* Remove stupid bug I just introduced where delinking would only delink one prim at a time.
* Teaches me not to say stuff like 'this is now working'0.6.0-stable
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9341c71135
commit
1641e4ecb1
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@ -1027,18 +1027,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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/// <param name="partID"></param>
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public void DelinkFromGroup(uint partID)
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{
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// Don't try and update if we're already in the middle of updating
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if (RootPart.UpdateFlag > 0)
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{
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// I've never actually seen this happen, though I think it's theoretically possible
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m_log.WarnFormat(
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"[SCENE OBJECT GROUP]: Aborted delink update for {0}, {1} as it has yet to finish linking",
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RootPart.Name, RootPart.UUID);
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return;
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}
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{
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SceneObjectPart linkPart = GetChildPart(partID);
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if (null != linkPart)
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