Started to rename "OpenSim.World" to "OpenSim.Region" for lbsa71 as we aim to please!
parent
93f07a9fce
commit
1b1226a483
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@ -51,7 +51,7 @@
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<nant buildfile="OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build" target="clean" />
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<nant buildfile="OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build" target="clean" />
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<nant buildfile="Common/OpenGrid.Framework.Communications/OpenGrid.Framework.Communications.dll.build" target="clean" />
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<nant buildfile="OpenSim/OpenSim.World/OpenSim.World.dll.build" target="clean" />
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<nant buildfile="OpenSim/OpenSim.World/OpenSim.Region.dll.build" target="clean" />
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<nant buildfile="OpenSim/OpenSim/OpenSim.exe.build" target="clean" />
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<nant buildfile="OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build" target="clean" />
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<nant buildfile="Common/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build" target="clean" />
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@ -87,7 +87,7 @@
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<nant buildfile="OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build" target="build" />
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<nant buildfile="OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build" target="build" />
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<nant buildfile="OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build" target="build" />
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<nant buildfile="OpenSim/OpenSim.World/OpenSim.World.dll.build" target="build" />
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<nant buildfile="OpenSim/OpenSim.World/OpenSim.Region.dll.build" target="build" />
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<nant buildfile="OpenSim/OpenSim/OpenSim.exe.build" target="build" />
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</target>
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@ -104,7 +104,7 @@
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<nant buildfile="OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build" target="doc" />
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<nant buildfile="OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build" target="doc" />
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<nant buildfile="Common/OpenGrid.Framework.Communications/OpenGrid.Framework.Communications.dll.build" target="doc" />
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<nant buildfile="OpenSim/OpenSim.World/OpenSim.World.dll.build" target="doc" />
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<nant buildfile="OpenSim/OpenSim.World/OpenSim.Region.dll.build" target="doc" />
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<nant buildfile="OpenSim/OpenSim/OpenSim.exe.build" target="doc" />
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<nant buildfile="OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build" target="doc" />
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<nant buildfile="Common/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build" target="doc" />
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12
OpenSim.sln
12
OpenSim.sln
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@ -1,5 +1,5 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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# Visual C# Express 2005
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{A7CD0630-0000-0000-0000-000000000000}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
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@ -10,7 +10,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.OdePlugin",
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Framework.Communications", "Common\OpenGrid.Framework.Communications\OpenGrid.Framework.Communications.csproj", "{683344D5-0000-0000-0000-000000000000}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.World", "OpenSim\OpenSim.World\OpenSim.World.csproj", "{642A14A8-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Region", "OpenSim\OpenSim.World\OpenSim.Region.csproj", "{196916AF-0000-0000-0000-000000000000}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim", "OpenSim\OpenSim\OpenSim.csproj", "{438A9556-0000-0000-0000-000000000000}"
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EndProject
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@ -66,10 +66,10 @@ Global
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{683344D5-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{683344D5-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{683344D5-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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{642A14A8-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{642A14A8-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{642A14A8-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{642A14A8-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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{196916AF-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{196916AF-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{196916AF-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{196916AF-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
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{438A9556-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{438A9556-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{438A9556-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Text;
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using libsecondlife.Packets;
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namespace OpenSim.world
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namespace OpenSim.Region
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{
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partial class Avatar
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{
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@ -6,7 +6,7 @@ using libsecondlife.Packets;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Interfaces;
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namespace OpenSim.world
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namespace OpenSim.Region
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{
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partial class Avatar
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{
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@ -10,7 +10,7 @@ using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using Axiom.MathLib;
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namespace OpenSim.world
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namespace OpenSim.Region
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{
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public partial class Avatar : Entity
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{
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@ -31,7 +31,7 @@ using System.Text;
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using libsecondlife;
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using System.Xml;
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namespace OpenSim
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namespace OpenSim.Region
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{
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public class AvatarAnimations
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{
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@ -64,7 +64,7 @@ namespace OpenSim
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// OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
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foreach (KeyValuePair<string, LLUUID> kp in OpenSim.world.Avatar.Animations.AnimsLLUUID)
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foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Avatar.Animations.AnimsLLUUID)
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{
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AnimsNames.Add(kp.Value, kp.Key);
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}
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@ -3,11 +3,11 @@ using System.Collections.Generic;
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using System.Text;
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using Axiom.MathLib;
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using OpenSim.Physics.Manager;
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using OpenSim.types;
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using OpenSim.Region.types;
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using libsecondlife;
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using OpenSim.RegionServer.world.scripting;
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namespace OpenSim.world
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namespace OpenSim.Region
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{
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public abstract class Entity : IScriptReadonlyEntity
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{
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@ -4,13 +4,13 @@ using System.Text;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Interfaces;
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using OpenSim.world;
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using OpenSim.Region;
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using OpenSim;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSim.world.Estate
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namespace OpenSim.Region.Estate
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{
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/// <summary>
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@ -33,7 +33,7 @@ using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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namespace OpenSim.world
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namespace OpenSim.Region
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{
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@ -418,7 +418,7 @@ namespace OpenSim.world
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{
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for (y = 0; y < inc_y; y++)
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{
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OpenSim.world.Parcel currentParcel = getParcel(start_x + x, start_y + y);
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OpenSim.Region.Parcel currentParcel = getParcel(start_x + x, start_y + y);
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if (!temp.Contains(currentParcel))
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{
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currentParcel.forceUpdateParcelInfo();
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sendParcelProperties(0, false, 0, avatars[i].ControllingClient);
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}
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}
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}
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}
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#endregion
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@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.types;
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using OpenSim.Region.types;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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@ -9,7 +9,7 @@ using OpenSim.Physics.Manager;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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namespace OpenSim.world
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namespace OpenSim.Region
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{
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public class Primitive : Entity
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{
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dataArrays.Add(primData.ToBytes());
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foreach (Entity child in children)
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{
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if (child is OpenSim.world.Primitive)
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if (child is OpenSim.Region.Primitive)
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{
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dataArrays.Add(((OpenSim.world.Primitive)child).GetByteArray());
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dataArrays.Add(((OpenSim.Region.Primitive)child).GetByteArray());
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}
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}
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byte[] primstart = Helpers.StringToField("<Prim>");
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@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.types;
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using OpenSim.Region.types;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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@ -9,7 +9,7 @@ using OpenSim.Physics.Manager;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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namespace OpenSim.world
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namespace OpenSim.Region
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{
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public class SceneObject : Entity
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{
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@ -9,7 +9,7 @@ using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.world
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namespace OpenSim.Region
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{
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public partial class World
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{
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@ -8,7 +8,7 @@ using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using libsecondlife;
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namespace OpenSim.world
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namespace OpenSim.Region
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{
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public partial class World
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{
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@ -15,10 +15,10 @@ using OpenSim.Framework;
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using OpenSim.RegionServer.world.scripting;
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using OpenSim.Terrain;
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using OpenGrid.Framework.Communications;
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using OpenSim.world.Estate;
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using OpenSim.Region.Estate;
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namespace OpenSim.world
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namespace OpenSim.Region
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{
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public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
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{
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//Parcel backup routines
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ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
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int i = 0;
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foreach (OpenSim.world.Parcel parcel in parcelManager.parcelList.Values)
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foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values)
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{
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parcels[i] = parcel.parcelData;
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i++;
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using OpenSim.RegionServer.world.scripting;
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using OpenSim.Terrain;
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namespace OpenSim.world
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namespace OpenSim.Region
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{
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public abstract class WorldBase : IWorld
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{
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@ -3,9 +3,9 @@ using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Physics.Manager;
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using OpenSim.world;
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using Avatar=OpenSim.world.Avatar;
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using Primitive = OpenSim.world.Primitive;
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using OpenSim.Region;
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using Avatar=OpenSim.Region.Avatar;
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using Primitive = OpenSim.Region.Primitive;
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namespace OpenSim.RegionServer.world.scripting
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{
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.types
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namespace OpenSim.Region.types
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{
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// TODO: This will need some performance tuning no doubt.
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public class Mesh
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using System.Text;
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using Axiom.MathLib;
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namespace OpenSim.types
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namespace OpenSim.Region.types
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{
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public class Triangle
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{
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@ -82,7 +82,7 @@ namespace OpenSim
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sim.m_sandbox = sandBoxMode;
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sim.user_accounts = userAccounts;
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sim.gridLocalAsset = gridLocalAsset;
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OpenSim.world.Avatar.PhysicsEngineFlying = allowFlying;
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OpenSim.Region.Avatar.PhysicsEngineFlying = allowFlying;
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sim.StartUp();
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@ -110,9 +110,9 @@
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\OpenSim.World\OpenSim.World.csproj">
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<Name>OpenSim.World</Name>
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<Project>{642A14A8-0000-0000-0000-000000000000}</Project>
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<ProjectReference Include="..\OpenSim.World\OpenSim.Region.csproj">
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<Name>OpenSim.Region</Name>
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<Project>{196916AF-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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</ProjectReference>
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<include name="../../bin/OpenSim.Framework.Console.dll" />
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<include name="../../bin/OpenSim.Physics.Manager.dll" />
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<include name="../../bin/OpenSim.Servers.dll" />
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<include name="../../bin/OpenSim.World.dll" />
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<include name="../../bin/OpenSim.Region.dll" />
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<include name="../../bin/OpenSim.RegionServer.dll" />
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<include name="../../bin/OpenSim.GenericConfig.Xml.dll" />
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<include name="../../bin/OpenGrid.Framework.Communications.dll" />
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@ -38,7 +38,7 @@ using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.world;
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using OpenSim.Region;
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using OpenSim.Terrain;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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case "":
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this.m_physicsEngine = "basicphysics";
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configData.SetAttribute("PhysicsEngine", "basicphysics");
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OpenSim.world.Avatar.PhysicsEngineFlying = false;
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OpenSim.Region.Avatar.PhysicsEngineFlying = false;
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break;
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case "basicphysics":
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this.m_physicsEngine = "basicphysics";
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configData.SetAttribute("PhysicsEngine", "basicphysics");
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OpenSim.world.Avatar.PhysicsEngineFlying = false;
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OpenSim.Region.Avatar.PhysicsEngineFlying = false;
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break;
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case "RealPhysX":
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this.m_physicsEngine = "RealPhysX";
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OpenSim.world.Avatar.PhysicsEngineFlying = true;
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OpenSim.Region.Avatar.PhysicsEngineFlying = true;
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break;
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case "OpenDynamicsEngine":
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this.m_physicsEngine = "OpenDynamicsEngine";
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OpenSim.world.Avatar.PhysicsEngineFlying = true;
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OpenSim.Region.Avatar.PhysicsEngineFlying = true;
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break;
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}
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@ -456,7 +456,7 @@ namespace OpenSim
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "That is " + (DateTime.Now - startuptime).ToString());
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break;
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case "users":
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OpenSim.world.Avatar TempAv;
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OpenSim.Region.Avatar TempAv;
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
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/* foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
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{
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@ -470,7 +470,7 @@
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</Project>
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<Project name="OpenSim.World" path="OpenSim/OpenSim.World" type="Library">
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<Project name="OpenSim.Region" path="OpenSim/OpenSim.World" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../bin/</OutputPath>
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@ -526,7 +526,7 @@
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Physics.Manager"/>
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<Reference name="OpenSim.Servers"/>
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<Reference name="OpenSim.World"/>
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<Reference name="OpenSim.Region"/>
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<Reference name="OpenSim.RegionServer"/>
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<Reference name="OpenSim.GenericConfig.Xml"/>
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<Reference name="OpenGrid.Framework.Communications"/>
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