remove code i started but didn't finish

melanie
UbitUmarov 2017-01-05 19:58:56 +00:00
parent b16abc8166
commit 1a35af229c
1 changed files with 0 additions and 85 deletions

View File

@ -14484,91 +14484,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return contacts.ToArray();
}
private ContactResult? GroundIntersection2(Vector3 rayStart, Vector3 rayEnd)
{
// get work copies
float sx = rayStart.X;
float ex = rayEnd.X;
float sy = rayStart.Y;
float ey = rayEnd.Y;
float dx = ex - sx;
float dy = ey - sy;
// region size info
float rsx = World.RegionInfo.RegionSizeX;
float tmp;
// region bounds
if(sx < 0)
{
if(ex < 0) // totally outside
return null;
if(dx <= 0) // out and going away
return null;
else if(ex >= rsx)
ex = rsx - 0.001f;
tmp = -sx / dx;
sy += dy * dx;
sx = 0;
}
else if(sx >= rsx)
{
if(ex >= rsx) // totally outside
return null;
if(dx >= 0) // out and going away
return null;
else if(ex < 0)
ex = 0;
tmp = (rsx - sx) / dx;
sy += dy * dx;
sx = rsx - 0.001f;
}
float rsy = World.RegionInfo.RegionSizeY;
if(sy < 0)
{
if(dy <= 0) // out and going away
return null;
else if(ey >= rsy)
ey = rsy - 0.001f;
tmp = -sy / dy;
sx += dy * dx;
sy = 0;
}
else if(sy >= rsy)
{
if(dy >= 0) // out and going away
return null;
else if(ey < 0)
ey = 0;
tmp = (rsy - sy) / dy;
sx += dy * dx;
sy = rsy - 0.001f;
}
if(sx < 0 || sx >= rsx)
return null;
float sz = rayStart.Z;
float ez = rayEnd.Z;
float dz = ez - sz;
float dist = dx * dx + dy * dy + dz * dz;
if(dist < 0.001)
return null;
dist = (float)Math.Sqrt(dist);
tmp = 1.0f / dist;
Vector3 rayn = new Vector3(dx * tmp, dy * tmp, dz * tmp);
ContactResult? result = null;
return result;
}
private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd)
{
double[,] heightfield = World.Heightmap.GetDoubles();