Merge branch 'presence-refactor' of melanie@opensimulator.org:/var/git/opensim into presence-refactor
commit
2ad2561ed1
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@ -231,6 +231,13 @@ namespace OpenSim.Server.Handlers.Asset
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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UUID principal = UUID.Zero;
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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InventoryFolderBase rfolder = m_InventoryService.GetRootFolder(principal);
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if (rfolder == null)
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return FailureResult();
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result[rfolder.ID.ToString()] = EncodeFolder(rfolder);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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@ -240,7 +247,15 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleGetFolderForType(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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UUID principal = UUID.Zero;
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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int type = 0;
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Int32.TryParse(request["TYPE"].ToString(), out type);
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InventoryFolderBase folder = m_InventoryService.GetFolderForType(principal, (AssetType)type);
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if (folder == null)
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return FailureResult();
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result[folder.ID.ToString()] = EncodeFolder(folder);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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@ -250,7 +265,25 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleGetFolderContent(Dictionary<string,object> request)
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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UUID principal = UUID.Zero;
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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UUID folderID = UUID.Zero;
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UUID.TryParse(request["FOLDER"].ToString(), out folderID);
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InventoryCollection icoll = m_InventoryService.GetFolderContent(principal, folderID);
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if (icoll == null)
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return FailureResult();
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Dictionary<string, object> folders = new Dictionary<string,object>();
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foreach (InventoryFolderBase f in icoll.Folders)
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folders[f.ID.ToString()] = EncodeFolder(f);
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result["FOLDERS"] = folders;
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Dictionary<string, object> items = new Dictionary<string, object>();
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foreach (InventoryItemBase i in icoll.Items)
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items[i.ID.ToString()] = EncodeItem(i);
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result["ITEMS"] = folders;
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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@ -411,6 +444,34 @@ namespace OpenSim.Server.Handlers.Asset
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return ret;
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}
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private Dictionary<string, object> EncodeItem(InventoryItemBase item)
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{
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Dictionary<string, object> ret = new Dictionary<string, object>();
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ret["AssetID"] = item.AssetID.ToString();
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ret["AssetType"] = item.AssetType.ToString();
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ret["BasePermissions"] = item.BasePermissions.ToString();
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ret["CreationDate"] = item.CreationDate.ToString();
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ret["CreatorId"] = item.CreatorId.ToString();
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ret["CurrentPermissions"] = item.CurrentPermissions.ToString();
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ret["Description"] = item.Description.ToString();
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ret["EveryOnePermissions"] = item.EveryOnePermissions.ToString();
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ret["Flags"] = item.Flags.ToString();
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ret["Folder"] = item.Folder.ToString();
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ret["GroupID"] = item.GroupID.ToString();
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ret["GroupedOwned"] = item.GroupOwned.ToString();
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ret["GroupPermissions"] = item.GroupPermissions.ToString();
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ret["ID"] = item.ID.ToString();
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ret["InvType"] = item.InvType.ToString();
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ret["Name"] = item.Name.ToString();
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ret["NextPermissions"] = item.NextPermissions.ToString();
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ret["Owner"] = item.Owner.ToString();
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ret["SalePrice"] = item.SalePrice.ToString();
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ret["SaleType"] = item.SaleType.ToString();
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return ret;
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}
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private InventoryFolderBase BuildFolder(Dictionary<string,object> data)
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{
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InventoryFolderBase folder = new InventoryFolderBase();
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