Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ScriptEngine/XEngine/XEngine.csavinationmerge
commit
16aa00e944
|
@ -149,7 +149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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}
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public void SaveChangedAttachments(IScenePresence sp)
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public void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted)
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{
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// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
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@ -158,13 +158,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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foreach (SceneObjectGroup grp in sp.GetAttachments())
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{
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// if (grp.HasGroupChanged) // Resizer scripts?
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// {
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grp.IsAttachment = false;
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grp.AbsolutePosition = grp.RootPart.AttachedPos;
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UpdateKnownItem(sp, grp);
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grp.IsAttachment = true;
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// }
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grp.IsAttachment = false;
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grp.AbsolutePosition = grp.RootPart.AttachedPos;
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UpdateKnownItem(sp, grp, saveAllScripted);
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grp.IsAttachment = true;
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}
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}
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@ -466,7 +463,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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/// </remarks>
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/// <param name="sp"></param>
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/// <param name="grp"></param>
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private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp)
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private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, bool saveAllScripted)
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{
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// Saving attachments for NPCs messes them up for the real owner!
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INPCModule module = m_scene.RequestModuleInterface<INPCModule>();
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@ -476,7 +473,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return;
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}
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if (grp.HasGroupChanged || grp.ContainsScripts())
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if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts()))
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{
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
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@ -509,6 +506,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (sp.ControllingClient != null)
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sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
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}
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grp.HasGroupChanged = false; // Prevent it being saved over and over
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}
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else
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{
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@ -702,7 +700,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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group.IsAttachment = false;
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group.AbsolutePosition = group.RootPart.AttachedPos;
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UpdateKnownItem(sp, group);
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UpdateKnownItem(sp, group, true);
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m_scene.DeleteSceneObject(group, false);
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return;
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@ -353,7 +353,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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region.ExternalHostName = uri.Host;
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region.HttpPort = (uint)uri.Port;
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region.ServerURI = uri.ToString();
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region.ServerURI = aCircuit.ServiceURLs["HomeURI"].ToString();
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region.RegionName = string.Empty;
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region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0);
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return region;
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@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private ICommandConsole m_console;
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public string Name { get { return "Object Commands Module"; } }
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@ -75,6 +76,51 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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m_scene = scene;
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m_console = MainConsole.Instance;
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m_console.Commands.AddCommand("region", false, "delete object owner",
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"delete object owner <UUID>",
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"Delete a scene object by owner", HandleDeleteObject);
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m_console.Commands.AddCommand("region", false, "delete object creator",
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"delete object creator <UUID>",
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"Delete a scene object by creator", HandleDeleteObject);
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m_console.Commands.AddCommand("region", false, "delete object uuid",
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"delete object uuid <UUID>",
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"Delete a scene object by uuid", HandleDeleteObject);
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m_console.Commands.AddCommand("region", false, "delete object name",
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"delete object name <name>",
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"Delete a scene object by name", HandleDeleteObject);
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m_console.Commands.AddCommand("region", false, "delete object outside",
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"delete object outside",
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"Delete all scene objects outside region boundaries", HandleDeleteObject);
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m_console.Commands.AddCommand(
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"region",
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false,
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"show object uuid",
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"show object uuid <UUID>",
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"Show details of a scene object with the given UUID", HandleShowObjectByUuid);
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m_console.Commands.AddCommand(
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"region",
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false,
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"show object name",
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"show object name <name>",
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"Show details of scene objects with the given name", HandleShowObjectByName);
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m_console.Commands.AddCommand(
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"region",
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false,
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"show part uuid",
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"show part uuid <UUID>",
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"Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
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m_console.Commands.AddCommand(
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"region",
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false,
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"show part name",
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"show part name <name>",
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"Show details of scene object parts with the given name", HandleShowPartByName);
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}
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public void RemoveRegion(Scene scene)
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@ -85,26 +131,167 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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public void RegionLoaded(Scene scene)
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{
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// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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}
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object owner",
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"delete object owner <UUID>",
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"Delete object by owner", HandleDeleteObject);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object creator",
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"delete object creator <UUID>",
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"Delete object by creator", HandleDeleteObject);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object uuid",
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"delete object uuid <UUID>",
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"Delete object by uuid", HandleDeleteObject);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object name",
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"delete object name <name>",
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"Delete object by name", HandleDeleteObject);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object outside",
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"delete object outside",
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"Delete all objects outside boundaries", HandleDeleteObject);
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private void HandleShowObjectByUuid(string module, string[] cmd)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmd.Length < 4)
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{
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m_console.OutputFormat("Usage: show object uuid <uuid>");
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return;
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}
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UUID objectUuid;
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if (!UUID.TryParse(cmd[3], out objectUuid))
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{
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m_console.OutputFormat("{0} is not a valid uuid", cmd[3]);
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return;
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}
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SceneObjectGroup so = m_scene.GetSceneObjectGroup(objectUuid);
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if (so == null)
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{
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// m_console.OutputFormat("No part found with uuid {0}", objectUuid);
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return;
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}
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StringBuilder sb = new StringBuilder();
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AddSceneObjectReport(sb, so);
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m_console.OutputFormat(sb.ToString());
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}
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private void HandleShowObjectByName(string module, string[] cmd)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmd.Length < 4)
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{
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m_console.OutputFormat("Usage: show object name <name>");
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return;
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}
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string name = cmd[3];
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List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
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m_scene.ForEachSOG(so => { if (so.Name == name) { sceneObjects.Add(so); }});
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if (sceneObjects.Count == 0)
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{
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m_console.OutputFormat("No objects with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
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return;
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}
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StringBuilder sb = new StringBuilder();
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foreach (SceneObjectGroup so in sceneObjects)
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{
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AddSceneObjectReport(sb, so);
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sb.Append("\n");
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}
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m_console.OutputFormat(sb.ToString());
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}
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private void HandleShowPartByUuid(string module, string[] cmd)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmd.Length < 4)
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{
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m_console.OutputFormat("Usage: show part uuid <uuid>");
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return;
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}
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UUID objectUuid;
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if (!UUID.TryParse(cmd[3], out objectUuid))
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{
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m_console.OutputFormat("{0} is not a valid uuid", cmd[3]);
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return;
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}
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SceneObjectPart sop = m_scene.GetSceneObjectPart(objectUuid);
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if (sop == null)
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{
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// m_console.OutputFormat("No part found with uuid {0}", objectUuid);
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return;
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}
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StringBuilder sb = new StringBuilder();
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AddScenePartReport(sb, sop);
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m_console.OutputFormat(sb.ToString());
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}
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private void HandleShowPartByName(string module, string[] cmd)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmd.Length < 4)
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{
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m_console.OutputFormat("Usage: show part name <name>");
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return;
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}
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string name = cmd[3];
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List<SceneObjectPart> parts = new List<SceneObjectPart>();
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m_scene.ForEachSOG(so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } }));
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if (parts.Count == 0)
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{
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m_console.OutputFormat("No parts with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
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return;
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}
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StringBuilder sb = new StringBuilder();
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foreach (SceneObjectPart part in parts)
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{
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AddScenePartReport(sb, part);
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sb.Append("\n");
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}
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|
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m_console.OutputFormat(sb.ToString());
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}
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|
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private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so)
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{
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sb.AppendFormat("Name: {0}\n", so.Name);
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sb.AppendFormat("Description: {0}\n", so.Description);
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sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName);
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sb.AppendFormat("Parts: {0}\n", so.PrimCount);
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|
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return sb;
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}
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|
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private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop)
|
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{
|
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sb.AppendFormat("Name: {0}\n", sop.Name);
|
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sb.AppendFormat("Description: {0}\n", sop.Description);
|
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sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName);
|
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sb.AppendFormat("Parent: {0}",
|
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sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID));
|
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sb.AppendFormat("Parts: {0}\n", !sop.IsRoot ? "1" : sop.ParentGroup.PrimCount.ToString());;
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|
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return sb;
|
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}
|
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|
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private void HandleDeleteObject(string module, string[] cmd)
|
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{
|
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
return;
|
||||
|
||||
if (cmd.Length < 3)
|
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return;
|
||||
|
||||
|
@ -135,6 +322,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
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deletes.Add(g);
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});
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|
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// if (deletes.Count == 0)
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// m_console.OutputFormat("No objects were found with owner {0}", match);
|
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|
||||
break;
|
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|
||||
case "creator":
|
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|
@ -147,6 +337,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
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deletes.Add(g);
|
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});
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|
||||
// if (deletes.Count == 0)
|
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// m_console.OutputFormat("No objects were found with creator {0}", match);
|
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|
||||
break;
|
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|
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case "uuid":
|
||||
|
@ -159,6 +352,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
deletes.Add(g);
|
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});
|
||||
|
||||
// if (deletes.Count == 0)
|
||||
// m_console.OutputFormat("No objects were found with uuid {0}", match);
|
||||
|
||||
break;
|
||||
|
||||
case "name":
|
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|
@ -168,6 +364,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
deletes.Add(g);
|
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});
|
||||
|
||||
// if (deletes.Count == 0)
|
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// m_console.OutputFormat("No objects were found with name {0}", o);
|
||||
|
||||
break;
|
||||
|
||||
case "outside":
|
||||
|
@ -193,12 +392,17 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
deletes.Add(g);
|
||||
});
|
||||
|
||||
// if (deletes.Count == 0)
|
||||
// m_console.OutputFormat("No objects were found outside region bounds");
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
m_console.OutputFormat("Deleting {0} objects in {1}", deletes.Count, m_scene.RegionInfo.RegionName);
|
||||
|
||||
foreach (SceneObjectGroup g in deletes)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Deleting object {0}", g.UUID);
|
||||
m_console.OutputFormat("Deleting object {0} {1}", g.UUID, g.Name);
|
||||
m_scene.DeleteSceneObject(g, false);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// Save the attachments that have change on this presence.
|
||||
/// </summary>
|
||||
/// <param name="sp"></param>
|
||||
void SaveChangedAttachments(IScenePresence sp);
|
||||
void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted);
|
||||
|
||||
/// <summary>
|
||||
/// Delete all the presence's attachments from the scene
|
||||
|
|
|
@ -3191,11 +3191,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public override void RemoveClient(UUID agentID, bool closeChildAgents)
|
||||
{
|
||||
CheckHeartbeat();
|
||||
bool childagentYN = false;
|
||||
bool isChildAgent = false;
|
||||
ScenePresence avatar = GetScenePresence(agentID);
|
||||
if (avatar != null)
|
||||
{
|
||||
childagentYN = avatar.IsChildAgent;
|
||||
isChildAgent = avatar.IsChildAgent;
|
||||
|
||||
if (avatar.ParentID != 0)
|
||||
{
|
||||
|
@ -3206,9 +3206,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Removing {0} agent {1} from region {2}",
|
||||
(childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
|
||||
(isChildAgent ? "child" : "root"), agentID, RegionInfo.RegionName);
|
||||
|
||||
m_sceneGraph.removeUserCount(!childagentYN);
|
||||
m_sceneGraph.removeUserCount(!isChildAgent);
|
||||
|
||||
// TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop
|
||||
// unnecessary operations. This should go away once NPCs have no accompanying IClientAPI
|
||||
|
@ -3239,8 +3239,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_eventManager.TriggerOnRemovePresence(agentID);
|
||||
|
||||
if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc)
|
||||
AttachmentsModule.SaveChangedAttachments(avatar);
|
||||
if (AttachmentsModule != null && !isChildAgent && avatar.PresenceType != PresenceType.Npc)
|
||||
{
|
||||
IUserManagement uMan = RequestModuleInterface<IUserManagement>();
|
||||
// Don't save attachments for HG visitors, it
|
||||
// messes up their inventory. When a HG visitor logs
|
||||
// out on a foreign grid, their attachments will be
|
||||
// reloaded in the state they were in when they left
|
||||
// the home grid. This is best anyway as the visited
|
||||
// grid may use an incompatible script engine.
|
||||
if (uMan == null || uMan.IsLocalGridUser(avatar.UUID))
|
||||
AttachmentsModule.SaveChangedAttachments(avatar, false);
|
||||
}
|
||||
|
||||
ForEachClient(
|
||||
delegate(IClientAPI client)
|
||||
|
|
|
@ -327,6 +327,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
set { RootPart.Name = value; }
|
||||
}
|
||||
|
||||
public string Description
|
||||
{
|
||||
get { return RootPart.Description; }
|
||||
set { RootPart.Description = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Added because the Parcel code seems to use it
|
||||
/// but not sure a object should have this
|
||||
|
|
|
@ -26,15 +26,16 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics; //for [DebuggerNonUserCode]
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Security;
|
||||
using System.Security.Policy;
|
||||
using System.Reflection;
|
||||
using System.Globalization;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Xml;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
@ -340,6 +341,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
OnObjectRemoved += m_XmlRpcRouter.ObjectRemoved;
|
||||
}
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"scripts", false, "xengine status", "xengine status", "Show status information",
|
||||
"Show status information on the script engine.",
|
||||
HandleShowStatus);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information",
|
||||
"Show information on all scripts known to the script engine."
|
||||
|
@ -386,6 +392,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
/// <returns>true if we're okay to proceed, false if not.</returns>
|
||||
private void HandleScriptsAction(string[] cmdparams, Action<IScriptInstance> action)
|
||||
{
|
||||
if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene))
|
||||
return;
|
||||
|
||||
lock (m_Scripts)
|
||||
{
|
||||
string rawItemId;
|
||||
|
@ -427,8 +436,32 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
}
|
||||
|
||||
private void HandleShowStatus(string module, string[] cmdparams)
|
||||
{
|
||||
if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene))
|
||||
return;
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendFormat("Status of XEngine instance for {0}\n", m_Scene.RegionInfo.RegionName);
|
||||
|
||||
lock (m_Scripts)
|
||||
sb.AppendFormat("Scripts loaded : {0}\n", m_Scripts.Count);
|
||||
|
||||
sb.AppendFormat("Unique scripts : {0}\n", m_uniqueScripts.Count);
|
||||
sb.AppendFormat("Scripts waiting for load : {0}\n", m_CompileQueue.Count);
|
||||
sb.AppendFormat("Allocated threads : {0}\n", m_ThreadPool.ActiveThreads);
|
||||
sb.AppendFormat("In use threads : {0}\n", m_ThreadPool.InUseThreads);
|
||||
sb.AppendFormat("Work items waiting : {0}\n", m_ThreadPool.WaitingCallbacks);
|
||||
// sb.AppendFormat("Assemblies loaded : {0}\n", m_Assemblies.Count);
|
||||
|
||||
MainConsole.Instance.OutputFormat(sb.ToString());
|
||||
}
|
||||
|
||||
public void HandleShowScripts(string module, string[] cmdparams)
|
||||
{
|
||||
if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene))
|
||||
return;
|
||||
|
||||
if (cmdparams.Length == 2)
|
||||
{
|
||||
lock (m_Scripts)
|
||||
|
@ -463,10 +496,21 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
status = "running";
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"{0}.{1}, item UUID {2}, prim UUID {3} @ {4} ({5})",
|
||||
instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID,
|
||||
sop.AbsolutePosition, status);
|
||||
StringBuilder sb = new StringBuilder();
|
||||
Queue eq = instance.EventQueue;
|
||||
|
||||
sb.AppendFormat("Script name : {0}\n", instance.ScriptName);
|
||||
sb.AppendFormat("Status : {0}\n", status);
|
||||
|
||||
lock (eq)
|
||||
sb.AppendFormat("Queued events : {0}\n", eq.Count);
|
||||
|
||||
sb.AppendFormat("Item UUID : {0}\n", instance.ItemID);
|
||||
sb.AppendFormat("Containing part name: {0}\n", instance.PrimName);
|
||||
sb.AppendFormat("Containing part UUID: {0}\n", instance.ObjectID);
|
||||
sb.AppendFormat("Position : {0}\n", sop.AbsolutePosition);
|
||||
|
||||
MainConsole.Instance.OutputFormat(sb.ToString());
|
||||
}
|
||||
|
||||
private void HandleSuspendScript(IScriptInstance instance)
|
||||
|
|
Loading…
Reference in New Issue