Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method

0.6.8-post-fixes
dahlia 2009-11-17 23:17:50 -08:00
parent e0389f64b0
commit 1afd347615
1 changed files with 1 additions and 1 deletions

View File

@ -1153,7 +1153,7 @@ namespace OpenSim.Framework
prim.Light.Radius = this.LightRadius;
}
prim.Textures = new Primitive.TextureEntry(this.TextureEntry, 0, this.TextureEntry.Length);
prim.Textures = this.Textures;
prim.Properties = new Primitive.ObjectProperties();
prim.Properties.Name = "Primitive";