simplify TestSaveItemToIarV0_1()
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e439264824
commit
1569148b49
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@ -84,24 +84,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
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UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
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// Create asset
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// Create asset
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SceneObjectGroup object1;
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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SceneObjectPart part1;
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SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
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{
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string partName = "My Little Dog Object";
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
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Vector3 groupPosition = new Vector3(10, 20, 30);
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Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
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Vector3 offsetPosition = new Vector3(5, 10, 15);
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part1
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= new SceneObjectPart(
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ownerId, shape, groupPosition, rotationOffset, offsetPosition);
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part1.Name = partName;
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object1 = new SceneObjectGroup(part1);
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m_scene.AddNewSceneObject(object1, false);
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}
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
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AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
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