Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method
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e0389f64b0
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1afd347615
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@ -1153,7 +1153,7 @@ namespace OpenSim.Framework
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prim.Light.Radius = this.LightRadius;
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}
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prim.Textures = new Primitive.TextureEntry(this.TextureEntry, 0, this.TextureEntry.Length);
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prim.Textures = this.Textures;
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prim.Properties = new Primitive.ObjectProperties();
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prim.Properties.Name = "Primitive";
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