Added some comments + Ahlotta Debugging in startup sequence

afrisby
Tedd Hansen 2008-01-05 16:38:37 +00:00
parent 966f639ad6
commit 130dea789a
1 changed files with 69 additions and 37 deletions

View File

@ -279,16 +279,30 @@ namespace OpenSim
/// </summary> /// </summary>
public override void StartUp() public override void StartUp()
{ {
//
// Called from app startup (OpenSim.Application)
//
// Create log directory if it doesn't exist
if (!Directory.Exists(Util.logDir())) if (!Directory.Exists(Util.logDir()))
{ {
Directory.CreateDirectory(Util.logDir()); Directory.CreateDirectory(Util.logDir());
} }
// Create a log instance
m_log = CreateLog(); m_log = CreateLog();
MainLog.Instance = m_log; MainLog.Instance = m_log;
MainLog.Instance.Verbose("STARTUP", "TEDD DEBUG #1");
// Do baseclass startup sequence: OpenSim.Region.ClientStack.RegionApplicationBase.StartUp
// TerrainManager, StorageManager, HTTP Server
// This base will call abstract Initialize
base.StartUp(); base.StartUp();
MainLog.Instance.Verbose("STARTUP", "TEDD DEBUG #2");
// StandAlone mode? m_sandbox is determined by !startupConfig.GetBoolean("gridmode", false)
if (m_sandbox) if (m_sandbox)
{ {
LocalInventoryService inventoryService = new LocalInventoryService(); LocalInventoryService inventoryService = new LocalInventoryService();
@ -321,23 +335,31 @@ namespace OpenSim
} }
else else
{ {
// We are in grid mode
m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache); m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache);
m_httpServer.AddStreamHandler(new SimStatusHandler()); m_httpServer.AddStreamHandler(new SimStatusHandler());
} }
MainLog.Instance.Verbose("STARTUP", "TEDD DEBUG #3");
// Create a ModuleLoader instance
m_moduleLoader = new ModuleLoader(m_log, m_config); m_moduleLoader = new ModuleLoader(m_log, m_config);
MainLog.Instance.Verbose("STARTUP", "TEDD DEBUG #4");
ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup"); ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup");
MainLog.Instance.Verbose("PLUGINS", "Loading {0} OpenSim application plugins", nodes.Count); MainLog.Instance.Verbose("PLUGINS", "Loading {0} OpenSim application plugins", nodes.Count);
MainLog.Instance.Verbose("STARTUP", "TEDD DEBUG #5");
int ctedd = 0;
foreach (TypeExtensionNode node in nodes) foreach (TypeExtensionNode node in nodes)
{ {
MainLog.Instance.Verbose("PLUGINS", "Loading OpenSim application plugin: ", node.GetType().AssemblyQualifiedName.ToString());
IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance(); IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance();
MainLog.Instance.Debug("PLUGINS", "Loading OpenSim application plugin: ", plugin.GetType().AssemblyQualifiedName.ToString());
plugin.Initialise(this); plugin.Initialise(this);
m_plugins.Add(plugin); m_plugins.Add(plugin);
MainLog.Instance.Verbose("STARTUP", "TEDD DEBUG #6: " + ++ctedd);
} }
MainLog.Instance.Verbose("STARTUP", "TEDD DEBUG #7");
// Start UDP servers // Start UDP servers
//for (int i = 0; i < m_udpServers.Count; i++) //for (int i = 0; i < m_udpServers.Count; i++)
@ -355,18 +377,59 @@ namespace OpenSim
MainLog.Instance.Verbose("STARTUP", "No startup command script specified. Moving on..."); MainLog.Instance.Verbose("STARTUP", "No startup command script specified. Moving on...");
} }
MainLog.Instance.Status("STARTUP", // Start timer script (run a script every xx seconds)
"Startup complete, serving " + m_udpServers.Count.ToString() + " region(s)");
if (m_timedScript != "disabled") if (m_timedScript != "disabled")
{ {
m_scriptTimer = new Timer(); m_scriptTimer = new Timer();
m_scriptTimer.Enabled = true; m_scriptTimer.Enabled = true;
m_scriptTimer.Interval = (int) (1200*1000); m_scriptTimer.Interval = (int)(1200 * 1000);
m_scriptTimer.Elapsed += new ElapsedEventHandler(RunAutoTimerScript); m_scriptTimer.Elapsed += new ElapsedEventHandler(RunAutoTimerScript);
} }
// We are done with startup
MainLog.Instance.Status("STARTUP",
"Startup complete, serving " + m_udpServers.Count.ToString() + " region(s)");
// When we return now we will be in a wait for input command loop.
} }
protected override void Initialize()
{
//
// Called from base.StartUp()
//
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
IAssetServer assetServer;
if (m_assetStorage == "db4o")
{
assetServer = new LocalAssetServer();
}
else if (m_assetStorage == "grid")
{
assetServer = new GridAssetClient(m_networkServersInfo.AssetURL);
}
else if (m_assetStorage == "mssql")
{
SQLAssetServer sqlAssetServer = new SQLAssetServer("OpenSim.Framework.Data.MSSQL.dll");
sqlAssetServer.LoadDefaultAssets();
assetServer = sqlAssetServer;
//assetServer = new GridAssetClient("");
}
else
{
SQLAssetServer sqlAssetServer = new SQLAssetServer(m_standaloneAssetPlugin);
sqlAssetServer.LoadDefaultAssets();
assetServer = sqlAssetServer;
}
m_assetCache = new AssetCache(assetServer, m_log);
// m_assetCache = new assetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
m_sceneManager.OnRestartSim += handleRestartRegion;
}
public UDPServer CreateRegion(RegionInfo regionInfo) public UDPServer CreateRegion(RegionInfo regionInfo)
{ {
UDPServer udpServer; UDPServer udpServer;
@ -424,37 +487,6 @@ namespace OpenSim
m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_SendChildAgentTaskData); m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_SendChildAgentTaskData);
} }
protected override void Initialize()
{
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
IAssetServer assetServer;
if (m_assetStorage == "db4o")
{
assetServer = new LocalAssetServer();
}
else if (m_assetStorage == "grid")
{
assetServer = new GridAssetClient(m_networkServersInfo.AssetURL);
}
else if (m_assetStorage == "mssql")
{
SQLAssetServer sqlAssetServer = new SQLAssetServer("OpenSim.Framework.Data.MSSQL.dll");
sqlAssetServer.LoadDefaultAssets();
assetServer = sqlAssetServer;
//assetServer = new GridAssetClient("");
}
else
{
SQLAssetServer sqlAssetServer = new SQLAssetServer(m_standaloneAssetPlugin);
sqlAssetServer.LoadDefaultAssets();
assetServer = sqlAssetServer;
}
m_assetCache = new AssetCache(assetServer, m_log);
// m_assetCache = new assetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
m_sceneManager.OnRestartSim += handleRestartRegion;
}
public void handleRestartRegion(RegionInfo whichRegion) public void handleRestartRegion(RegionInfo whichRegion)
{ {