* Removed more compiler warnings, dead code, etc.
parent
4ea52b2105
commit
14b37533aa
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@ -158,6 +158,7 @@ namespace OpenSim.Framework
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public void ReturnPacket(Packet packet) {
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public void ReturnPacket(Packet packet) {
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return; // packet pool disabled
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return; // packet pool disabled
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/* // Commented out to remove a compiler warning. :)
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lock(pool)
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lock(pool)
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{
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{
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PacketType type=packet.Type;
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PacketType type=packet.Type;
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@ -171,6 +172,7 @@ namespace OpenSim.Framework
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((Stack)pool[type]).Push(packet);
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((Stack)pool[type]).Push(packet);
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}
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}
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}
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}
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*/
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}
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}
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}
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}
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}
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}
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@ -1163,7 +1163,6 @@ namespace OpenSim.Region.ClientStack
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int MAX_ITEMS_PER_PACKET = 6;
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int MAX_ITEMS_PER_PACKET = 6;
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Encoding enc = Encoding.ASCII;
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Encoding enc = Encoding.ASCII;
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uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
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InventoryDescendentsPacket descend;
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InventoryDescendentsPacket descend;
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int i;
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int i;
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int count;
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int count;
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@ -385,7 +385,6 @@ namespace OpenSim.Region.ClientStack
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// We are looking for alternate ports!
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// We are looking for alternate ports!
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//m_log.Info("[SERVER]: UDP socket on " + listenIP.ToString() + " " + listenPort.ToString() + " is not available, trying next.");
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//m_log.Info("[SERVER]: UDP socket on " + listenIP.ToString() + " " + listenPort.ToString() + " is not available, trying next.");
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}
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}
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System.Threading.Thread.Sleep(100); // Wait before we retry socket
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}
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}
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m_log.Info("[SERVER]: UDP socket bound, getting ready to listen");
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m_log.Info("[SERVER]: UDP socket bound, getting ready to listen");
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@ -52,8 +52,6 @@ namespace OpenSim.Region.Environment.Modules
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/// </summary>
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/// </summary>
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private List<AssetRequest> AssetRequests;
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private List<AssetRequest> AssetRequests;
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private Thread m_thread;
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public AssetDownloadModule()
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public AssetDownloadModule()
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{
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{
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RequestedAssets = new Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>>();
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RequestedAssets = new Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>>();
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@ -77,7 +77,6 @@ namespace OpenSim.Region.Environment.Modules
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{
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private object XMLRPCListLock = new object();
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private object XMLRPCListLock = new object();
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private string m_name = "XMLRPCModule";
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private string m_name = "XMLRPCModule";
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private int RemoteReplyScriptWait = 300;
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private int RemoteReplyScriptWait = 300;
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@ -37,11 +37,12 @@ namespace OpenSim.Region.Environment
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protected Scene m_scene;
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protected Scene m_scene;
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// These are here for testing. They will be taken out
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// These are here for testing. They will be taken out
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private uint PERM_ALL = (uint)2147483647;
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//private uint PERM_ALL = (uint)2147483647;
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private uint PERM_COPY = (uint)32768;
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private uint PERM_COPY = (uint)32768;
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private uint PERM_MODIFY = (uint)16384;
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//private uint PERM_MODIFY = (uint)16384;
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private uint PERM_MOVE = (uint)524288;
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private uint PERM_MOVE = (uint)524288;
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private uint PERM_TRANS = (uint)8192;
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//private uint PERM_TRANS = (uint)8192;
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private uint PERM_LOCKED = (uint)540672;
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private uint PERM_LOCKED = (uint)540672;
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// Bypasses the permissions engine (always returns OK)
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// Bypasses the permissions engine (always returns OK)
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// disable in any production environment
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// disable in any production environment
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@ -129,7 +129,6 @@ namespace OpenSim.Region.Environment.Scenes
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private int m_update_backup = 200;
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private int m_update_backup = 200;
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private int m_update_terrain = 50;
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private int m_update_terrain = 50;
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private int m_update_land = 1;
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private int m_update_land = 1;
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private int m_update_avatars = 1;
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private int frameMS = 0;
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private int frameMS = 0;
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private int physicsMS2 = 0;
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private int physicsMS2 = 0;
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@ -137,7 +136,6 @@ namespace OpenSim.Region.Environment.Scenes
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private int otherMS = 0;
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private int otherMS = 0;
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private bool m_physics_enabled = true;
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private bool m_physics_enabled = true;
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private bool m_physics_collisions_enabled = true;
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private bool m_scripts_enabled = true;
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private bool m_scripts_enabled = true;
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@ -669,7 +667,6 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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if (m_update_entities == 1)
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if (m_update_entities == 1)
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{
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{
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m_update_avatars = 5;
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m_update_entities = 5;
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m_update_entities = 5;
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m_statsReporter.SetUpdateMS(6000);
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m_statsReporter.SetUpdateMS(6000);
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}
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}
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@ -678,7 +675,6 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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if (m_update_entities == 5)
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if (m_update_entities == 5)
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{
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{
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m_update_avatars = 1;
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m_update_entities = 1;
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m_update_entities = 1;
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m_statsReporter.SetUpdateMS(3000);
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m_statsReporter.SetUpdateMS(3000);
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}
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}
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@ -82,8 +82,6 @@ namespace OpenSim.Region.Environment.Scenes
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private bool m_newCoarseLocations = true;
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private bool m_newCoarseLocations = true;
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private bool m_gotAllObjectsInScene = false;
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private bool m_gotAllObjectsInScene = false;
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private bool m_lastPhysicsStoppedStatus = false;
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private LLVector3 m_lastVelocity = LLVector3.Zero;
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private LLVector3 m_lastVelocity = LLVector3.Zero;
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// Default AV Height
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// Default AV Height
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