revert working getInventoryFolder function because this seems

to break multi region environments.
afrisby
Sean Dague 2007-10-01 08:17:43 +00:00
parent d1df81c221
commit 1a10d4828a
1 changed files with 13 additions and 6 deletions

View File

@ -275,12 +275,19 @@ namespace OpenSim.Framework.Data.SQLite
/// <returns>A class containing folder information</returns> /// <returns>A class containing folder information</returns>
public InventoryFolderBase getInventoryFolder(LLUUID folder) public InventoryFolderBase getInventoryFolder(LLUUID folder)
{ {
DataRow row = ds.Tables["inventoryfolders"].Rows.Find(folder);
if (row != null) { // TODO: Deep voodoo here. If you enable this code then
return buildFolder(row); // multi region breaks. No idea why, but I figured it was
} else { // better to leave multi region at this point. It does mean
return null; // that you don't get to see system textures why creating
} // clothes and the like. :(
// DataRow row = ds.Tables["inventoryfolders"].Rows.Find(folder);
// if (row != null) {
// return buildFolder(row);
// } else {
return null;
// }
} }
/// <summary> /// <summary>