Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
avinationmerge
Melanie 2012-02-01 10:08:45 +00:00
commit 16aa00e944
7 changed files with 305 additions and 43 deletions

View File

@ -149,7 +149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
}
public void SaveChangedAttachments(IScenePresence sp)
public void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted)
{
// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
@ -158,13 +158,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
foreach (SceneObjectGroup grp in sp.GetAttachments())
{
// if (grp.HasGroupChanged) // Resizer scripts?
// {
grp.IsAttachment = false;
grp.AbsolutePosition = grp.RootPart.AttachedPos;
UpdateKnownItem(sp, grp);
grp.IsAttachment = true;
// }
grp.IsAttachment = false;
grp.AbsolutePosition = grp.RootPart.AttachedPos;
UpdateKnownItem(sp, grp, saveAllScripted);
grp.IsAttachment = true;
}
}
@ -466,7 +463,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
/// </remarks>
/// <param name="sp"></param>
/// <param name="grp"></param>
private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp)
private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, bool saveAllScripted)
{
// Saving attachments for NPCs messes them up for the real owner!
INPCModule module = m_scene.RequestModuleInterface<INPCModule>();
@ -476,7 +473,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return;
}
if (grp.HasGroupChanged || grp.ContainsScripts())
if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts()))
{
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
@ -509,6 +506,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (sp.ControllingClient != null)
sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
}
grp.HasGroupChanged = false; // Prevent it being saved over and over
}
else
{
@ -702,7 +700,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
group.IsAttachment = false;
group.AbsolutePosition = group.RootPart.AttachedPos;
UpdateKnownItem(sp, group);
UpdateKnownItem(sp, group, true);
m_scene.DeleteSceneObject(group, false);
return;

View File

@ -353,7 +353,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
region.ExternalHostName = uri.Host;
region.HttpPort = (uint)uri.Port;
region.ServerURI = uri.ToString();
region.ServerURI = aCircuit.ServiceURLs["HomeURI"].ToString();
region.RegionName = string.Empty;
region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0);
return region;

View File

@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private ICommandConsole m_console;
public string Name { get { return "Object Commands Module"; } }
@ -75,6 +76,51 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
m_scene = scene;
m_console = MainConsole.Instance;
m_console.Commands.AddCommand("region", false, "delete object owner",
"delete object owner <UUID>",
"Delete a scene object by owner", HandleDeleteObject);
m_console.Commands.AddCommand("region", false, "delete object creator",
"delete object creator <UUID>",
"Delete a scene object by creator", HandleDeleteObject);
m_console.Commands.AddCommand("region", false, "delete object uuid",
"delete object uuid <UUID>",
"Delete a scene object by uuid", HandleDeleteObject);
m_console.Commands.AddCommand("region", false, "delete object name",
"delete object name <name>",
"Delete a scene object by name", HandleDeleteObject);
m_console.Commands.AddCommand("region", false, "delete object outside",
"delete object outside",
"Delete all scene objects outside region boundaries", HandleDeleteObject);
m_console.Commands.AddCommand(
"region",
false,
"show object uuid",
"show object uuid <UUID>",
"Show details of a scene object with the given UUID", HandleShowObjectByUuid);
m_console.Commands.AddCommand(
"region",
false,
"show object name",
"show object name <name>",
"Show details of scene objects with the given name", HandleShowObjectByName);
m_console.Commands.AddCommand(
"region",
false,
"show part uuid",
"show part uuid <UUID>",
"Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
m_console.Commands.AddCommand(
"region",
false,
"show part name",
"show part name <name>",
"Show details of scene object parts with the given name", HandleShowPartByName);
}
public void RemoveRegion(Scene scene)
@ -85,26 +131,167 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
}
MainConsole.Instance.Commands.AddCommand("region", false, "delete object owner",
"delete object owner <UUID>",
"Delete object by owner", HandleDeleteObject);
MainConsole.Instance.Commands.AddCommand("region", false, "delete object creator",
"delete object creator <UUID>",
"Delete object by creator", HandleDeleteObject);
MainConsole.Instance.Commands.AddCommand("region", false, "delete object uuid",
"delete object uuid <UUID>",
"Delete object by uuid", HandleDeleteObject);
MainConsole.Instance.Commands.AddCommand("region", false, "delete object name",
"delete object name <name>",
"Delete object by name", HandleDeleteObject);
MainConsole.Instance.Commands.AddCommand("region", false, "delete object outside",
"delete object outside",
"Delete all objects outside boundaries", HandleDeleteObject);
private void HandleShowObjectByUuid(string module, string[] cmd)
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
if (cmd.Length < 4)
{
m_console.OutputFormat("Usage: show object uuid <uuid>");
return;
}
UUID objectUuid;
if (!UUID.TryParse(cmd[3], out objectUuid))
{
m_console.OutputFormat("{0} is not a valid uuid", cmd[3]);
return;
}
SceneObjectGroup so = m_scene.GetSceneObjectGroup(objectUuid);
if (so == null)
{
// m_console.OutputFormat("No part found with uuid {0}", objectUuid);
return;
}
StringBuilder sb = new StringBuilder();
AddSceneObjectReport(sb, so);
m_console.OutputFormat(sb.ToString());
}
private void HandleShowObjectByName(string module, string[] cmd)
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
if (cmd.Length < 4)
{
m_console.OutputFormat("Usage: show object name <name>");
return;
}
string name = cmd[3];
List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
m_scene.ForEachSOG(so => { if (so.Name == name) { sceneObjects.Add(so); }});
if (sceneObjects.Count == 0)
{
m_console.OutputFormat("No objects with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
return;
}
StringBuilder sb = new StringBuilder();
foreach (SceneObjectGroup so in sceneObjects)
{
AddSceneObjectReport(sb, so);
sb.Append("\n");
}
m_console.OutputFormat(sb.ToString());
}
private void HandleShowPartByUuid(string module, string[] cmd)
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
if (cmd.Length < 4)
{
m_console.OutputFormat("Usage: show part uuid <uuid>");
return;
}
UUID objectUuid;
if (!UUID.TryParse(cmd[3], out objectUuid))
{
m_console.OutputFormat("{0} is not a valid uuid", cmd[3]);
return;
}
SceneObjectPart sop = m_scene.GetSceneObjectPart(objectUuid);
if (sop == null)
{
// m_console.OutputFormat("No part found with uuid {0}", objectUuid);
return;
}
StringBuilder sb = new StringBuilder();
AddScenePartReport(sb, sop);
m_console.OutputFormat(sb.ToString());
}
private void HandleShowPartByName(string module, string[] cmd)
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
if (cmd.Length < 4)
{
m_console.OutputFormat("Usage: show part name <name>");
return;
}
string name = cmd[3];
List<SceneObjectPart> parts = new List<SceneObjectPart>();
m_scene.ForEachSOG(so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } }));
if (parts.Count == 0)
{
m_console.OutputFormat("No parts with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
return;
}
StringBuilder sb = new StringBuilder();
foreach (SceneObjectPart part in parts)
{
AddScenePartReport(sb, part);
sb.Append("\n");
}
m_console.OutputFormat(sb.ToString());
}
private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so)
{
sb.AppendFormat("Name: {0}\n", so.Name);
sb.AppendFormat("Description: {0}\n", so.Description);
sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName);
sb.AppendFormat("Parts: {0}\n", so.PrimCount);
return sb;
}
private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop)
{
sb.AppendFormat("Name: {0}\n", sop.Name);
sb.AppendFormat("Description: {0}\n", sop.Description);
sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName);
sb.AppendFormat("Parent: {0}",
sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID));
sb.AppendFormat("Parts: {0}\n", !sop.IsRoot ? "1" : sop.ParentGroup.PrimCount.ToString());;
return sb;
}
private void HandleDeleteObject(string module, string[] cmd)
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
if (cmd.Length < 3)
return;
@ -135,6 +322,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
deletes.Add(g);
});
// if (deletes.Count == 0)
// m_console.OutputFormat("No objects were found with owner {0}", match);
break;
case "creator":
@ -147,6 +337,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
deletes.Add(g);
});
// if (deletes.Count == 0)
// m_console.OutputFormat("No objects were found with creator {0}", match);
break;
case "uuid":
@ -159,6 +352,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
deletes.Add(g);
});
// if (deletes.Count == 0)
// m_console.OutputFormat("No objects were found with uuid {0}", match);
break;
case "name":
@ -168,6 +364,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
deletes.Add(g);
});
// if (deletes.Count == 0)
// m_console.OutputFormat("No objects were found with name {0}", o);
break;
case "outside":
@ -193,12 +392,17 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
deletes.Add(g);
});
// if (deletes.Count == 0)
// m_console.OutputFormat("No objects were found outside region bounds");
break;
}
m_console.OutputFormat("Deleting {0} objects in {1}", deletes.Count, m_scene.RegionInfo.RegionName);
foreach (SceneObjectGroup g in deletes)
{
MainConsole.Instance.OutputFormat("Deleting object {0}", g.UUID);
m_console.OutputFormat("Deleting object {0} {1}", g.UUID, g.Name);
m_scene.DeleteSceneObject(g, false);
}
}

View File

@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// Save the attachments that have change on this presence.
/// </summary>
/// <param name="sp"></param>
void SaveChangedAttachments(IScenePresence sp);
void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted);
/// <summary>
/// Delete all the presence's attachments from the scene

View File

@ -3191,11 +3191,11 @@ namespace OpenSim.Region.Framework.Scenes
public override void RemoveClient(UUID agentID, bool closeChildAgents)
{
CheckHeartbeat();
bool childagentYN = false;
bool isChildAgent = false;
ScenePresence avatar = GetScenePresence(agentID);
if (avatar != null)
{
childagentYN = avatar.IsChildAgent;
isChildAgent = avatar.IsChildAgent;
if (avatar.ParentID != 0)
{
@ -3206,9 +3206,9 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.DebugFormat(
"[SCENE]: Removing {0} agent {1} from region {2}",
(childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
(isChildAgent ? "child" : "root"), agentID, RegionInfo.RegionName);
m_sceneGraph.removeUserCount(!childagentYN);
m_sceneGraph.removeUserCount(!isChildAgent);
// TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop
// unnecessary operations. This should go away once NPCs have no accompanying IClientAPI
@ -3239,8 +3239,18 @@ namespace OpenSim.Region.Framework.Scenes
{
m_eventManager.TriggerOnRemovePresence(agentID);
if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc)
AttachmentsModule.SaveChangedAttachments(avatar);
if (AttachmentsModule != null && !isChildAgent && avatar.PresenceType != PresenceType.Npc)
{
IUserManagement uMan = RequestModuleInterface<IUserManagement>();
// Don't save attachments for HG visitors, it
// messes up their inventory. When a HG visitor logs
// out on a foreign grid, their attachments will be
// reloaded in the state they were in when they left
// the home grid. This is best anyway as the visited
// grid may use an incompatible script engine.
if (uMan == null || uMan.IsLocalGridUser(avatar.UUID))
AttachmentsModule.SaveChangedAttachments(avatar, false);
}
ForEachClient(
delegate(IClientAPI client)

View File

@ -327,6 +327,12 @@ namespace OpenSim.Region.Framework.Scenes
set { RootPart.Name = value; }
}
public string Description
{
get { return RootPart.Description; }
set { RootPart.Description = value; }
}
/// <summary>
/// Added because the Parcel code seems to use it
/// but not sure a object should have this

View File

@ -26,15 +26,16 @@
*/
using System;
using System.IO;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics; //for [DebuggerNonUserCode]
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Security;
using System.Security.Policy;
using System.Reflection;
using System.Globalization;
using System.Text;
using System.Threading;
using System.Xml;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
@ -340,6 +341,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
OnObjectRemoved += m_XmlRpcRouter.ObjectRemoved;
}
MainConsole.Instance.Commands.AddCommand(
"scripts", false, "xengine status", "xengine status", "Show status information",
"Show status information on the script engine.",
HandleShowStatus);
MainConsole.Instance.Commands.AddCommand(
"scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information",
"Show information on all scripts known to the script engine."
@ -386,6 +392,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
/// <returns>true if we're okay to proceed, false if not.</returns>
private void HandleScriptsAction(string[] cmdparams, Action<IScriptInstance> action)
{
if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene))
return;
lock (m_Scripts)
{
string rawItemId;
@ -427,8 +436,32 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
}
private void HandleShowStatus(string module, string[] cmdparams)
{
if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene))
return;
StringBuilder sb = new StringBuilder();
sb.AppendFormat("Status of XEngine instance for {0}\n", m_Scene.RegionInfo.RegionName);
lock (m_Scripts)
sb.AppendFormat("Scripts loaded : {0}\n", m_Scripts.Count);
sb.AppendFormat("Unique scripts : {0}\n", m_uniqueScripts.Count);
sb.AppendFormat("Scripts waiting for load : {0}\n", m_CompileQueue.Count);
sb.AppendFormat("Allocated threads : {0}\n", m_ThreadPool.ActiveThreads);
sb.AppendFormat("In use threads : {0}\n", m_ThreadPool.InUseThreads);
sb.AppendFormat("Work items waiting : {0}\n", m_ThreadPool.WaitingCallbacks);
// sb.AppendFormat("Assemblies loaded : {0}\n", m_Assemblies.Count);
MainConsole.Instance.OutputFormat(sb.ToString());
}
public void HandleShowScripts(string module, string[] cmdparams)
{
if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene))
return;
if (cmdparams.Length == 2)
{
lock (m_Scripts)
@ -463,10 +496,21 @@ namespace OpenSim.Region.ScriptEngine.XEngine
status = "running";
}
MainConsole.Instance.OutputFormat(
"{0}.{1}, item UUID {2}, prim UUID {3} @ {4} ({5})",
instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID,
sop.AbsolutePosition, status);
StringBuilder sb = new StringBuilder();
Queue eq = instance.EventQueue;
sb.AppendFormat("Script name : {0}\n", instance.ScriptName);
sb.AppendFormat("Status : {0}\n", status);
lock (eq)
sb.AppendFormat("Queued events : {0}\n", eq.Count);
sb.AppendFormat("Item UUID : {0}\n", instance.ItemID);
sb.AppendFormat("Containing part name: {0}\n", instance.PrimName);
sb.AppendFormat("Containing part UUID: {0}\n", instance.ObjectID);
sb.AppendFormat("Position : {0}\n", sop.AbsolutePosition);
MainConsole.Instance.OutputFormat(sb.ToString());
}
private void HandleSuspendScript(IScriptInstance instance)