Merge branch 'master' into careminster
commit
727ddffb71
|
@ -251,7 +251,7 @@ namespace OpenSim.Framework.Servers
|
|||
|
||||
sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine);
|
||||
|
||||
int timeNow = Util.EnvironmentTickCount();
|
||||
int timeNow = Environment.TickCount & Int32.MaxValue;
|
||||
|
||||
sb.AppendFormat(reportFormat, "ID", "NAME", "LAST UPDATE (MS)", "LIFETIME (MS)", "PRIORITY", "STATE");
|
||||
sb.Append(Environment.NewLine);
|
||||
|
|
|
@ -9316,9 +9316,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
param1 = Convert.ToUInt32(Utils.BytesToString(messagePacket.ParamList[1].Parameter));
|
||||
}
|
||||
catch (Exception ex)
|
||||
catch
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,206 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
{
|
||||
/// <summary>
|
||||
/// A module that holds commands for manipulating objects in the scene.
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ObjectCommandsModule")]
|
||||
public class ObjectCommandsModule : INonSharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
public string Name { get { return "Object Commands Module"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: POST INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: CLOSED MODULE");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("region", false, "delete object owner",
|
||||
"delete object owner <UUID>",
|
||||
"Delete object by owner", HandleDeleteObject);
|
||||
MainConsole.Instance.Commands.AddCommand("region", false, "delete object creator",
|
||||
"delete object creator <UUID>",
|
||||
"Delete object by creator", HandleDeleteObject);
|
||||
MainConsole.Instance.Commands.AddCommand("region", false, "delete object uuid",
|
||||
"delete object uuid <UUID>",
|
||||
"Delete object by uuid", HandleDeleteObject);
|
||||
MainConsole.Instance.Commands.AddCommand("region", false, "delete object name",
|
||||
"delete object name <name>",
|
||||
"Delete object by name", HandleDeleteObject);
|
||||
MainConsole.Instance.Commands.AddCommand("region", false, "delete object outside",
|
||||
"delete object outside",
|
||||
"Delete all objects outside boundaries", HandleDeleteObject);
|
||||
}
|
||||
|
||||
private void HandleDeleteObject(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length < 3)
|
||||
return;
|
||||
|
||||
string mode = cmd[2];
|
||||
string o = "";
|
||||
|
||||
if (mode != "outside")
|
||||
{
|
||||
if (cmd.Length < 4)
|
||||
return;
|
||||
|
||||
o = cmd[3];
|
||||
}
|
||||
|
||||
List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
|
||||
|
||||
UUID match;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case "owner":
|
||||
if (!UUID.TryParse(o, out match))
|
||||
return;
|
||||
|
||||
m_scene.ForEachSOG(delegate (SceneObjectGroup g)
|
||||
{
|
||||
if (g.OwnerID == match && !g.IsAttachment)
|
||||
deletes.Add(g);
|
||||
});
|
||||
|
||||
break;
|
||||
|
||||
case "creator":
|
||||
if (!UUID.TryParse(o, out match))
|
||||
return;
|
||||
|
||||
m_scene.ForEachSOG(delegate (SceneObjectGroup g)
|
||||
{
|
||||
if (g.RootPart.CreatorID == match && !g.IsAttachment)
|
||||
deletes.Add(g);
|
||||
});
|
||||
|
||||
break;
|
||||
|
||||
case "uuid":
|
||||
if (!UUID.TryParse(o, out match))
|
||||
return;
|
||||
|
||||
m_scene.ForEachSOG(delegate (SceneObjectGroup g)
|
||||
{
|
||||
if (g.UUID == match && !g.IsAttachment)
|
||||
deletes.Add(g);
|
||||
});
|
||||
|
||||
break;
|
||||
|
||||
case "name":
|
||||
m_scene.ForEachSOG(delegate (SceneObjectGroup g)
|
||||
{
|
||||
if (g.RootPart.Name == o && !g.IsAttachment)
|
||||
deletes.Add(g);
|
||||
});
|
||||
|
||||
break;
|
||||
|
||||
case "outside":
|
||||
m_scene.ForEachSOG(delegate (SceneObjectGroup g)
|
||||
{
|
||||
SceneObjectPart rootPart = g.RootPart;
|
||||
bool delete = false;
|
||||
|
||||
if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0)
|
||||
{
|
||||
delete = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
ILandObject parcel
|
||||
= m_scene.LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y);
|
||||
|
||||
if (parcel == null || parcel.LandData.Name == "NO LAND")
|
||||
delete = true;
|
||||
}
|
||||
|
||||
if (delete && !g.IsAttachment && !deletes.Contains(g))
|
||||
deletes.Add(g);
|
||||
});
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
foreach (SceneObjectGroup g in deletes)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Deleting object {0}", g.UUID);
|
||||
m_scene.DeleteSceneObject(g, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -623,23 +623,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
"reload estate",
|
||||
"Reload the estate data", HandleReloadEstate);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("region", false, "delete object owner",
|
||||
"delete object owner <UUID>",
|
||||
"Delete object by owner", HandleDeleteObject);
|
||||
MainConsole.Instance.Commands.AddCommand("region", false, "delete object creator",
|
||||
"delete object creator <UUID>",
|
||||
"Delete object by creator", HandleDeleteObject);
|
||||
MainConsole.Instance.Commands.AddCommand("region", false, "delete object uuid",
|
||||
"delete object uuid <UUID>",
|
||||
"Delete object by uuid", HandleDeleteObject);
|
||||
MainConsole.Instance.Commands.AddCommand("region", false, "delete object name",
|
||||
"delete object name <name>",
|
||||
"Delete object by name", HandleDeleteObject);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("region", false, "delete object outside",
|
||||
"delete object outside",
|
||||
"Delete all objects outside boundaries", HandleDeleteObject);
|
||||
|
||||
//Bind Storage Manager functions to some land manager functions for this scene
|
||||
EventManager.OnLandObjectAdded +=
|
||||
new EventManager.LandObjectAdded(simDataService.StoreLandObject);
|
||||
|
@ -5079,93 +5062,6 @@ Environment.Exit(1);
|
|||
}
|
||||
}
|
||||
|
||||
private void HandleDeleteObject(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length < 3)
|
||||
return;
|
||||
|
||||
string mode = cmd[2];
|
||||
string o = "";
|
||||
|
||||
if (mode != "outside")
|
||||
{
|
||||
if (cmd.Length < 4)
|
||||
return;
|
||||
|
||||
o = cmd[3];
|
||||
}
|
||||
|
||||
List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
|
||||
|
||||
UUID match;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case "owner":
|
||||
if (!UUID.TryParse(o, out match))
|
||||
return;
|
||||
ForEachSOG(delegate (SceneObjectGroup g)
|
||||
{
|
||||
if (g.OwnerID == match && !g.IsAttachment)
|
||||
deletes.Add(g);
|
||||
});
|
||||
break;
|
||||
case "creator":
|
||||
if (!UUID.TryParse(o, out match))
|
||||
return;
|
||||
ForEachSOG(delegate (SceneObjectGroup g)
|
||||
{
|
||||
if (g.RootPart.CreatorID == match && !g.IsAttachment)
|
||||
deletes.Add(g);
|
||||
});
|
||||
break;
|
||||
case "uuid":
|
||||
if (!UUID.TryParse(o, out match))
|
||||
return;
|
||||
ForEachSOG(delegate (SceneObjectGroup g)
|
||||
{
|
||||
if (g.UUID == match && !g.IsAttachment)
|
||||
deletes.Add(g);
|
||||
});
|
||||
break;
|
||||
case "name":
|
||||
ForEachSOG(delegate (SceneObjectGroup g)
|
||||
{
|
||||
if (g.RootPart.Name == o && !g.IsAttachment)
|
||||
deletes.Add(g);
|
||||
});
|
||||
break;
|
||||
case "outside":
|
||||
ForEachSOG(delegate (SceneObjectGroup g)
|
||||
{
|
||||
SceneObjectPart rootPart = g.RootPart;
|
||||
bool delete = false;
|
||||
|
||||
if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0)
|
||||
{
|
||||
delete = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
ILandObject parcel = LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y);
|
||||
|
||||
if (parcel == null || parcel.LandData.Name == "NO LAND")
|
||||
delete = true;
|
||||
}
|
||||
|
||||
if (delete && !g.IsAttachment && !deletes.Contains(g))
|
||||
deletes.Add(g);
|
||||
});
|
||||
break;
|
||||
}
|
||||
|
||||
foreach (SceneObjectGroup g in deletes)
|
||||
{
|
||||
m_log.InfoFormat("[SCENE]: Deleting object {0}", g.UUID);
|
||||
DeleteSceneObject(g, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleReloadEstate(string module, string[] cmd)
|
||||
{
|
||||
if (MainConsole.Instance.ConsoleScene == null ||
|
||||
|
|
Loading…
Reference in New Issue