A little more beef on the xinventory in connector.

slimupdates
Diva Canto 2010-02-06 19:06:08 -08:00
parent e251f42443
commit 29e501d688
1 changed files with 61 additions and 0 deletions

View File

@ -231,6 +231,13 @@ namespace OpenSim.Server.Handlers.Asset
{
Dictionary<string,object> result = new Dictionary<string,object>();
UUID principal = UUID.Zero;
UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
InventoryFolderBase rfolder = m_InventoryService.GetRootFolder(principal);
if (rfolder == null)
return FailureResult();
result[rfolder.ID.ToString()] = EncodeFolder(rfolder);
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
@ -240,7 +247,15 @@ namespace OpenSim.Server.Handlers.Asset
byte[] HandleGetFolderForType(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
UUID principal = UUID.Zero;
UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
int type = 0;
Int32.TryParse(request["TYPE"].ToString(), out type);
InventoryFolderBase folder = m_InventoryService.GetFolderForType(principal, (AssetType)type);
if (folder == null)
return FailureResult();
result[folder.ID.ToString()] = EncodeFolder(folder);
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
@ -250,7 +265,25 @@ namespace OpenSim.Server.Handlers.Asset
byte[] HandleGetFolderContent(Dictionary<string,object> request)
{
Dictionary<string,object> result = new Dictionary<string,object>();
UUID principal = UUID.Zero;
UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
UUID folderID = UUID.Zero;
UUID.TryParse(request["FOLDER"].ToString(), out folderID);
InventoryCollection icoll = m_InventoryService.GetFolderContent(principal, folderID);
if (icoll == null)
return FailureResult();
Dictionary<string, object> folders = new Dictionary<string,object>();
foreach (InventoryFolderBase f in icoll.Folders)
folders[f.ID.ToString()] = EncodeFolder(f);
result["FOLDERS"] = folders;
Dictionary<string, object> items = new Dictionary<string, object>();
foreach (InventoryItemBase i in icoll.Items)
items[i.ID.ToString()] = EncodeItem(i);
result["ITEMS"] = folders;
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
@ -411,6 +444,34 @@ namespace OpenSim.Server.Handlers.Asset
return ret;
}
private Dictionary<string, object> EncodeItem(InventoryItemBase item)
{
Dictionary<string, object> ret = new Dictionary<string, object>();
ret["AssetID"] = item.AssetID.ToString();
ret["AssetType"] = item.AssetType.ToString();
ret["BasePermissions"] = item.BasePermissions.ToString();
ret["CreationDate"] = item.CreationDate.ToString();
ret["CreatorId"] = item.CreatorId.ToString();
ret["CurrentPermissions"] = item.CurrentPermissions.ToString();
ret["Description"] = item.Description.ToString();
ret["EveryOnePermissions"] = item.EveryOnePermissions.ToString();
ret["Flags"] = item.Flags.ToString();
ret["Folder"] = item.Folder.ToString();
ret["GroupID"] = item.GroupID.ToString();
ret["GroupedOwned"] = item.GroupOwned.ToString();
ret["GroupPermissions"] = item.GroupPermissions.ToString();
ret["ID"] = item.ID.ToString();
ret["InvType"] = item.InvType.ToString();
ret["Name"] = item.Name.ToString();
ret["NextPermissions"] = item.NextPermissions.ToString();
ret["Owner"] = item.Owner.ToString();
ret["SalePrice"] = item.SalePrice.ToString();
ret["SaleType"] = item.SaleType.ToString();
return ret;
}
private InventoryFolderBase BuildFolder(Dictionary<string,object> data)
{
InventoryFolderBase folder = new InventoryFolderBase();