Move object delete commands into a commands region module, in preparation for adding similar show commands.
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
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 *       notice, this list of conditions and the following disclaimer.
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 *     * Redistributions in binary form must reproduce the above copyright
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 *       notice, this list of conditions and the following disclaimer in the
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 *       documentation and/or other materials provided with the distribution.
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 *     * Neither the name of the OpenSimulator Project nor the
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 *       names of its contributors may be used to endorse or promote products
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 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Objects.Commands
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{
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    /// <summary>
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    /// A module that holds commands for manipulating objects in the scene.
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    /// </summary>
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    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ObjectCommandsModule")]
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    public class ObjectCommandsModule : INonSharedRegionModule
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    {
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//        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);                
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        private Scene m_scene;
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        public string Name { get { return "Object Commands Module"; } }
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        public Type ReplaceableInterface { get { return null; } }
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        public void Initialise(IConfigSource source)
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        {
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//            m_log.DebugFormat("[OBJECT COMMANDS MODULE]: INITIALIZED MODULE");
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        }
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        public void PostInitialise()
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        {
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//            m_log.DebugFormat("[OBJECT COMMANDS MODULE]: POST INITIALIZED MODULE");
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        }
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        public void Close()
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        {
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//            m_log.DebugFormat("[OBJECT COMMANDS MODULE]: CLOSED MODULE");
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        }
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        public void AddRegion(Scene scene)
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        {
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//            m_log.DebugFormat("[OBJECT COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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            m_scene = scene;
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        }
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        public void RemoveRegion(Scene scene)
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        {
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//            m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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        }
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        public void RegionLoaded(Scene scene)
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        {
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//            m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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            MainConsole.Instance.Commands.AddCommand("region", false, "delete object owner",
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                                          "delete object owner <UUID>",
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                                          "Delete object by owner", HandleDeleteObject);
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            MainConsole.Instance.Commands.AddCommand("region", false, "delete object creator",
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                                          "delete object creator <UUID>",
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                                          "Delete object by creator", HandleDeleteObject);
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            MainConsole.Instance.Commands.AddCommand("region", false, "delete object uuid",
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                                          "delete object uuid <UUID>",
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                                          "Delete object by uuid", HandleDeleteObject);
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            MainConsole.Instance.Commands.AddCommand("region", false, "delete object name",
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                                          "delete object name <name>",
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                                          "Delete object by name", HandleDeleteObject);
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            MainConsole.Instance.Commands.AddCommand("region", false, "delete object outside",
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                                          "delete object outside",
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                                          "Delete all objects outside boundaries", HandleDeleteObject);
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        }
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        private void HandleDeleteObject(string module, string[] cmd)
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        {
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            if (cmd.Length < 3)
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                return;
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            string mode = cmd[2];
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            string o = "";
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            if (mode != "outside")
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            {
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                if (cmd.Length < 4)
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                    return;
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                o = cmd[3];
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            }
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            List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
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            UUID match;
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            switch (mode)
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            {
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            case "owner":
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                if (!UUID.TryParse(o, out match))
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                    return;
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                m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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                {
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                    if (g.OwnerID == match && !g.IsAttachment)
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                        deletes.Add(g);
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                });
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                break;
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            case "creator":
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                if (!UUID.TryParse(o, out match))
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                    return;
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                m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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                {
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                    if (g.RootPart.CreatorID == match && !g.IsAttachment)
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                        deletes.Add(g);
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                });
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                break;
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            case "uuid":
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                if (!UUID.TryParse(o, out match))
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                    return;
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                m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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                {
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                    if (g.UUID == match && !g.IsAttachment)
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                        deletes.Add(g);
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                });
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                break;
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            case "name":
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                m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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                {
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                    if (g.RootPart.Name == o && !g.IsAttachment)
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                        deletes.Add(g);
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                });
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                break;
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            case "outside":
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                m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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                {
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                    SceneObjectPart rootPart = g.RootPart;
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                    bool delete = false;
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                    if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0)
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                    {
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                        delete = true;
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                    }
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                    else
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                    {
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                        ILandObject parcel
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                            = m_scene.LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y);
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                        if (parcel == null || parcel.LandData.Name == "NO LAND")
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                            delete = true;
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                    }
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                    if (delete && !g.IsAttachment && !deletes.Contains(g))
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                        deletes.Add(g);
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                });
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                break;
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            }
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            foreach (SceneObjectGroup g in deletes)
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            {
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                MainConsole.Instance.OutputFormat("Deleting object {0}", g.UUID);
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                m_scene.DeleteSceneObject(g, false);
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            }
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        }
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    }
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}
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			@ -600,23 +600,6 @@ namespace OpenSim.Region.Framework.Scenes
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                                          "reload estate",
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                                          "Reload the estate data", HandleReloadEstate);
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            MainConsole.Instance.Commands.AddCommand("region", false, "delete object owner",
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                                          "delete object owner <UUID>",
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                                          "Delete object by owner", HandleDeleteObject);
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            MainConsole.Instance.Commands.AddCommand("region", false, "delete object creator",
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                                          "delete object creator <UUID>",
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                                          "Delete object by creator", HandleDeleteObject);
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            MainConsole.Instance.Commands.AddCommand("region", false, "delete object uuid",
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                                          "delete object uuid <UUID>",
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                                          "Delete object by uuid", HandleDeleteObject);
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            MainConsole.Instance.Commands.AddCommand("region", false, "delete object name",
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                                          "delete object name <name>",
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                                          "Delete object by name", HandleDeleteObject);
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            MainConsole.Instance.Commands.AddCommand("region", false, "delete object outside",
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                                          "delete object outside",
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                                          "Delete all objects outside boundaries", HandleDeleteObject);
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            //Bind Storage Manager functions to some land manager functions for this scene
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            EventManager.OnLandObjectAdded +=
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                new EventManager.LandObjectAdded(simDataService.StoreLandObject);
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			@ -4860,93 +4843,6 @@ namespace OpenSim.Region.Framework.Scenes
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            }
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        }
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        private void HandleDeleteObject(string module, string[] cmd)
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        {
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            if (cmd.Length < 3)
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                return;
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            string mode = cmd[2];
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            string o = "";
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            if (mode != "outside")
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            {
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                if (cmd.Length < 4)
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                    return;
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                o = cmd[3];
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            }
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            List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
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            UUID match;
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            switch (mode)
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            {
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            case "owner":
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                if (!UUID.TryParse(o, out match))
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                    return;
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                ForEachSOG(delegate (SceneObjectGroup g)
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                        {
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                            if (g.OwnerID == match && !g.IsAttachment)
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                                deletes.Add(g);
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                        });
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                break;
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            case "creator":
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                if (!UUID.TryParse(o, out match))
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                    return;
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                ForEachSOG(delegate (SceneObjectGroup g)
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                        {
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                            if (g.RootPart.CreatorID == match && !g.IsAttachment)
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                                deletes.Add(g);
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                        });
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                break;
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            case "uuid":
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                if (!UUID.TryParse(o, out match))
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                    return;
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                ForEachSOG(delegate (SceneObjectGroup g)
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                        {
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                            if (g.UUID == match && !g.IsAttachment)
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                                deletes.Add(g);
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                        });
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                break;
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            case "name":
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                ForEachSOG(delegate (SceneObjectGroup g)
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                        {
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                            if (g.RootPart.Name == o && !g.IsAttachment)
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                                deletes.Add(g);
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                        });
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                break;
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            case "outside":
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                ForEachSOG(delegate (SceneObjectGroup g)
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                        {
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                            SceneObjectPart rootPart = g.RootPart;
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                            bool delete = false;
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                            if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0)
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                            {
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                                delete = true;
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                            }
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                            else
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                            {
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                                ILandObject parcel = LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y);
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                                if (parcel == null || parcel.LandData.Name == "NO LAND")
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                                    delete = true;
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                            }
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                            if (delete && !g.IsAttachment && !deletes.Contains(g))
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                                deletes.Add(g);
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                        });
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                break;
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            }
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            foreach (SceneObjectGroup g in deletes)
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            {
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                m_log.InfoFormat("[SCENE]: Deleting object {0}", g.UUID);
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                DeleteSceneObject(g, false);
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            }
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        }
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        private void HandleReloadEstate(string module, string[] cmd)
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        {
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            if (MainConsole.Instance.ConsoleScene == null ||
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