minor: further cleanup of old vb and yield prolog script engine references that were removed some time ago
parent
d7b9260496
commit
15b38f0036
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@ -58,9 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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{
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{
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lsl = 0,
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lsl = 0,
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cs = 1,
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cs = 1,
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vb = 2,
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vb = 2
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js = 3,
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yp = 4
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}
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}
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/// <summary>
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/// <summary>
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@ -131,8 +129,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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LanguageMapping.Add(enumCompileType.cs.ToString(), enumCompileType.cs);
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LanguageMapping.Add(enumCompileType.cs.ToString(), enumCompileType.cs);
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LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb);
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LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb);
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LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl);
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LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl);
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LanguageMapping.Add(enumCompileType.js.ToString(), enumCompileType.js);
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LanguageMapping.Add(enumCompileType.yp.ToString(), enumCompileType.yp);
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// Allowed compilers
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// Allowed compilers
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string allowComp = m_scriptEngine.Config.GetString("AllowedCompilers", "lsl");
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string allowComp = m_scriptEngine.Config.GetString("AllowedCompilers", "lsl");
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@ -336,12 +332,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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if (source.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
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if (source.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
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language = enumCompileType.lsl;
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language = enumCompileType.lsl;
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if (source.StartsWith("//js", true, CultureInfo.InvariantCulture))
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language = enumCompileType.js;
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if (source.StartsWith("//yp", true, CultureInfo.InvariantCulture))
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language = enumCompileType.yp;
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// m_log.DebugFormat("[Compiler]: Compile language is {0}", language);
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// m_log.DebugFormat("[Compiler]: Compile language is {0}", language);
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if (!AllowedCompilers.ContainsKey(language.ToString()))
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if (!AllowedCompilers.ContainsKey(language.ToString()))
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@ -527,12 +517,6 @@ namespace SecondLife
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m_scriptEngine.ScriptReferencedAssemblies,
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m_scriptEngine.ScriptReferencedAssemblies,
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a => parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, a)));
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a => parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, a)));
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if (lang == enumCompileType.yp)
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{
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parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
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"OpenSim.Region.ScriptEngine.Shared.YieldProlog.dll"));
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}
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parameters.GenerateExecutable = false;
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parameters.GenerateExecutable = false;
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parameters.OutputAssembly = assembly;
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parameters.OutputAssembly = assembly;
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parameters.IncludeDebugInformation = CompileWithDebugInformation;
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parameters.IncludeDebugInformation = CompileWithDebugInformation;
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@ -271,7 +271,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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}
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[SCRIPT INSTANCE]: Looking to load {0} from assembly {1} in {2}",
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// "[SCRIP
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// scriptType.FullName, m_Assembly, Engine.World.Name);
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// scriptType.FullName, m_Assembly, Engine.World.Name);
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if (dom != System.AppDomain.CurrentDomain)
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if (dom != System.AppDomain.CurrentDomain)
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@ -964,8 +964,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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if (restOfFirstLine.StartsWith("c#")
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if (restOfFirstLine.StartsWith("c#")
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|| restOfFirstLine.StartsWith("vb")
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|| restOfFirstLine.StartsWith("vb")
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|| restOfFirstLine.StartsWith("lsl")
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|| restOfFirstLine.StartsWith("lsl")
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|| restOfFirstLine.StartsWith("js")
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|| restOfFirstLine.StartsWith("yp")
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|| restOfFirstLine.Length == 0)
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|| restOfFirstLine.Length == 0)
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warnRunningInXEngine = true;
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warnRunningInXEngine = true;
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