Hopefully texturing prims should now work correctly.
parent
2ceff87a02
commit
17ddb8b493
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@ -75,10 +75,10 @@ namespace OpenSim.Region.Capabilities
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string capsBase = "/CAPS/" + m_capsObjectPath;
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//AddLegacyCapsHandler( httpListener, m_mapLayerPath, MapLayer);
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AddLegacyCapsHandler( httpListener, m_mapLayerPath, MapLayer);
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httpListener.AddStreamHandler(
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new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath, this.GetMapLayer ));
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// httpListener.AddStreamHandler(
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// new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath, this.GetMapLayer ));
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AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest);
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AddLegacyCapsHandler(httpListener, m_newInventory, NewAgentInventory);
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@ -133,6 +133,7 @@ namespace OpenSim.Region.Capabilities
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/// <returns></returns>
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public string MapLayer(string request, string path, string param)
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{
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Console.WriteLine("map request: " + request);
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Encoding _enc = Encoding.UTF8;
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Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(_enc.GetBytes(request));
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LLSDMapRequest mapReq = new LLSDMapRequest();
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@ -147,6 +148,7 @@ namespace OpenSim.Region.Capabilities
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public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
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{
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Console.WriteLine("Map request " + mapReq.Flags);
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LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
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mapResponse.LayerData.Array.Add(this.BuildLLSDMapLayerResponse());
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return mapResponse;
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@ -1042,8 +1042,8 @@ namespace OpenSim.Region.ClientStack
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protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData, LLUUID textureID)
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{
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID);
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objectData.TextureEntry = ntex.ToBytes();
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objectData.TextureEntry = primData.TextureEntry;
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objectData.PCode = primData.PCode;
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objectData.PathBegin = primData.PathBegin;
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objectData.PathEnd = primData.PathEnd;
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@ -242,7 +242,8 @@ namespace OpenSim.Region.Environment.Scenes
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pShape.PathTaperY = addPacket.ObjectData.PathTaperY;
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pShape.PathTwist = addPacket.ObjectData.PathTwist;
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pShape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005"));
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pShape.TextureEntry = ntex.ToBytes();
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this.updateFlag = 1;
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}
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#endregion
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@ -501,6 +502,17 @@ namespace OpenSim.Region.Environment.Scenes
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}
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#endregion
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#region Texture
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/// <summary>
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///
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/// </summary>
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/// <param name="textureEntry"></param>
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public void UpdateTextureEntry(byte[] textureEntry)
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{
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this.m_Shape.TextureEntry = textureEntry;
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this.updateFlag = 1;
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}
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#endregion
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#region Client Update Methods
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/// <summary>
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@ -421,7 +421,18 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="remoteClient"></param>
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public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
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{
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Primitive prim = null;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObject)
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{
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prim = ((SceneObject)ent).HasChildPrim(localID);
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if (prim != null)
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{
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prim.UpdateTextureEntry(texture);
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}
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}
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}
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}
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/// <summary>
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@ -477,6 +477,7 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnUpdatePrimScale += this.UpdatePrimScale;
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client.OnUpdatePrimShape += this.UpdatePrimShape;
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client.OnRequestMapBlocks += this.RequestMapBlocks;
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client.OnUpdatePrimTexture += this.UpdatePrimTexture;
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client.OnTeleportLocationRequest += this.RequestTeleportLocation;
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client.OnObjectSelect += this.SelectPrim;
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client.OnGrapUpdate += this.MoveObject;
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