
{
|
||||
ret.Add(new LSL_String(p.ParentGroup.RootPart.UUID.ToString()));
|
||||
}
|
||||
else
|
||||
{
|
||||
ret.Add(new LSL_String(id));
|
||||
}
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_ATTACHED_POINT:
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_PATHFINDING_TYPE: // Pathfinding
|
||||
ret.Add(new LSL_Integer(ScriptBaseClass.OPT_AVATAR));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_PHYSICS:
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_PHANTOM:
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_TEMP_ON_REZ:
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
default:
|
||||
// Invalid or unhandled constant.
|
||||
ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
|
||||
|
@ -11619,6 +11648,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// The value returned in SL for normal prims is prim count
|
||||
ret.Add(new LSL_Float(obj.PhysicsCost));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_ROOT:
|
||||
ret.Add(new LSL_String(obj.ParentGroup.RootPart.UUID.ToString()));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_ATTACHED_POINT:
|
||||
ret.Add(new LSL_Integer(obj.ParentGroup.AttachmentPoint));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_PATHFINDING_TYPE:
|
||||
byte pcode = obj.Shape.PCode;
|
||||
if (obj.ParentGroup.AttachmentPoint != 0
|
||||
|| pcode == (byte)PCode.Grass
|
||||
|| pcode == (byte)PCode.Tree
|
||||
|| pcode == (byte)PCode.NewTree)
|
||||
{
|
||||
ret.Add(new LSL_Integer(ScriptBaseClass.OPT_OTHER));
|
||||
}
|
||||
else
|
||||
{
|
||||
ret.Add(new LSL_Integer(ScriptBaseClass.OPT_LEGACY_LINKSET));
|
||||
}
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_PHYSICS:
|
||||
if (obj.ParentGroup.AttachmentPoint != 0)
|
||||
{
|
||||
ret.Add(new LSL_Integer(0)); // Always false if attached
|
||||
}
|
||||
else
|
||||
{
|
||||
ret.Add(new LSL_Integer(obj.ParentGroup.UsesPhysics ? 1 : 0));
|
||||
}
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_PHANTOM:
|
||||
if (obj.ParentGroup.AttachmentPoint != 0)
|
||||
{
|
||||
ret.Add(new LSL_Integer(0)); // Always false if attached
|
||||
}
|
||||
else
|
||||
{
|
||||
ret.Add(new LSL_Integer(obj.ParentGroup.IsPhantom ? 1 : 0));
|
||||
}
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_TEMP_ON_REZ:
|
||||
ret.Add(new LSL_Integer(obj.ParentGroup.IsTemporary ? 1 : 0));
|
||||
break;
|
||||
default:
|
||||
// Invalid or unhandled constant.
|
||||
ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
|
||||
|
|
|
@ -995,7 +995,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (animID == UUID.Zero)
|
||||
target.Animator.RemoveAnimation(animation);
|
||||
else
|
||||
target.Animator.RemoveAnimation(animID);
|
||||
target.Animator.RemoveAnimation(animID, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -557,6 +557,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int OBJECT_SERVER_COST = 14;
|
||||
public const int OBJECT_STREAMING_COST = 15;
|
||||
public const int OBJECT_PHYSICS_COST = 16;
|
||||
public const int OBJECT_CHARACTER_TIME = 17;
|
||||
public const int OBJECT_ROOT = 18;
|
||||
public const int OBJECT_ATTACHED_POINT = 19;
|
||||
public const int OBJECT_PATHFINDING_TYPE = 20;
|
||||
public const int OBJECT_PHYSICS = 21;
|
||||
public const int OBJECT_PHANTOM = 22;
|
||||
public const int OBJECT_TEMP_ON_REZ = 23;
|
||||
|
||||
// Pathfinding types
|
||||
public const int OPT_OTHER = -1;
|
||||
public const int OPT_LEGACY_LINKSET = 0;
|
||||
public const int OPT_AVATAR = 1;
|
||||
public const int OPT_CHARACTER = 2;
|
||||
public const int OPT_WALKABLE = 3;
|
||||
public const int OPT_STATIC_OBSTACLE = 4;
|
||||
public const int OPT_MATERIAL_VOLUME = 5;
|
||||
public const int OPT_EXCLUSION_VOLUME = 6;
|
||||
|
||||
// for llGetAgentList
|
||||
public const int AGENT_LIST_PARCEL = 1;
|
||||
|
|
Loading…
Reference in New Issue