remove code i started but didn't finish
parent
b16abc8166
commit
1a35af229c
|
@ -14484,91 +14484,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return contacts.ToArray();
|
||||
}
|
||||
|
||||
private ContactResult? GroundIntersection2(Vector3 rayStart, Vector3 rayEnd)
|
||||
{
|
||||
// get work copies
|
||||
float sx = rayStart.X;
|
||||
float ex = rayEnd.X;
|
||||
float sy = rayStart.Y;
|
||||
float ey = rayEnd.Y;
|
||||
|
||||
float dx = ex - sx;
|
||||
float dy = ey - sy;
|
||||
|
||||
// region size info
|
||||
float rsx = World.RegionInfo.RegionSizeX;
|
||||
|
||||
float tmp;
|
||||
|
||||
// region bounds
|
||||
if(sx < 0)
|
||||
{
|
||||
if(ex < 0) // totally outside
|
||||
return null;
|
||||
if(dx <= 0) // out and going away
|
||||
return null;
|
||||
else if(ex >= rsx)
|
||||
ex = rsx - 0.001f;
|
||||
tmp = -sx / dx;
|
||||
sy += dy * dx;
|
||||
sx = 0;
|
||||
}
|
||||
else if(sx >= rsx)
|
||||
{
|
||||
if(ex >= rsx) // totally outside
|
||||
return null;
|
||||
if(dx >= 0) // out and going away
|
||||
return null;
|
||||
else if(ex < 0)
|
||||
ex = 0;
|
||||
tmp = (rsx - sx) / dx;
|
||||
sy += dy * dx;
|
||||
sx = rsx - 0.001f;
|
||||
}
|
||||
|
||||
float rsy = World.RegionInfo.RegionSizeY;
|
||||
if(sy < 0)
|
||||
{
|
||||
if(dy <= 0) // out and going away
|
||||
return null;
|
||||
else if(ey >= rsy)
|
||||
ey = rsy - 0.001f;
|
||||
tmp = -sy / dy;
|
||||
sx += dy * dx;
|
||||
sy = 0;
|
||||
}
|
||||
else if(sy >= rsy)
|
||||
{
|
||||
if(dy >= 0) // out and going away
|
||||
return null;
|
||||
else if(ey < 0)
|
||||
ey = 0;
|
||||
tmp = (rsy - sy) / dy;
|
||||
sx += dy * dx;
|
||||
sy = rsy - 0.001f;
|
||||
}
|
||||
|
||||
if(sx < 0 || sx >= rsx)
|
||||
return null;
|
||||
|
||||
float sz = rayStart.Z;
|
||||
float ez = rayEnd.Z;
|
||||
float dz = ez - sz;
|
||||
|
||||
float dist = dx * dx + dy * dy + dz * dz;
|
||||
if(dist < 0.001)
|
||||
return null;
|
||||
dist = (float)Math.Sqrt(dist);
|
||||
tmp = 1.0f / dist;
|
||||
Vector3 rayn = new Vector3(dx * tmp, dy * tmp, dz * tmp);
|
||||
|
||||
ContactResult? result = null;
|
||||
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd)
|
||||
{
|
||||
double[,] heightfield = World.Heightmap.GetDoubles();
|
||||
|
|
Loading…
Reference in New Issue