Merge branch 'master' into httptests
commit
1363a95840
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@ -528,7 +528,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems;
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// big debug
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m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
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//m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
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/*
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for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
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{
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@ -600,7 +600,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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wearableCacheValid = (wearableCacheValid && (hits >= AvatarAppearance.BAKE_INDICES.Length - 1));
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if (wearableCacheValid)
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m_log.Debug("[ValidateBakedCache] have valid local cache");
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{
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//m_log.Debug("[ValidateBakedCache] have valid local cache");
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}
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else
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wearableCache[19].TextureAsset = null; // clear optional skirt
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}
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@ -640,7 +642,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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if (bakedModuleCache != null)
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{
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m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures");
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//m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures");
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for (int i = 0; i < bakedModuleCache.Length; i++)
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{
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@ -695,7 +697,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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// debug
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m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits);
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//m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits);
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/*
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for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
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{
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@ -1246,14 +1246,14 @@ namespace OpenSim.Region.Framework.Scenes
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// other uses need fix
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private bool MakeRootAgent(Vector3 pos, bool isFlying, ref Vector3 lookat)
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{
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int ts = Util.EnvironmentTickCount();
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//int ts = Util.EnvironmentTickCount();
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lock (m_completeMovementLock)
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{
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if (!IsChildAgent)
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return false;
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m_log.DebugFormat("[MakeRootAgent] enter lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[MakeRootAgent] enter lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
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// m_log.InfoFormat(
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@ -1303,7 +1303,7 @@ namespace OpenSim.Region.Framework.Scenes
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IsChildAgent = false;
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}
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m_log.DebugFormat("[MakeRootAgent] out lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[MakeRootAgent] out lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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// Must reset this here so that a teleport to a region next to an existing region does not keep the flag
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// set and prevent the close of the connection on a subsequent re-teleport.
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@ -1313,7 +1313,7 @@ namespace OpenSim.Region.Framework.Scenes
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RegionHandle = m_scene.RegionInfo.RegionHandle;
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m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
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m_log.DebugFormat("[MakeRootAgent] TriggerSetRootAgentScene: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[MakeRootAgent] TriggerSetRootAgentScene: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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if (ParentID == 0)
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{
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@ -1452,7 +1452,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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m_log.DebugFormat("[MakeRootAgent] position and physical: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[MakeRootAgent] position and physical: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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m_scene.SwapRootAgentCount(false);
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// If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will
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@ -1461,7 +1461,7 @@ namespace OpenSim.Region.Framework.Scenes
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MovementFlag = 0;
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m_scene.EventManager.TriggerOnMakeRootAgent(this);
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m_log.DebugFormat("[MakeRootAgent] TriggerOnMakeRootAgent and done: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[MakeRootAgent] TriggerOnMakeRootAgent and done: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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return true;
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}
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@ -2057,7 +2057,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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m_log.DebugFormat("[CompleteMovement] WaitForUpdateAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[CompleteMovement] WaitForUpdateAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
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@ -2085,7 +2085,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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if(!haveGroupInformation && !IsChildAgent && !IsNPC)
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{
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@ -2093,7 +2093,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (gm != null)
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Grouptitle = gm.GetGroupTitle(m_uuid);
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m_log.DebugFormat("[CompleteMovement] Missing Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[CompleteMovement] Missing Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (FolderType)46);
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if (cof == null)
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@ -2124,7 +2124,7 @@ namespace OpenSim.Region.Framework.Scenes
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Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI);
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m_callbackURI = null;
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m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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}
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// else
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// {
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@ -2136,7 +2136,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Tell the client that we're totally ready
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ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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bool isHGTP = (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0;
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@ -2171,7 +2171,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_scene.AvatarFactory.QueueAppearanceSave(UUID);
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}
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}
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m_log.DebugFormat("[CompleteMovement] Baked check: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[CompleteMovement] Baked check: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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}
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if(m_teleportFlags > 0)
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@ -2259,7 +2259,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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} // greys if
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m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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// attachments
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if (IsNPC || IsRealLogin(m_teleportFlags))
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@ -2308,7 +2308,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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if (openChildAgents)
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{
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// Create child agents in neighbouring regions
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@ -2326,7 +2326,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_childUpdatesBusy = false; // allow them
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}
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m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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// send the rest of the world
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if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide)
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@ -2338,7 +2338,7 @@ namespace OpenSim.Region.Framework.Scenes
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// m_reprioritizationLastTime = Util.EnvironmentTickCount() + 15000; // delay it
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// m_reprioritizationBusy = false;
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m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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if (!IsChildAgent && openChildAgents)
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{
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@ -2350,7 +2350,7 @@ namespace OpenSim.Region.Framework.Scenes
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else
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friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
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}
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m_log.DebugFormat("[CompleteMovement] friendsModule: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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//m_log.DebugFormat("[CompleteMovement] friendsModule: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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}
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}
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