Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.
parent
b7700428ec
commit
1615e7d29f
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@ -167,13 +167,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return AttachObject(sp, group, AttachmentPt, silent);
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}
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private bool AttachObject(ScenePresence sp, SceneObjectGroup group, uint AttachmentPt, bool silent)
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private bool AttachObject(ScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent)
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{
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
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// group.Name, group.LocalId, sp.Name, AttachmentPt, silent);
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if (sp.GetAttachments(AttachmentPt).Contains(group))
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if (sp.GetAttachments(attachmentPt).Contains(group))
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{
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// m_log.WarnFormat(
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// "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached",
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@ -186,39 +186,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
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// be removed when that functionality is implemented in opensim
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AttachmentPt &= 0x7f;
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attachmentPt &= 0x7f;
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// If the attachment point isn't the same as the one previously used
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// set it's offset position = 0 so that it appears on the attachment point
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// and not in a weird location somewhere unknown.
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if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
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if (attachmentPt != 0 && attachmentPt != group.AttachmentPoint)
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{
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attachPos = Vector3.Zero;
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}
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// AttachmentPt 0 means the client chose to 'wear' the attachment.
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if (AttachmentPt == 0)
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if (attachmentPt == 0)
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{
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// Check object for stored attachment point
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AttachmentPt = (uint)group.GetAttachmentPoint();
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attachmentPt = group.AttachmentPoint;
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}
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// if we still didn't find a suitable attachment point.......
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if (AttachmentPt == 0)
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if (attachmentPt == 0)
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{
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// Stick it on left hand with Zero Offset from the attachment point.
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AttachmentPt = (uint)AttachmentPoint.LeftHand;
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attachmentPt = (uint)AttachmentPoint.LeftHand;
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attachPos = Vector3.Zero;
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}
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group.SetAttachmentPoint((byte)AttachmentPt);
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group.AttachmentPoint = attachmentPt;
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group.AbsolutePosition = attachPos;
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// Remove any previous attachments
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UUID itemID = UUID.Zero;
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foreach (SceneObjectGroup grp in sp.Attachments)
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{
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if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
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if (grp.AttachmentPoint == attachmentPt)
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{
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itemID = grp.GetFromItemID();
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break;
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@ -232,9 +232,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (itemID == UUID.Zero)
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itemID = AddSceneObjectAsAttachment(sp.ControllingClient, group).ID;
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ShowAttachInUserInventory(sp, AttachmentPt, itemID, group);
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ShowAttachInUserInventory(sp, attachmentPt, itemID, group);
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AttachToAgent(sp, group, AttachmentPt, attachPos, silent);
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AttachToAgent(sp, group, attachmentPt, attachPos, silent);
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return true;
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}
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@ -293,7 +293,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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private SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
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ScenePresence sp, UUID itemID, uint AttachmentPt)
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ScenePresence sp, UUID itemID, uint attachmentPt)
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{
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IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
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if (invAccess != null)
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@ -313,13 +313,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// since scripts aren't running yet. So, clear it here.
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objatt.HasGroupChanged = false;
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bool tainted = false;
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if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
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if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint)
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tainted = true;
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// This will throw if the attachment fails
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try
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{
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AttachObject(sp, objatt, AttachmentPt, false);
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AttachObject(sp, objatt, attachmentPt, false);
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}
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catch (Exception e)
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{
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@ -348,7 +348,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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m_log.WarnFormat(
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"[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
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itemID, sp.Name, AttachmentPt);
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itemID, sp.Name, attachmentPt);
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}
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return objatt;
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@ -567,11 +567,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// attachment. This is necessary in order to correctly save
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// and retrieve GroupPosition information for the attachment.
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// Finally, we restore the object's attachment status.
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byte attachmentPoint = sog.GetAttachmentPoint();
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uint attachmentPoint = sog.AttachmentPoint;
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sog.UpdateGroupPosition(pos);
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sog.IsAttachment = false;
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sog.AbsolutePosition = sog.RootPart.AttachedPos;
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sog.SetAttachmentPoint(attachmentPoint);
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sog.AttachmentPoint = attachmentPoint;
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sog.HasGroupChanged = true;
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}
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@ -594,14 +594,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
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grp.UUID, grp.GetAttachmentPoint());
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grp.UUID, grp.AttachmentPoint);
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return;
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}
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
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grp.UUID, grp.GetAttachmentPoint());
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grp.UUID, grp.AttachmentPoint);
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
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@ -668,7 +668,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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so.RootPart.AttachedPos = attachOffset;
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so.IsAttachment = true;
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so.RootPart.SetParentLocalId(avatar.LocalId);
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so.SetAttachmentPoint(Convert.ToByte(attachmentpoint));
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so.AttachmentPoint = attachmentpoint;
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avatar.AddAttachment(so);
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@ -111,7 +111,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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SceneObjectGroup attSo = attachments[0];
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Assert.That(attSo.Name, Is.EqualTo(attName));
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Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
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Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest));
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Assert.That(attSo.IsAttachment);
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Assert.That(attSo.UsesPhysics, Is.False);
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Assert.That(attSo.IsTemporary, Is.False);
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@ -146,7 +145,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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SceneObjectGroup attSo = attachments[0];
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Assert.That(attSo.Name, Is.EqualTo(attName));
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Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
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Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest));
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Assert.That(attSo.IsAttachment);
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Assert.That(attSo.UsesPhysics, Is.False);
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Assert.That(attSo.IsTemporary, Is.False);
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@ -242,7 +240,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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SceneObjectGroup attSo = attachments[0];
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Assert.That(attSo.Name, Is.EqualTo(attName));
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Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
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Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest));
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Assert.That(attSo.IsAttachment);
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Assert.That(attSo.UsesPhysics, Is.False);
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Assert.That(attSo.IsTemporary, Is.False);
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@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
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if (grp.IsAttachment)
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{
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if (grp.GetAttachmentPoint() > 30) // HUD
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if (grp.AttachmentPoint > 30) // HUD
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{
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if (sp.ControllingClient.AgentId != grp.OwnerID)
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return;
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@ -115,7 +115,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
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{
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SceneObjectGroup grp = part.ParentGroup;
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if (grp.IsAttachment && grp.GetAttachmentPoint() > 30)
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if (grp.IsAttachment && grp.AttachmentPoint > 30)
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{
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objectID = ownerID;
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parentID = ownerID;
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@ -166,7 +166,24 @@ namespace OpenSim.Region.Framework.Scenes
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/// <remarks>
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/// 0 if we're not attached to anything
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/// </remarks>
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public uint AttachmentPoint;
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public uint AttachmentPoint
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{
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get
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{
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return m_rootPart.Shape.State;
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}
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set
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{
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IsAttachment = value != 0;
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m_rootPart.Shape.State = (byte)value;
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}
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}
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public void ClearPartAttachmentData()
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{
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AttachmentPoint = 0;
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}
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/// <summary>
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/// Is this scene object phantom?
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@ -976,23 +993,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public byte GetAttachmentPoint()
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{
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return m_rootPart.Shape.State;
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}
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public void SetAttachmentPoint(uint point)
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{
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AttachmentPoint = point;
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IsAttachment = point != 0;
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m_rootPart.Shape.State = (byte)point;
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}
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public void ClearPartAttachmentData()
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{
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SetAttachmentPoint((Byte)0);
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}
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/// <summary>
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///
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/// </summary>
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