comment out some debug messages visible on SOP CompleteMovement

0.9.0.1-postfixes
UbitUmarov 2018-03-10 22:07:52 +00:00
parent a0d0d65c70
commit f83f7e18b6
2 changed files with 23 additions and 21 deletions

View File

@ -528,7 +528,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems;
// big debug
m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
//m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
/*
for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
{
@ -600,7 +600,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
wearableCacheValid = (wearableCacheValid && (hits >= AvatarAppearance.BAKE_INDICES.Length - 1));
if (wearableCacheValid)
m_log.Debug("[ValidateBakedCache] have valid local cache");
{
//m_log.Debug("[ValidateBakedCache] have valid local cache");
}
else
wearableCache[19].TextureAsset = null; // clear optional skirt
}
@ -640,7 +642,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
if (bakedModuleCache != null)
{
m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures");
//m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures");
for (int i = 0; i < bakedModuleCache.Length; i++)
{
@ -695,7 +697,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}
// debug
m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits);
//m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits);
/*
for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
{

View File

@ -1247,14 +1247,14 @@ namespace OpenSim.Region.Framework.Scenes
// other uses need fix
private bool MakeRootAgent(Vector3 pos, bool isFlying, ref Vector3 lookat)
{
int ts = Util.EnvironmentTickCount();
//int ts = Util.EnvironmentTickCount();
lock (m_completeMovementLock)
{
if (!IsChildAgent)
return false;
m_log.DebugFormat("[MakeRootAgent] enter lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[MakeRootAgent] enter lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
// m_log.InfoFormat(
@ -1304,7 +1304,7 @@ namespace OpenSim.Region.Framework.Scenes
IsChildAgent = false;
}
m_log.DebugFormat("[MakeRootAgent] out lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[MakeRootAgent] out lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
// Must reset this here so that a teleport to a region next to an existing region does not keep the flag
// set and prevent the close of the connection on a subsequent re-teleport.
@ -1314,7 +1314,7 @@ namespace OpenSim.Region.Framework.Scenes
RegionHandle = m_scene.RegionInfo.RegionHandle;
m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
m_log.DebugFormat("[MakeRootAgent] TriggerSetRootAgentScene: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[MakeRootAgent] TriggerSetRootAgentScene: {0}ms", Util.EnvironmentTickCountSubtract(ts));
if (ParentID == 0)
{
@ -1453,7 +1453,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
m_log.DebugFormat("[MakeRootAgent] position and physical: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[MakeRootAgent] position and physical: {0}ms", Util.EnvironmentTickCountSubtract(ts));
m_scene.SwapRootAgentCount(false);
// If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will
@ -1462,7 +1462,7 @@ namespace OpenSim.Region.Framework.Scenes
MovementFlag = 0;
m_scene.EventManager.TriggerOnMakeRootAgent(this);
m_log.DebugFormat("[MakeRootAgent] TriggerOnMakeRootAgent and done: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[MakeRootAgent] TriggerOnMakeRootAgent and done: {0}ms", Util.EnvironmentTickCountSubtract(ts));
return true;
}
@ -2058,7 +2058,7 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
m_log.DebugFormat("[CompleteMovement] WaitForUpdateAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[CompleteMovement] WaitForUpdateAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
@ -2086,7 +2086,7 @@ namespace OpenSim.Region.Framework.Scenes
}
m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
if(!haveGroupInformation && !IsChildAgent && !IsNPC)
{
@ -2094,7 +2094,7 @@ namespace OpenSim.Region.Framework.Scenes
if (gm != null)
Grouptitle = gm.GetGroupTitle(m_uuid);
m_log.DebugFormat("[CompleteMovement] Missing Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[CompleteMovement] Missing Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts));
InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (FolderType)46);
if (cof == null)
@ -2125,7 +2125,7 @@ namespace OpenSim.Region.Framework.Scenes
Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI);
m_callbackURI = null;
m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
}
// else
// {
@ -2137,7 +2137,7 @@ namespace OpenSim.Region.Framework.Scenes
// Tell the client that we're totally ready
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
bool isHGTP = (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0;
@ -2172,7 +2172,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.AvatarFactory.QueueAppearanceSave(UUID);
}
}
m_log.DebugFormat("[CompleteMovement] Baked check: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[CompleteMovement] Baked check: {0}ms", Util.EnvironmentTickCountSubtract(ts));
}
if(m_teleportFlags > 0)
@ -2260,7 +2260,7 @@ namespace OpenSim.Region.Framework.Scenes
}
} // greys if
m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts));
// attachments
if (IsNPC || IsRealLogin(m_teleportFlags))
@ -2309,7 +2309,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts));
if (openChildAgents)
{
// Create child agents in neighbouring regions
@ -2327,7 +2327,7 @@ namespace OpenSim.Region.Framework.Scenes
m_childUpdatesBusy = false; // allow them
}
m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts));
// send the rest of the world
if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide)
@ -2339,7 +2339,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_reprioritizationLastTime = Util.EnvironmentTickCount() + 15000; // delay it
// m_reprioritizationBusy = false;
m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts));
if (!IsChildAgent && openChildAgents)
{
@ -2351,7 +2351,7 @@ namespace OpenSim.Region.Framework.Scenes
else
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
}
m_log.DebugFormat("[CompleteMovement] friendsModule: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[CompleteMovement] friendsModule: {0}ms", Util.EnvironmentTickCountSubtract(ts));
}
}