Finished implementing the XInventory connector. Untested.
parent
2ad2561ed1
commit
16f77fa1f1
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@ -158,6 +158,16 @@ namespace OpenSim.Server.Handlers.Asset
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}
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private byte[] FailureResult()
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{
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return BoolResult(false);
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}
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private byte[] SuccessResult()
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{
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return BoolResult(true);
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}
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private byte[] BoolResult(bool value)
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{
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XmlDocument doc = new XmlDocument();
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@ -172,7 +182,7 @@ namespace OpenSim.Server.Handlers.Asset
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doc.AppendChild(rootElement);
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XmlElement result = doc.CreateElement("", "RESULT", "");
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result.AppendChild(doc.CreateTextNode("False"));
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result.AppendChild(doc.CreateTextNode(value.ToString()));
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rootElement.AppendChild(result);
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@ -218,8 +228,9 @@ namespace OpenSim.Server.Handlers.Asset
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List<InventoryFolderBase> folders = m_InventoryService.GetInventorySkeleton(new UUID(request["PRINCIPAL"].ToString()));
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foreach (InventoryFolderBase f in folders)
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result[f.ID.ToString()] = EncodeFolder(f);
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if (folders != null)
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foreach (InventoryFolderBase f in folders)
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result[f.ID.ToString()] = EncodeFolder(f);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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@ -234,10 +245,9 @@ namespace OpenSim.Server.Handlers.Asset
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UUID principal = UUID.Zero;
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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InventoryFolderBase rfolder = m_InventoryService.GetRootFolder(principal);
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if (rfolder == null)
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return FailureResult();
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if (rfolder != null)
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result[rfolder.ID.ToString()] = EncodeFolder(rfolder);
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result[rfolder.ID.ToString()] = EncodeFolder(rfolder);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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@ -252,10 +262,9 @@ namespace OpenSim.Server.Handlers.Asset
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int type = 0;
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Int32.TryParse(request["TYPE"].ToString(), out type);
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InventoryFolderBase folder = m_InventoryService.GetFolderForType(principal, (AssetType)type);
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if (folder == null)
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return FailureResult();
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if (folder != null)
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result[folder.ID.ToString()] = EncodeFolder(folder);
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result[folder.ID.ToString()] = EncodeFolder(folder);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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@ -271,19 +280,19 @@ namespace OpenSim.Server.Handlers.Asset
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UUID.TryParse(request["FOLDER"].ToString(), out folderID);
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InventoryCollection icoll = m_InventoryService.GetFolderContent(principal, folderID);
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if (icoll == null)
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return FailureResult();
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if (icoll != null)
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{
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Dictionary<string, object> folders = new Dictionary<string, object>();
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foreach (InventoryFolderBase f in icoll.Folders)
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folders[f.ID.ToString()] = EncodeFolder(f);
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result["FOLDERS"] = folders;
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Dictionary<string, object> folders = new Dictionary<string,object>();
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foreach (InventoryFolderBase f in icoll.Folders)
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folders[f.ID.ToString()] = EncodeFolder(f);
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result["FOLDERS"] = folders;
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Dictionary<string, object> items = new Dictionary<string, object>();
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foreach (InventoryItemBase i in icoll.Items)
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items[i.ID.ToString()] = EncodeItem(i);
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result["ITEMS"] = items;
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}
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Dictionary<string, object> items = new Dictionary<string, object>();
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foreach (InventoryItemBase i in icoll.Items)
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items[i.ID.ToString()] = EncodeItem(i);
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result["ITEMS"] = folders;
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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@ -293,7 +302,16 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleGetFolderItems(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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UUID principal = UUID.Zero;
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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UUID folderID = UUID.Zero;
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UUID.TryParse(request["FOLDER"].ToString(), out folderID);
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List<InventoryItemBase> items = m_InventoryService.GetFolderItems(principal, folderID);
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if (items != null)
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foreach (InventoryItemBase item in items)
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result[item.ID.ToString()] = EncodeItem(item);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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@ -303,96 +321,169 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleAddFolder(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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InventoryFolderBase folder = BuildFolder(request);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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if (m_InventoryService.AddFolder(folder))
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return SuccessResult();
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else
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return FailureResult();
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}
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byte[] HandleUpdateFolder(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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Dictionary<string, object> result = new Dictionary<string, object>();
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InventoryFolderBase folder = BuildFolder(request);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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if (m_InventoryService.UpdateFolder(folder))
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return SuccessResult();
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else
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return FailureResult();
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}
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byte[] HandleMoveFolder(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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Dictionary<string, object> result = new Dictionary<string, object>();
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UUID parentID = UUID.Zero;
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UUID.TryParse(request["ParentID"].ToString(), out parentID);
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UUID folderID = UUID.Zero;
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UUID.TryParse(request["ID"].ToString(), out folderID);
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UUID principal = UUID.Zero;
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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InventoryFolderBase folder = new InventoryFolderBase(folderID, "", principal, parentID);
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if (m_InventoryService.MoveFolder(folder))
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return SuccessResult();
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else
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return FailureResult();
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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}
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byte[] HandleDeleteFolders(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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UUID principal = UUID.Zero;
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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List<string> slist = (List<string>)request["FOLDERS"];
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List<UUID> uuids = new List<UUID>();
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foreach (string s in slist)
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{
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UUID u = UUID.Zero;
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if (UUID.TryParse(s, out u))
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uuids.Add(u);
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}
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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if (m_InventoryService.DeleteFolders(principal, uuids))
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return SuccessResult();
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else
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return
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FailureResult();
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}
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byte[] HandlePurgeFolder(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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UUID folderID = UUID.Zero;
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UUID.TryParse(request["ID"].ToString(), out folderID);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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InventoryFolderBase folder = new InventoryFolderBase(folderID);
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if (m_InventoryService.PurgeFolder(folder))
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return SuccessResult();
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else
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return FailureResult();
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}
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byte[] HandleAddItem(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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Dictionary<string, object> result = new Dictionary<string, object>();
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InventoryItemBase item = BuildItem(request);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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if (m_InventoryService.AddItem(item))
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return SuccessResult();
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else
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return FailureResult();
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}
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byte[] HandleUpdateItem(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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Dictionary<string, object> result = new Dictionary<string, object>();
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InventoryItemBase item = BuildItem(request);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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if (m_InventoryService.UpdateItem(item))
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return SuccessResult();
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else
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return FailureResult();
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}
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byte[] HandleMoveItems(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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List<string> idlist = (List<string>)request["IDLIST"];
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List<string> destlist = (List<string>)request["DESTLIST"];
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UUID principal = UUID.Zero;
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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List<InventoryItemBase> items = new List<InventoryItemBase>();
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int n = 0;
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try
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{
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foreach (string s in idlist)
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{
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UUID u = UUID.Zero;
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if (UUID.TryParse(s, out u))
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{
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UUID fid = UUID.Zero;
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if (UUID.TryParse(destlist[n++], out fid))
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{
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InventoryItemBase item = new InventoryItemBase(u, principal);
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item.Folder = fid;
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items.Add(item);
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}
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}
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}
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[XINVENTORY IN CONNECTOR]: Exception in HandleMoveItems: {0}", e.Message);
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return FailureResult();
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}
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if (m_InventoryService.MoveItems(principal, items))
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return SuccessResult();
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else
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return FailureResult();
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}
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byte[] HandleDeleteItems(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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Dictionary<string, object> result = new Dictionary<string, object>();
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UUID principal = UUID.Zero;
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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List<string> slist = (List<string>)request["ITEMS"];
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List<UUID> uuids = new List<UUID>();
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foreach (string s in slist)
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{
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UUID u = UUID.Zero;
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if (UUID.TryParse(s, out u))
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uuids.Add(u);
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}
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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if (m_InventoryService.DeleteItems(principal, uuids))
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return SuccessResult();
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else
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return
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FailureResult();
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}
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byte[] HandleGetItem(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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UUID id = UUID.Zero;
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UUID.TryParse(request["ID"].ToString(), out id);
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InventoryItemBase item = new InventoryItemBase(id);
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item = m_InventoryService.GetItem(item);
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if (item != null)
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result[item.ID.ToString()] = EncodeItem(item);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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@ -402,7 +493,14 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleGetFolder(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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Dictionary<string, object> result = new Dictionary<string, object>();
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UUID id = UUID.Zero;
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UUID.TryParse(request["ID"].ToString(), out id);
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InventoryFolderBase folder = new InventoryFolderBase(id);
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folder = m_InventoryService.GetFolder(folder);
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if (folder != null)
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result[folder.ID.ToString()] = EncodeFolder(folder);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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@ -413,6 +511,13 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleGetActiveGestures(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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UUID principal = UUID.Zero;
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(principal);
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if (gestures != null)
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foreach (InventoryItemBase item in gestures)
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result[item.ID.ToString()] = EncodeItem(item);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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@ -423,7 +528,14 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleGetAssetPermissions(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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UUID principal = UUID.Zero;
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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UUID assetID = UUID.Zero;
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UUID.TryParse(request["ASSET"].ToString(), out assetID);
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int perms = m_InventoryService.GetAssetPermissions(principal, assetID);
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result["RESULT"] = perms.ToString();
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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@ -92,6 +92,8 @@ namespace OpenSim.Services.Connectors
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if (ret == null)
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return false;
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if (ret.Count == 0)
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return false;
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return bool.Parse(ret["RESULT"].ToString());
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}
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@ -105,6 +107,8 @@ namespace OpenSim.Services.Connectors
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if (ret == null)
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return null;
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if (ret.Count == 0)
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return null;
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List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
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@ -122,8 +126,7 @@ namespace OpenSim.Services.Connectors
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});
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if (ret == null)
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return null;
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return null;
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if (ret.Count == 0)
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return null;
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@ -140,7 +143,6 @@ namespace OpenSim.Services.Connectors
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if (ret == null)
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return null;
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if (ret.Count == 0)
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return null;
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@ -157,7 +159,6 @@ namespace OpenSim.Services.Connectors
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if (ret == null)
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return null;
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if (ret.Count == 0)
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return null;
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@ -182,7 +183,7 @@ namespace OpenSim.Services.Connectors
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public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
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{
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Dictionary<string,object> ret = MakeRequest("GETFOLDERCONTENT",
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Dictionary<string,object> ret = MakeRequest("GETFOLDERITEMS",
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new Dictionary<string,object> {
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{ "PRINCIPAL", principalID.ToString() },
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{ "FOLDER", folderID.ToString() }
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@ -190,7 +191,6 @@ namespace OpenSim.Services.Connectors
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if (ret == null)
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return null;
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if (ret.Count == 0)
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return null;
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@ -244,7 +244,8 @@ namespace OpenSim.Services.Connectors
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Dictionary<string,object> ret = MakeRequest("MOVEFOLDER",
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new Dictionary<string,object> {
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{ "ParentID", folder.ParentID.ToString() },
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{ "ID", folder.ID.ToString() }
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{ "ID", folder.ID.ToString() },
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{ "PRINCIPAL", folder.Owner.ToString() }
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});
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if (ret == null)
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@ -362,7 +363,7 @@ namespace OpenSim.Services.Connectors
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Dictionary<string,object> ret = MakeRequest("MOVEITEMS",
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new Dictionary<string,object> {
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{ "PrincipalID", principalID.ToString() },
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{ "PRINCIPAL", principalID.ToString() },
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{ "IDLIST", idlist },
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{ "DESTLIST", destlist }
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});
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@ -401,7 +402,6 @@ namespace OpenSim.Services.Connectors
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if (ret == null)
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return null;
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if (ret.Count == 0)
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return null;
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@ -417,7 +417,6 @@ namespace OpenSim.Services.Connectors
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if (ret == null)
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return null;
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|
||||
if (ret.Count == 0)
|
||||
return null;
|
||||
|
||||
|
@ -531,5 +530,6 @@ namespace OpenSim.Services.Connectors
|
|||
|
||||
return item;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue